There was also the old Siberia map where you'll start with tanks and supersoldiers waiting to greet you when you disembark.
Yeahhh I think the weapons selection for the Stormtroopers was a carryover from that because some of them have Baby Nukes/DC and they're ALL underground in the new map scenario. Basically means they're just nuke givers since they usually wont blow themselves up, and the blast cant go around corners anyway.
The new setup with that blowhole exposed also makes sending a baby nuke down-the-shaft excessively easy to wipe 1/3 of the base. Just wait for a tank to appear down there and the party is on.
@Dogbarian
Someone said UFO/TFTD engine is actually 3D despite looking archaic.
Its sorta like Doom being 3D. Its not but it looks like it. Its done with voxels... consequently the Fallout: Tactics game reminds me alot of xcom in terms of map stuff.
Wanna know something none of these guys bothered to implement yet which would've been easy?
3x3 and 4x4 size HWPs. And also x2 height critters.
Because you forego using the 2x2 setup and have null tile graphics for them.
Instead you Overlay a graphic of the appropriate size centered where the object should be. So thats pretty much a "If its this type, drawa graphic here" equation. I dont even see a problem with visibility/layering of other tiles because you just check those (blank) tiles it belongs to for the layering.
In fact that would have been Exceedingly Preferable and worthwhile to implement for regular 2x2 HWPs (like, waay back in 2016 kinda thing). Yeahhh if you only see part of the HWP itd show you the whole thing, but the Map shows you the big dot anyway so you know its there.
Normally id even suggest 2x4 and 2x3 size oddly shaped ones, but I do admit that rotation pathfinding for those would likely be a pain since itd be a new routine there. Many games including D&D and C&C just make things a fatter square for that reason (lol its a Giant Snake, but lets just make it a 3x3 critter because its coiled up)
(and then Suez Canal happens to show us how much of a problem it is IRL)
But seriously I haven't played the Jack's mission with the Tiger Tank yet... is it just a turret that shoots at you and Looks like a tank that wont move?