Author Topic: A thread for little questions  (Read 175100 times)

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5244
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: A thread for little questions
« Reply #1800 on: June 30, 2019, 02:15:51 pm »
There might be bug on the tech tree:

According to the tech tree viewer the "Destructor outfit" depends on "Ball of Annihilation" and the ball of annihilation depends on the destructor outfit.

I'm still using j14 version so that might have been fixed on the new one.

Thank you, it wasn't fixed yet. But please post bug reports in the relevant "bugreports" thread.

Offline Alex the KatanaCutlass

  • Colonel
  • ****
  • Posts: 134
    • View Profile
Re: A thread for little questions
« Reply #1801 on: June 30, 2019, 05:36:33 pm »
You don't exactly recruit them, once you have all the syn research done and the appropriate medical building they show up as a manufacture job.

You mean
Spoiler:
Sickbay and Surgical?

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1802 on: July 06, 2019, 12:43:45 am »
Is Bugeye Voodoo power fixed?  It says the cap is 75, but I have one that's stuck at 52.  Meanwhile, my humans and gals are increasing VP normally.

Offline ajnunezr

  • Colonel
  • ****
  • Posts: 287
    • View Profile
Re: A thread for little questions
« Reply #1803 on: July 06, 2019, 03:07:39 am »
Voodoo power should not increase. Only Skill....

There is only a way, if I remember correctly, and only with gals.

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1804 on: July 06, 2019, 04:20:42 am »
Weird, all my Voodoo trained gals have reached their VP cap from using staffs and wands.  But my first Bugeye and one of my mistresses are stuck midcap.  What's going on here?  Edit: Noticed her inital VP was really low.  Is there a max skill growth for VP?
« Last Edit: July 06, 2019, 05:00:19 am by jungybrogan »

Offline ajnunezr

  • Colonel
  • ****
  • Posts: 287
    • View Profile
Re: A thread for little questions
« Reply #1805 on: July 06, 2019, 08:39:53 am »
I do a little search. There should be only a way to improve voodoo power in this mod. Maybe you activate somehow the "allow psi-strength improvement" option? It should be forced to false. Voodoo improvement it is not intended for the mod.


Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1806 on: July 06, 2019, 10:37:27 am »
It looks like the option is disabled/locked out in the options.  I've been overwriting the the mod folder between upgrades, maybe that would mess up the options?  It's a new save with the latest version though -- but still doesn't account how some units are improving in v.power, while others have stopped.  Are all units supposed to be fixed to their starting VP?

Offline ajnunezr

  • Colonel
  • ****
  • Posts: 287
    • View Profile
Re: A thread for little questions
« Reply #1807 on: July 06, 2019, 04:40:48 pm »
It looks like the option is disabled/locked out in the options.  I've been overwriting the the mod folder between upgrades, maybe that would mess up the options?  It's a new save with the latest version though -- but still doesn't account how some units are improving in v.power, while others have stopped.  Are all units supposed to be fixed to their starting VP?

- Option should be locked out. Correct.
- I also do overwrite, never had problems.
- Yes, they should be fixed.

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1808 on: July 09, 2019, 02:24:39 am »
So anyone find a use for the food recipes like Boomasaurus steak and Deep One Pie?  They aren't edible?

They barely have any sell value for the effort it takes to create them, and you can't even put them in inventory, unlike Mushroom Beer.  What are they for?

Offline Rince Wind

  • Colonel
  • ****
  • Posts: 488
    • View Profile
Re: A thread for little questions
« Reply #1809 on: July 09, 2019, 03:51:27 am »
Selling, they are even in the merchandise category.
They used to be easier, without all the mutated plants. But when you have the materials it is still good money, as production is quick.

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1810 on: July 09, 2019, 08:45:51 pm »
Is there a way to read to read the full text descriptions for researched items?  Many of them are cut off ie. can't read what the ammo bonuses are on guns because the flavor text pushes it down.

Offline Rince Wind

  • Colonel
  • ****
  • Posts: 488
    • View Profile
Re: A thread for little questions
« Reply #1811 on: July 09, 2019, 08:58:48 pm »
Ammo bonus is in the Anal-Section.

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1812 on: July 10, 2019, 08:46:56 pm »
The Eurosyndicate elimination mission says to eliminate all targets, but completing the mission gave me -1200 score.  The targets were rebels and a governor general.  I killed half, and knocked out the rest. 

Am I supposed to kill everyone, or do you get a massive score hit no matter what? Says the mission pay is 250k, but the infamy bonus loss is substantial.

Offline Iazo

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: A thread for little questions
« Reply #1813 on: July 10, 2019, 09:08:29 pm »
Congratuations, now you found out why it's a bad idea to do deals with an evil corporation mega-state without reading the fine print.

Offline jungybrogan

  • Sergeant
  • **
  • Posts: 21
    • View Profile
Re: A thread for little questions
« Reply #1814 on: July 10, 2019, 09:35:08 pm »
What is the Voodoo Mastery stat?  Is it just another name for V.Skill?