Author Topic: Graphic Gallery  (Read 156371 times)

Offline RSSwizard

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Re: Graphic Gallery
« Reply #45 on: April 18, 2017, 03:05:26 am »
Dropping more sprites, hit animations that im using for my custom x-pirates modification, but the vanilla set directly modify the standard hit#26-46 for bullet/laser/plasma (ive modified lasers to be blue so they have a blue hit sparks, just more sparks than the standard bullet hit). In the x-piratez mod started with index 256 for the upgraded hits to bump up reasonably past the ones diox has defined

Key:
Harpoon Stun Hit
Flak/Shotgun Pellets Hit
UAC Plasma Gun hit
Tiny Explosion (I put it on most of the cannon ap rounds)
Gauss Hit
Plasma Shotgun (plasma blunderbuss) pellet hits
Acid Round hit
Laser Explosion hit (used for all high powered laser weapons and ES lasers)
Reticulan Laser Gun hit (green)
BFG pellet hits, or a high powered green plasma hit to suit your fancy.
Big Blue Plasma impact (I used it for the Heavy Plasma)
UV Nastiness hit used for the gazer aliens

Offline bulletdesigner

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Re: Graphic Gallery
« Reply #46 on: April 18, 2017, 03:44:47 am »
some HWP sprites sheets from chrono trigger





i see no use in my mod´s yet maybe someone will need
« Last Edit: May 08, 2020, 01:19:30 pm by bulletdesigner »

Offline clownagent

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Re: Graphic Gallery
« Reply #47 on: May 17, 2017, 09:05:37 pm »
fire elemental inventory picture.

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #48 on: August 06, 2017, 11:47:02 pm »
Waving pirate flag and some portraits.

Offline oftcrash

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Re: Graphic Gallery
« Reply #49 on: February 22, 2018, 08:37:48 am »
I worked on these a couple years ago and started building out a mod. The idea was laser weapons that used power capacitors, then after elerium they would be unlimited. I have floor and hand graphics as well, I believe, if there's any interest.

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #50 on: February 22, 2018, 11:55:27 am »
They look pretty good, at least on a mobile. :P
Sure, please provide the handobs and floorobs. Somebody will probably use them.

Offline robin

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Re: Graphic Gallery
« Reply #51 on: February 25, 2018, 02:08:35 pm »
some furniture that got cut from my tilesets for various reasons.

Offline Hobbes

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Re: Graphic Gallery
« Reply #52 on: February 25, 2018, 02:25:21 pm »
some furniture that got cut from my tilesets for various reasons.

Yard sale! :D

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #53 on: February 25, 2018, 10:04:50 pm »
some furniture that got cut from my tilesets for various reasons.

This is certainly going to be useful. Thanks!

Offline davide

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Re: Graphic Gallery
« Reply #54 on: April 03, 2018, 09:09:15 am »
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set:

https://openxcom.org/forum/index.php/topic,559.0.html





« Last Edit: April 03, 2018, 09:12:01 am by davide »

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #55 on: April 03, 2018, 10:36:03 am »
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set

The bathroom tileset was completed and finished by Dioxine as BATHWALL and BATHBITZ.

Offline davide

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Re: Graphic Gallery
« Reply #56 on: April 03, 2018, 11:06:43 pm »



These are similar to those of Bullet Designer that you have included into release 0.6, perhaps them could be integrated into the farm terrain ...there is a silo too
« Last Edit: April 03, 2018, 11:12:25 pm by davide »

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #57 on: April 04, 2018, 01:15:57 am »
Do you actually have these vehicles in tileset format? Or just the isometric view?

Offline davide

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Re: Graphic Gallery
« Reply #58 on: April 04, 2018, 08:45:41 am »
There is  a zip with the single tile attached to a post

It is that

There is some instructions to use the tile too

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Re: Graphic Gallery
« Reply #59 on: April 04, 2018, 07:31:44 pm »
Wow, thanks!
Do you happen to know who the author is?