This is incorrect, armor value is not touch on this stage, reduction is saved and added to normal armor damage and it do not affect unit until other damage calculations are done.
This mean in theoretical scenario when you could have hit that melt whole armor but it could not do any damage to health at fist shoot.
Really? huh then a fair part of the community has had it wrong for
years, thou i guess it's an easy thing to assume.
Do you know how much HP the turret has? it's bootypedia page doesn't seem to list it.
Also, armor loss affects only the facing hit (for example side or front) or armour all around?
By the calculation you presented, after 2 hits hits from recoilless rifle (-18 armor per hit, so 70-18*2=34), turret should be weakened enough to be penetrated by damage 40 weapons, do i understand this correctly?
Furthermore, as damage modifier from damage type is applied before armour, it follows that most supposedly anti- tank weapons like RPG HEAT and panzerfaust are actually crap against tanks and turrets, since such armored units have very unfavorable damage mod vs concussive damage type, reducing their initially deceptively high damage so much it can't penetrate armour, on average?
For example RPG HEAT vs turret does 100*0.35=35 dmg; turret's armour is 70*0.4=28, 35-28=7 dmg.
In order
No, booty pedia list hp else-wear if at all, the armor profile(resists, stat buffs, ect) is a separate entity. All units are outfit+user. Bad guys just happen to only have one predefined outfit, but the data structure is the same.
Only the struck faceing takes armor damage unless the attacking weapon has ignore direction=true, the slime weapons are an example, they always strike the heaviest facing.
Aye 2ish hits would take off quite a bit of armor letting other lighter guns help out.
Most anti tank weapons are concussive type and aoe, tank resists are higher because a tank takes multiple hits from aoe, 1 hit for each tile in aoe, if they had a normal 1x1 unit resistance they would just insta pop to the first thing to exceed armor. Another factor to the aoe anti tank is that aoe with an origin within 3 tiles goes against under armor. So something like a panzerfuast has high dmg and hits the weakest armor multiple times, but the tank is pretty resistant to smooth the performance a little.
To use your heat example, 100x.35=35 after resist. 35 for under armor with .4 effectiveness. 35x.4=14. 35-14=21. Then the additional hits on the other tiles.