1st thingies 1st, TYVM to all I didn't thank and who helped me.
ATTN Eddie:
TYVM and ROFL (the rocks thing)
ATTN Greep:
Hard numbers - for what? Flame Cannon?
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Well, am a warrior, and Dioxine and Co. are taking this warrior buzz seriously - Dr. Wang's Emporium - OMShotgunG, these ARE SO YUMMYYYY:) WEEE-HEEE!!!
No, I ain't no gun gut - just an ultra gun nut:)
So, I got the D.C. Mortars in service finally and - THEY ROOOCK, YEA!! OMNuclearG, do ya use them bamy/mini nukes?
Quite cool when facing a strong enemy. Ya just carpet-mortar the edges of POS and pronto - a cyber disc goes kaboom somewhere behind a goat's ass. Ya just gotto have guts and attack them supply ships. Yea, they HAVE the D.C.s so gunsmoke wut? I got shot with those and I tell ya - if ya ppl are inside Metallo - one biiig nuthin 'appens. Just a gigantic napalm cover of half of the battlefield.
So, how do ya deal with them SUPPLY SHIPS? (APPROACH FOR CHURCH/ACCADEMY), using a Metallo - Guess it's the same for other Menace ships, dunno.
Again, I provide this kind o' stuff with good will and without any weird intention, so interested ppl, pls attention.
- Before ya fly into action, get 2 Armored Car (AC ) with HMG into yer crew. These can take out a Cyber Disc w/ probs, or a fartbag, or a Chryssalid. Also, have some (2-4) of your crew wear something they can fly in.
THINK - who ya gonna face? lasers don't do crap against the Church Zealots. And if they have D.C.s...
- If the right leg of the supply ship is intact, ya got 16 turns b4 it blows - that leg, that is. Plenty enough time.
- Ya clear the outside of the ship 1st. Get your AC in action and clear the Battlescape (SLOWLY! Ya not Nikki Lauda). Be ready for savescumming. If you don't use it otherwise (your choice) here you better do. Wait, ya wanna D.C.s? Then just do what it takes to get them. They sell well as well:) Clearing the Battlescape with two ACs takes maybe 5 -7 turns, no more.
- As soon as safe enough, position your infantry on the roof of your Menace along the edges, facing as necessary - but generally towards the enemy ship, of course. In the meantime, have them gathered on the upper deck, at the stairs, with 2 guys guarding the back entrance, and send them out each turn (use run) to kill something.
-After you see that the enemy is weakened enough, send the hover guys to the upper door of the enemy ship to board it. CAREFUL, don't rush, have them land on the roof part above this entrance 1st, and then, in the next turn, banzai it. Simultaneously, have your infantry board through the lower entrance (same story, take cover behind the corner 1st, blahblah...). Your ACs should be back by then, to cover the entrances if necessary. As soon as the boarding teams are in, Send your ACs back out there, to find possible missed enemies. Ain't believing? Well, I found a Celatid like this yesterday, so...
- Teach the enemy inside that dying on one's feet with their boots on is good for your noses:)
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Pronto, e tutto.
A colleague here mentioned using mortars more than once - I believe you think of the D.C.s, right? Niice choice, muchacho:)
NEED HELP: the Academy constantly tries to board one of my bases. So far, I've destroyed all the ships, but they are comming with bigger and weirder ones (last time my AA blew a Boarding Torpedo) and eventually they will land. Which weapons do I get ready for killing them? I have everything thet a warrior on my tech level can have. I guess that Heavy Flamers, CAWSs and Death Blossoms with API would be cool. And my Armored Batallion as well. (6 ACs, 3 tanks). Converting ACs to HMG or MG ones... As for tanks, just not to load grenades... YUP... Plus 15 Bloodhounds and 3 reapers... Mhm... I think that would do. But do they use CYBERDISKS in the base assaults..? You ppl said to use cutting damage if I want the Cyberdisc NOT to blow up. So that would be Bows and melee., maybe some shotguns as well.