aliens

Author Topic: A thread for little questions  (Read 1323206 times)

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1830 on: July 19, 2019, 07:56:26 pm »
Time to look through the research topics frantically then.

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 224
    • View Profile
Re: A thread for little questions
« Reply #1831 on: July 20, 2019, 10:39:50 am »
Vot, tovarish, eto zadacha v ROSSII, tak prigotovitsya na Stalingrad.
So, Comrade, it's a mission in RUSSIA, so get yerself ready for your very own Battle of Stalingrad.

Literally.

Bring anti-armor and make sure you have qualified fighters back home to replace those WIA/KIA.

And good luck... Ya gonna need it.

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: A thread for little questions
« Reply #1832 on: July 20, 2019, 12:17:31 pm »
Mininukes and EMP Bombs can solve a LOT of problems there...

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 224
    • View Profile
Re: A thread for little questions
« Reply #1833 on: July 21, 2019, 10:26:22 am »
Mininukes and EMP Bombs can solve a LOT of problems there...
My favs. They do, indeed.

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 224
    • View Profile
Re: A thread for little questions
« Reply #1834 on: July 28, 2019, 11:33:48 am »
Is there a websire with all the beautiful artworks from this mod?
And can someone upload the intro music?

I just love it all.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1835 on: July 30, 2019, 08:20:06 pm »
Just went on a Church Boot Camp mission at night, found a Cardinal, those never spawn during the day.

Any other missions where the enemy spawns change significantly at night?

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: A thread for little questions
« Reply #1836 on: July 30, 2019, 10:00:54 pm »
i'm pretty sure that the hour of the day does not affect spawning

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1837 on: July 31, 2019, 04:13:32 am »
i'm pretty sure that the hour of the day does not affect spawning

That doesn't change what I saw.

Reloaded the mission during the day and there was no cardinal.

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
Re: A thread for little questions
« Reply #1838 on: July 31, 2019, 11:49:08 am »
That doesn't change what I saw.

Reloaded the mission during the day and there was no cardinal.

On some missions certain enemies have a chance to spawn or not. For example the "surprise" on the hoppers. Nothing influences the chance roll.
If you reload that mission enough times, you will get a day mission with a cardinal and a night mission without.

Offline Harkonnen

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: A thread for little questions
« Reply #1839 on: July 31, 2019, 04:08:52 pm »
I have two questions:

1. Where to get an academy engineer? July 2602 i have not seen one, and it locks research hard...

2. What's the deal with sectopods? I encountered a star gods pogrom, dealing with SGs themselves weren't that hard, but i wasn't able to damage sectopods at all. I looked in ufopedia, i looked in rulez files to confirm that ufopedia is correct, and i dont understand. Sectopod have back armor of 110 with no resistance against cutting or piercing and 40% resistance against concussive, so why my recoilless rifles, panzerfaustes and tech cleavers/battle axes deal no dmg to it? Especially RR which at 62-187 dmg with 40% AP should deal some dmg on every hit...




Offline MemoryTAS

  • Colonel
  • ****
  • Posts: 140
    • View Profile
Re: A thread for little questions
« Reply #1840 on: July 31, 2019, 09:55:01 pm »
I have two questions:

1. Where to get an academy engineer? July 2602 i have not seen one, and it locks research hard...

2. What's the deal with sectopods? I encountered a star gods pogrom, dealing with SGs themselves weren't that hard, but i wasn't able to damage sectopods at all. I looked in ufopedia, i looked in rulez files to confirm that ufopedia is correct, and i dont understand. Sectopod have back armor of 110 with no resistance against cutting or piercing and 40% resistance against concussive, so why my recoilless rifles, panzerfaustes and tech cleavers/battle axes deal no dmg to it? Especially RR which at 62-187 dmg with 40% AP should deal some dmg on every hit...
1. In a bunch of Academy ships, notably Cutters and Excavators. Also in academy variants of toppling towers and mansion invasions. Probably plenty of others I'm forgetting.

2. Sectopods have shields, you need to deal with the shields first.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1841 on: July 31, 2019, 10:14:47 pm »
On some missions certain enemies have a chance to spawn or not. For example the "surprise" on the hoppers. Nothing influences the chance roll.
If you reload that mission enough times, you will get a day mission with a cardinal and a night mission without.

I guess that makes sense. My first Boot Camp mission had a Reverend and none of the ones afterward did.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1842 on: July 31, 2019, 10:20:06 pm »
Am I to assume you need to shoot Cyberdisks with EMP to capture them intact?

The old UFO Defense tactic of blowing them up to negate their explosion no longer works.

Or do any stun weapons work on it, like with Academy Drones?

Offline MemoryTAS

  • Colonel
  • ****
  • Posts: 140
    • View Profile
Re: A thread for little questions
« Reply #1843 on: July 31, 2019, 10:39:21 pm »
Am I to assume you need to shoot Cyberdisks with EMP to capture them intact?

The old UFO Defense tactic of blowing them up to negate their explosion no longer works.

Or do any stun weapons work on it, like with Academy Drones?
EMP is one of the ways, certain damage types will result in the cyber-disc not self-destructing. Note that electricity is not one of those damage types so don't go using a cattle prod on it like you would a drone.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 165
    • View Profile
Re: A thread for little questions
« Reply #1844 on: August 01, 2019, 04:58:22 am »
EMP is one of the ways, certain damage types will result in the cyber-disc not self-destructing. Note that electricity is not one of those damage types so don't go using a cattle prod on it like you would a drone.

I believe I remember hearing Cutting also works?