OpenXcom Forum

Modding => Resources => Topic started by: Solarius Scorch on November 27, 2016, 10:54:17 pm

Title: Graphic Gallery
Post by: Solarius Scorch on November 27, 2016, 10:54:17 pm
This is the thread for showcasing and sharing graphics we make for Openxcom.

Until now, many people maintained their own threads for this sort of things, for example Chiko, Funktasm, and myself. And it's perfectly fine. But I think we also need a thread where anyone can post, for example because they don't maintain their own thread or because the thing to post is too triviafor their own thread.

So, this thread. I was inspired by the Spriting Carnival (https://forum.zdoom.org/viewtopic.php?t=15080) thread on zDoom forums, so let's hope this one is just as successful (that one has over 1700 pages and counting). If it is, I'll ask the admin to make it sticky. And if it isn't, well it'll go down like the others.

Please post your graphics - sprites, paperdolls, terrain, whatever. It doesn't have to be good, it doesn't have to be serious, it must only be compatible with openXCom.

EDIT:
For a good start, here's some pieces of armour that are cut and scaled to fit on standard paperdolls.

(https://i.imgur.com/6L6iLgf.gif)
Title: Re: Graphic Gallery
Post by: ohartenstein23 on November 28, 2016, 08:23:34 pm
Here are my first from-scratch weapon Bigobs, seen on this thread (https://openxcom.org/forum/index.php/topic,4986.0.html).  Handobs, Floorobs, and clips for them can also be found in that thread.
Title: Re: Graphic Gallery
Post by: clownagent on November 29, 2016, 12:39:43 am
Rice hat guy
Title: Re: Graphic Gallery
Post by: Solarius Scorch on November 29, 2016, 12:55:07 am
Wow, I totally dig that rice farmer. (Ohearty's guns too, but I've praised them already.)

Some signs to be used on urban maps some day, if I make more of them...

(https://i.imgur.com/vWJSBBM.png)
Title: Re: Graphic Gallery
Post by: RSSwizard on November 29, 2016, 01:16:25 am
This is the thread for showcasing and sharing graphics we make for Openxcom.

Until now, many people maintained their own threads for this sort of things, for example Chiko, Funktasm, and myself. So, this thread. I was inspired by the Spriting Carnival (https://forum.zdoom.org/viewtopic.php?t=15080) thread on zDoom forums, so let's hope this one is just as successful (that one has over 1700 pages and counting).

A W E S O M E

I vaguely remember something like this from openxcom last year I think but it went away or it was just a user's showcase that spiraled out of control.

Love this kinda thing.
Also posting a few things myself:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on November 29, 2016, 02:17:59 am
Then let me respond with this:

(https://i.imgur.com/9vaZiSE.png)

Now this one actually comes in peace.

EDIT:

And this one comes to kick ass.

(https://i.imgur.com/YurBZq1.png)

Something's probably wrong with me.
Title: Re: Graphic Gallery
Post by: RSSwizard on November 29, 2016, 11:05:05 pm
These werent made by me but they're dang cool, were posted recently:
Title: Re: Graphic Gallery
Post by: clownagent on December 02, 2016, 10:49:01 am
No really fancy graphics, but maybe useful nevertheless.

Empty interception graphics templates + all TFTD interception images attached in the .zip file
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 02, 2016, 11:30:43 am
Useful indeed!

And I'm wondering about making a... slightly different marsh terrain:

(https://i.imgur.com/W8Mb16F.gif)
Title: Re: Graphic Gallery
Post by: Nord on December 09, 2016, 08:40:09 pm
Maybe someone find it useful: TFTD empty autopsia tank, and uppersheet to lay above body.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 22, 2016, 10:28:43 pm
Some minotaur paperdolls I might or might not use:

(https://i.imgur.com/nTq0EhK.gif)

(https://i.imgur.com/V9wshae.gif)

(https://i.imgur.com/IC68J0o.gif)

(https://i.imgur.com/4S2gnbV.gif)
Title: Re: Graphic Gallery
Post by: Meridian on December 23, 2016, 09:40:00 am
not blue and purple, please!
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 23, 2016, 04:51:44 pm
not blue and purple, please!

The blue and purple one was the zDoom original which I modified for X-Com.

I also thought it wasn't very useful, that's why I made the brown variant. But since I also had the purple one, why not publish it?
Title: Farm Concept
Post by: davide on December 23, 2016, 08:48:01 pm
I found it on an old web site about xcom
Title: Subway concept
Post by: davide on December 23, 2016, 08:59:17 pm
form Urban Chaos a huge mod of Jagged Alliance 2
Title: Concept Marsbase terrain
Post by: davide on December 23, 2016, 09:11:30 pm
Mars terrain
Title: Concept Moonbase terrain
Post by: davide on December 23, 2016, 09:29:05 pm
Moonbase terrain
Title: Re: Graphic Gallery
Post by: Nord on December 23, 2016, 09:48:58 pm
davide, is this interface only concept, or is it somehow implemented?
Title: Re: Graphic Gallery
Post by: davide on December 23, 2016, 10:38:26 pm
Only old concept that I collect in these years.

Moonbase is a Ufo2k tileset with 4 maps but without mcd (It was defined by lua script)

I already post these images in the past  but I took the opportunity to propose again those concecpt because some new talen people could be inspired by them
Title: Re: Graphic Gallery
Post by: alinare on December 23, 2016, 10:44:21 pm
Here is the robot saw.  :)
Title: Concept Farm
Post by: davide on December 23, 2016, 10:56:02 pm
Tracktor
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 02, 2017, 03:48:17 pm
X-Com's newest armour:

(https://i.imgur.com/BxFzkcp.png?1)

(original art by fonteart)
Title: Re: Graphic Gallery
Post by: Nord on January 02, 2017, 06:16:39 pm
Glory to the empe... commander?
Title: Re: Graphic Gallery
Post by: hellrazor on January 06, 2017, 03:28:07 am
Alloy Skyranger Sprite and Proper Slide Door:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 06, 2017, 03:37:15 am
Wow, this door looks totally interesting.
Title: Re: Graphic Gallery
Post by: hellrazor on January 06, 2017, 03:41:20 am
Wow, this door looks totally interesting.

I also tried adding a door for the other side of the craft but then decided to only add it on one side, to much hassle...
Here the MCD files:
Title: Re: Graphic Gallery
Post by: chaosshade on January 11, 2017, 08:00:32 am
Yeah, okay, I'll jump in on this.  I did a little poking around in the SMOKE.PCK for TFTD and found an interesting tidbit.  It seems the Gauss weapons were originally supposed to have a recoloured version of the laser hitAnimation.  Sooo, I ripped it and recoloured it to match the existing hit animation.

Check the attachment for more details!
Title: Re: Graphic Gallery
Post by: pWWWa on January 12, 2017, 06:32:25 pm
Modified special icons for TFTD:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 12, 2017, 07:36:33 pm
1) Please use smaller pics, I am on a normal desktop PC and it's too big for me. What can people on laptops say?

2) If you're showing something, please disable the filter, because to be honest I can't see anything.
Title: Re: Graphic Gallery
Post by: hellrazor on January 12, 2017, 08:13:54 pm
Modified special icons for TFTD:

pWWWa, those Icons looks really good.
Maybe contact SupSuper in IRC and the devs can add those towards the destribution for TFTD.
Title: Re: Graphic Gallery
Post by: chaosshade on January 12, 2017, 09:19:34 pm
1) Please use smaller pics, I am on a normal desktop PC and it's too big for me. What can people on laptops say?

2) If you're showing something, please disable the filter, because to be honest I can't see anything.

Size is fine on my end, I'm on a desktop PC with a widescreen monitor (1440x900), what res are you at, Solarius?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 12, 2017, 09:22:13 pm
Exactly the same. And to see it all, I have to make the font reeeeally smaaaaaall.

(I mostly use a laptop though.)

EDIT: Sorry about mentioning this. But I've been approached by users who complained about too big pics.
Title: Re: Graphic Gallery
Post by: Nord on January 12, 2017, 09:25:23 pm
Modified special icons for TFTD:
Completely forget about it. Thanks, taking.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 14, 2017, 12:57:50 am
I made this:

(https://i.imgur.com/xXy7sbm.gif)

The classic X-Com skull, converted from explosion effect to hit animation!
Title: Re: Graphic Gallery
Post by: chaosshade on January 14, 2017, 06:19:05 pm
That could be useful for explosive weapons that have blastRadius: 0
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 21, 2017, 02:57:25 pm
Here's the Triscene in UFO palette - inventory picture and Ufopaedia picture.
Title: Re: Graphic Gallery
Post by: Hobbes on January 23, 2017, 01:03:47 am
I might as well ask here: I'm looking for some robot sprites that I saw in a lesser known mod somewhere that I can't find right now. Anyone knows of any sprites depicting robots/cyborgs/etc.?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 23, 2017, 01:18:53 am
I might as well ask here: I'm looking for some robot sprites that I saw in a lesser known mod somewhere that I can't find right now. Anyone knows of any sprites depicting robots/cyborgs/etc.?

Robin has a few units in From the Apocalypse, but these are more drones than humanoid robots.

On the mod portal there is a user named Miguel who made some robotey things: here (https://www.openxcom.com/mod/outsider-mod), here (https://www.openxcom.com/mod/outsider-mod) and here (https://www.openxcom.com/mod/outsider-mod). Also some HWP-like vehicles.

Jackstraw2323 and his War of Shadows mod has the Jaeger robots and possibly something else, too.

And my own X-Com Files has the Centurion, ripped by me from some obscure game:

(https://i.imgur.com/edgmTS3.png)
If you're interested, you'll find the resources in FactionsPack/Cyberweb.

Fallout units also look reasonably rippable.
Title: Re: Graphic Gallery
Post by: Hobbes on January 23, 2017, 01:44:53 am
Robin has a few units in From the Apocalypse, but these are more drones than humanoid robots.

On the mod portal there is a user named Miguel who made some robotey things: here (https://www.openxcom.com/mod/outsider-mod), here (https://www.openxcom.com/mod/outsider-mod) and here (https://www.openxcom.com/mod/outsider-mod). Also some HWP-like vehicles.

Jackstraw2323 and his War of Shadows mod has the Jaeger robots and possibly something else, too.

And my own X-Com Files has the Centurion, ripped by me from some obscure game:

It's none of those but thanks. Most likely it's the Cyborg from Luke83 but I had an idea that there was something more robot like
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 23, 2017, 02:03:54 am
It's none of those but thanks. Most likely it's the Cyborg from Luke83 but I had an idea that there was something more robot like

Well darn. Sorry then!

But if you ever find it, please share it. :)
Title: Re: Graphic Gallery
Post by: pWWWa on January 25, 2017, 11:30:19 pm
Modified [TFTD] Drill`s ingame images:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 25, 2017, 11:33:09 pm
I really like them. Could you please post the files?
Title: Re: Graphic Gallery
Post by: pWWWa on January 26, 2017, 12:11:30 am
I really like them. Could you please post the files?

Here is mod with alternate handobs, floorobs, hit animations and sounds:

+Update:  reattached zip file with small handob fixes.

Also posting a few things myself:
DivigDrill.gif
Good idea and picture. I `ve made some stuff for Diving Drill.
Title: Re: Graphic Gallery
Post by: pWWWa on January 31, 2017, 02:41:25 pm
Explosion animation (underwater only) from X-COM2: TFTD Demo:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 08, 2017, 09:20:16 pm
What I should be doing right now:

(https://i.imgur.com/5782hI1.gif)

What I'm actually doing:

(https://i.imgur.com/cpOyPIi.png)
Title: Re: Graphic Gallery
Post by: RSSwizard on April 18, 2017, 03:05:26 am
Dropping more sprites, hit animations that im using for my custom x-pirates modification, but the vanilla set directly modify the standard hit#26-46 for bullet/laser/plasma (ive modified lasers to be blue so they have a blue hit sparks, just more sparks than the standard bullet hit). In the x-piratez mod started with index 256 for the upgraded hits to bump up reasonably past the ones diox has defined

Key:
Harpoon Stun Hit
Flak/Shotgun Pellets Hit
UAC Plasma Gun hit
Tiny Explosion (I put it on most of the cannon ap rounds)
Gauss Hit
Plasma Shotgun (plasma blunderbuss) pellet hits
Acid Round hit
Laser Explosion hit (used for all high powered laser weapons and ES lasers)
Reticulan Laser Gun hit (green)
BFG pellet hits, or a high powered green plasma hit to suit your fancy.
Big Blue Plasma impact (I used it for the Heavy Plasma)
UV Nastiness hit used for the gazer aliens
Title: Re: Graphic Gallery
Post by: bulletdesigner on April 18, 2017, 03:44:47 am
some HWP sprites sheets from chrono trigger

(https://www.imageupload.co.uk/images/2017/04/18/Heckran_Sprites.gif)

(https://www.imageupload.co.uk/images/2017/04/18/Mud_Imp_Sprites.gif)

i see no use in my mod´s yet maybe someone will need
Title: Re: Graphic Gallery
Post by: clownagent on May 17, 2017, 09:05:37 pm
fire elemental inventory picture.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on August 06, 2017, 11:47:02 pm
Waving pirate flag and some portraits.
Title: Re: Graphic Gallery
Post by: oftcrash on February 22, 2018, 08:37:48 am
I worked on these a couple years ago and started building out a mod. The idea was laser weapons that used power capacitors, then after elerium they would be unlimited. I have floor and hand graphics as well, I believe, if there's any interest.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 22, 2018, 11:55:27 am
They look pretty good, at least on a mobile. :P
Sure, please provide the handobs and floorobs. Somebody will probably use them.
Title: Re: Graphic Gallery
Post by: robin on February 25, 2018, 02:08:35 pm
some furniture that got cut from my tilesets for various reasons.
Title: Re: Graphic Gallery
Post by: Hobbes on February 25, 2018, 02:25:21 pm
some furniture that got cut from my tilesets for various reasons.

Yard sale! :D
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 25, 2018, 10:04:50 pm
some furniture that got cut from my tilesets for various reasons.

This is certainly going to be useful. Thanks!
Title: Re: Graphic Gallery
Post by: davide on April 03, 2018, 09:09:15 am
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set:

https://openxcom.org/forum/index.php/topic,559.0.html (https://openxcom.org/forum/index.php/topic,559.0.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=27949;image)

(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2520;image)

Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 03, 2018, 10:36:03 am
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set

The bathroom tileset was completed and finished by Dioxine as BATHWALL and BATHBITZ.
Title: Re: Graphic Gallery
Post by: davide on April 03, 2018, 11:06:43 pm
(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2522;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2518;image)

These are similar to those of Bullet Designer that you have included into release 0.6, perhaps them could be integrated into the farm terrain ...there is a silo too
Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 01:15:57 am
Do you actually have these vehicles in tileset format? Or just the isometric view?
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 08:45:41 am
There is  a zip with the single tile attached to a post

It is that

There is some instructions to use the tile too
Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 07:31:44 pm
Wow, thanks!
Do you happen to know who the author is?
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 08:51:26 pm
An user named Tentaculars, but he is inactive from 2013



Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 09:48:09 pm
An user named Tentaculars, but he is inactive from 2013

Lol, turned out I have this file already. XD
But without you I wouldn't remember it! ;)
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 10:36:27 pm
I found that old post by a wrong search on forum ::)
Title: Re: Graphic Gallery
Post by: ThatDude on April 09, 2018, 04:04:34 am
Here's a handful of Russian weapons I made, mostly just edits of weapons in XComFiles. The handobs and floorobs are included in the zip file
Title: Re: Graphic Gallery
Post by: ThatDude on April 09, 2018, 04:10:21 am
I also made this thing, it's really just an edited hunting laser from Piratez, I can make a floorob and handob if anyone is interested  ;)
Title: Re: Graphic Gallery
Post by: davide on April 25, 2018, 01:25:06 am
Possible tile-set: http://www.indiedb.com/games/office-management-101 (http://www.indiedb.com/games/office-management-101)
Title: Re: Graphic Gallery
Post by: efrenespartano on May 02, 2018, 08:08:17 pm
Here's a handful of Russian weapons I made, mostly just edits of weapons in XComFiles. The handobs and floorobs are included in the zip file

I like this very much! Seems very useful.  ;D
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 12, 2018, 12:36:50 am
Some wall posters I made for various purposes, or for no purpose whatsoever:

(https://i.imgur.com/R6DnPIw.png)

Individual tiles in the attachment.
Title: Re: Graphic Gallery
Post by: robin on May 27, 2018, 10:33:03 am
unused humanoid alien
Title: Re: Graphic Gallery
Post by: bulletdesigner on June 22, 2018, 02:45:40 am
a flying rumba for the cleaning lady
Title: Re: Graphic Gallery
Post by: new_civilian on July 20, 2018, 04:57:37 pm
two minor things  :)
Title: Re: Graphic Gallery
Post by: new_civilian on July 27, 2018, 01:34:43 pm
I realized that the FLAG graphics can also be used as places for indicators or nicknames....

examples:

Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:38:25 pm
A few things I made.

These are supposed to be ammo variants for conventional weapons using alien tech. It also includes a change to the incendiary rocket, and a smoke rocket. Of course, you can make these into anything you want.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:42:04 pm
Here are variants of lasers and plasmas to fit them all into the same motif. They both take after the original laser and plasma rifle.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:50:26 pm
Here are some armor suit edits I made, based on the power/flying suit but with changed faces.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:59:19 pm
Mixed bag of other things.

Title: Re: Graphic Gallery
Post by: Solarius Scorch on September 30, 2018, 01:50:52 pm
Wow, that's a nice collection. Thanks Reaver. :3

EDIT: Here are two explosion animations and one hit animation:
- An explosion from Arcanoid (looks not too different to the standard X-Com explosion, but instead of the skull you get a more "technical" or "exotic" effect),
- An effect from Super Turrican 2 in the explosion format, intended to be used as a morale effect with a far Eastern flavour or something like that,
- A hit animation from Diablo (Frost Nova), edited to fit with X-Com.
Title: Re: Graphic Gallery
Post by: Biggieboy on October 13, 2018, 09:59:04 am
Can i have a request?

In my mod have "Building resource" and "Special resource" (for new facalities build). I wanna pictures for Ufopedia (like Power Source or something). Looks like a concrete and metal pices.

Thank you!

And done!

Thank you guys!
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on October 13, 2018, 09:01:23 pm
^ above images sourced from Google Images. JSYK  8)
Title: Re: Graphic Gallery
Post by: davide on October 14, 2018, 03:57:10 pm
which terrain contains this map  ? ???
Title: Re: Graphic Gallery
Post by: Solarius Scorch on October 14, 2018, 05:27:35 pm
It's from COMMERCIAL.
Title: Re: Graphic Gallery
Post by: davide on November 04, 2018, 11:03:53 pm
thanks

--- posts merged ---

I found this concept for an interception craft.

The author "Surt" already helped our community
https://opengameart.org/content/low-spec-airspace-fighter (https://opengameart.org/content/low-spec-airspace-fighter)
(https://opengameart.org/sites/default/files/fighter_preview.png)

Title: Re: Graphic Gallery
Post by: Nord on December 17, 2018, 12:49:30 pm
Dont know why i have done this.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 18, 2018, 11:10:08 am
Hehe, nice one.
Attached is the map and a simple route file I quickly assembled.
Title: Re: Graphic Gallery
Post by: Nord on February 04, 2019, 05:32:52 am
Took inventory pics from Openxcom X-Files for my mod and decide to improve them slightly. Here are results.
Title: Re: Graphic Gallery
Post by: Nord on February 04, 2019, 05:34:04 am
Oh, and sprite sheet for female farmer with a hat.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 04, 2019, 03:21:29 pm
Awesome, thanks Nord. Now I have an excuse to update. :)
Title: Re: Graphic Gallery
Post by: Nord on April 28, 2019, 04:40:10 pm
Ok, used some sprites from adjacent topic, i have done these terrains:
Title: Re: Graphic Gallery
Post by: Nord on April 28, 2019, 04:41:27 pm
Second part of pics:
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on April 30, 2019, 08:37:25 pm
(https://i.imgur.com/DSMnwkF.jpg)

Thanks for the mushrooms, Nord.


(image from A Magical World of Mushrooms, by Vyacheslav Mishchenko)
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 05, 2019, 11:31:34 am
Ok, used some sprites from adjacent topic, i have done these terrains:
Cool! But I think it would be nicer, if OXC could handler larger sprites, instead of downscaling them. Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 05, 2019, 01:13:25 pm
Cool! But I think it would be nicer, if OXC could handler larger sprites, instead of downscaling them. Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)

(https://i.imgur.com/7SgddK0.jpg)
Title: Re: Graphic Gallery
Post by: Meridian on May 05, 2019, 01:37:00 pm
That should be a priority of OXC devs ;)

I think I can safely speak also for all other OXC and OXCE devs when I say that this is the absolute bottom of our priorities.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on May 08, 2019, 12:44:51 pm
Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)
Hand art is way easier when I'm limited to fewer pixels. I find the end result looks just fine. We don't need or want more pixels.
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 09, 2019, 12:00:24 am
I think I can safely speak also for all other OXC and OXCE devs when I say that this is the absolute bottom of our priorities.
What about converting graphics to simpler formats, like those in Wesnoth? That would promote modding. Say on the first run OXC could dump all data to PNG, WAV and CSV, and then uses these files. Now modding would be as easy as opening CSV in a spreadsheet app. That way supporting HD-graphics would be a matter of adding support to blitting routine.
Title: Re: Graphic Gallery
Post by: Meridian on May 09, 2019, 12:30:11 am
What about converting graphics to simpler formats, like those in Wesnoth? That would promote modding. Say on the first run OXC could dump all data to PNG, WAV and CSV, and then uses these files. Now modding would be as easy as opening CSV in a spreadsheet app. That way supporting HD-graphics would be a matter of adding support to blitting routine.

Modders already use PNG, and there are very easy to use utilities that convert original resources to GIF/PNG too.

Modders already use WAV, and all original sound effects are already in WAV format too. They are packed in an archive (CAT), but it can also be easily extracted using a tool (not that you would need that for anything really).

Modders already use YAML, and all vanilla rules are already in YAML too, no conversion needed.
Title: Re: Graphic Gallery
Post by: Yankes on May 09, 2019, 01:13:28 am
That way supporting HD-graphics would be a matter of adding support to blitting routine.
No, if you really want you could today load 2x bigger sprites to game and it would not crash, but problem lay in other place, offset.
Game is full of magic numbers that fit current graphic size and completely do not work with any other size. And adding arbitrary sizes will be hell of a work to do.
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 09, 2019, 06:27:41 pm
No, if you really want you could today load 2x bigger sprites to game and it would not crash, but problem lay in other place, offset.
Game is full of magic numbers that fit current graphic size and completely do not work with any other size. And adding arbitrary sizes will be hell of a work to do.
Hope one day you will get to refactor it. Would love to see a Diablo mod with original sprites, instead of downscaled
(https://i.imgur.com/rU7GuQI.png)
Title: Re: Graphic Gallery
Post by: davide on May 10, 2019, 10:21:09 pm
 :o
which mod contains this castle map ?

Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 11, 2019, 12:04:58 am
:o
which mod contains this castle map ?

The X-Com Files.
The terrain was actually made by Dioxine for Piratez, but hasn't been used yet.
Title: Re: Graphic Gallery
Post by: ViperWaifu on May 24, 2019, 11:26:19 am
Something I started working on today. Not sure if I'll finish it; it was agonizing enough getting it to look good just for north and south rotations.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 24, 2019, 08:48:02 pm
Hey, this is...
...let's say, inevitable! :)

Good luck with that!
Title: Re: Graphic Gallery
Post by: bulletdesigner on July 18, 2019, 07:13:36 pm
2x2 hwp GDI wolverine template use&enjoy before the ork conversion
Title: Re: Graphic Gallery
Post by: The Martian on September 12, 2019, 09:33:08 pm
I worked on these a couple years ago and started building out a mod. The idea was laser weapons that used power capacitors, then after elerium they would be unlimited. I have floor and hand graphics as well, I believe, if there's any interest.
Did Oftcrash upload the HandOb & FloorOb images for these cool looking lasers?

I've been looking but I can't seem to find them.
Title: Re: Graphic Gallery
Post by: new_civilian on November 05, 2019, 11:28:57 am
Some random stuff.

I made those ranks file for me, as i simply could never tell which rank a soldier was... ::)  ;D

no star -> rookie and then 1 to 5 stars for the ranks. Easy to understand... even for those deep-in-the-night game sessions.

The other sectoid files are

a) a sectoid with kneel-ability (old file) WITH an Inventory screen
b) an armored XCom sectoid (based on the WOS mod's armored sectoid). No kneeling.
Title: Re: Graphic Gallery
Post by: bulletdesigner on November 05, 2019, 04:31:41 pm
ho nice!
i will immediately use the reserve you made, looks very good
Title: Re: Graphic Gallery
Post by: new_civilian on November 12, 2019, 11:54:39 am
Gee, cool!

I tried to find out what non-transparent smoke looks like and made some tests, here the results:

You have to see it animated, it wobbles a bit. I am NOT sure if this is useful, though   ;D
Title: Re: Graphic Gallery
Post by: new_civilian on November 12, 2019, 11:56:32 am
Here another smoke version, transparent and less obstructive.  Btw, my non-transparent smoke is not really playable, everything is completely hidden and control of your units becomes a burden  :-D

Both files were initially based on the AlternativeSmoke-mod, fwiw.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:34:43 pm
I worked more on the reserve graphics to make them fit in even better.
I made two versions, the first with a harder edge and the second one slightly smoother
Title: Re: Graphic Gallery
Post by: Meridian on November 14, 2019, 01:35:41 pm
they are not translation-friendly... so kinda meh
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:40:13 pm
There's a symbol-variant in the first post, it should be easy for a talented modder/programmer like you can simply copy those symbol parts and paste them. I would do so myself, but atm I am in a library and not at home. :)

And feel free to use the files in any way, maybe you can use them as a template or as inspiration.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:45:30 pm
Here some semi-transparent ethereal versions in different colors, some with glowing eyes, i personally use them as cloaked units.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 02:10:32 pm
I fooled around with the auto-cannon bigob files from iirc the X-Files and just realized rather surprised how nicely the barrelpart looked now, maybe someone can use that drilled/hole look for another weapon:
Title: Re: Graphic Gallery
Post by: new_civilian on November 19, 2019, 01:10:55 pm
Ok here the two (final) versions of the reserve.png. Had to change one faulty pixel.

I removed the tiny shadow under the text in version3.

And the symbol version if someone wants it.
Title: Re: Graphic Gallery
Post by: Nord on December 24, 2019, 10:19:46 am
Here is a quick-glued inventory pic of rocket launcher tank. Maybe someone can use it.
Title: Re: Graphic Gallery
Post by: new_civilian on January 07, 2020, 02:30:09 pm
Gee, thanks Nord. I took the liberty of uploading a recolored version of your pic (for alien alloy tanks). All credits belong to Nord.
Title: Re: Graphic Gallery
Post by: amjh on January 26, 2020, 08:53:23 pm
My first attempt at modifying sprites. I took the wooden wall from the default urban tileset and tried to make a "ruined" looking version, with a part of the structural elements exposed. How it is? Is the format usable?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 26, 2020, 09:46:16 pm
Hello and congrats on your beginnings :)

The tile looks good, definitely doesn't look like a beginner's work. Nice work on the shading. All I'm worried that if you place these in a row, it will look too regular. This is a general problem with destroyed/dilapidated tiles - any damage gets repeated, which makes things much more orderly than it should be. Or you can make many, many tiles with various small differences, but then it will take a large part of tile limit.
Title: Re: Graphic Gallery
Post by: amjh on January 28, 2020, 08:56:59 pm
I altered a tree, adding some alien growths and discolored leaves.

What's the best way to test sprites? Is there a quick way I could get them into MapView?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 28, 2020, 09:44:39 pm
Hmm, interesting, hybrid forest.

For making tiles you need MCDEdit first. It's a very useful program for terrain editing. Just take FOREST, swap the appropriate tiles and save as a new terrain.

...Actually, let me do it for you!

Unpack the file, rename the terrain to FOREST, back up your FOREST tileset files, copy the new terrain into the game folder. Run a forest mission.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on January 29, 2020, 04:53:14 am
What's the best way to test sprites? Is there a quick way I could get them into MapView?
You can preview tile sprites with MCD Edit:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 29, 2020, 02:59:32 pm
You can preview tile sprites with MCD Edit:

Yes, but why would a graphic artist who already made their own graphics nwed to preview them in MapEdit?

If you need to make terrain, then obviously yes.
Title: Re: Graphic Gallery
Post by: MercuryZeta on January 30, 2020, 03:23:31 am
I'm pretty new to all of this so maybe you guys can give me some pointers. I found the sprites for the combat armor and Hazmat armor to be incredibly frustrating in the Final Mod pack, i made my own personal touches to them, but i've only partially got them working. This one i've been using, but i can tell the in game sprite comes out with a different color palette, i assume an engine limitation??

But heres this for anyone who wants to use it.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 30, 2020, 10:43:29 pm
There you go.

No idea what you mean by "engine limitation", since you haven't applied any palette whatsoever...
Title: Re: Graphic Gallery
Post by: misterx on February 06, 2020, 01:09:52 pm
And a couple of slings, why not?  :P

Also, the unnamed hangun from Cptain future serie (https://en.wikipedia.org/wiki/Captain_Future)?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 05, 2020, 05:50:45 pm
A puffer fish... just because...
(spikes by Dioxine)
Title: Re: Graphic Gallery
Post by: Nord on April 20, 2020, 11:18:18 am
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.
Title: Re: Graphic Gallery
Post by: Nord on April 22, 2020, 04:47:55 pm
I think that Alien Shooter 2 can provide good sprites for craft weapons:
Title: Re: Graphic Gallery
Post by: The Martian on April 26, 2020, 12:05:31 pm
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.

That is some excellent pixel art Nord!

Thank you for posting it, I've been having fun messing around with them and managed to mangle a weapon together.

(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47643)

I'm calling it a "Crystal Gun" for now as it can be loaded with some kind of crystalline material in canisters. (Perhaps Elerium-115 (https://www.ufopaedia.org/index.php/Elerium-115)?)

Included in the attached Crystal_Gun.zip is a version with and without a scope along with Orange, Blue and White ammo.

Both the gun and ammo have all of the BigOb, FloorOb and HandOb images required and should be in the right colour palette to use with X-Com: Enemy Unknown.

(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47644)

To make the weapon's HandObs and FloorOb I used two of the weapons found in the "Xeno Operations v0.96 Beta (https://openxcom.org/forum/index.php/topic,2913.0.html)" mod by XOps as a base and altered it until to look more like this weapon's BigOb. (Specifically the ones used are from Tier3HandObsTan.gif)

The ammo images use small fragments of "Slugthrower_Shells_Chem.png" from Dioxine's X-Piratez (https://openxcom.org/forum/index.php/board,18.0.html) and "floorob_Prometheum.png" from Solarius Scorch's X-Com Files (https://openxcom.org/forum/index.php/board,21.0.html).

I hope that is alright.
Title: Re: Graphic Gallery
Post by: Nord on April 26, 2020, 01:32:51 pm
A cleaned chrysalid emerge, useful if one want to spawn these nasty smiling horrors from something other than zombies.
Title: Re: Graphic Gallery
Post by: The Martian on May 04, 2020, 06:22:52 pm
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.

Here is some more equipment created using the pixel art Nord uploaded.

A Plasma Pistol with BigOb, FloorOb and HandObs:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47751) (https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47752) (https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47753)

The FloorOb and HandOb images are altered versions of two HandObs in the "From the Apocalypse V0.5.2 (https://openxcom.org/forum/index.php/topic,3319.0.html)" mod by Robin.
(Specifically the HandObs h_acid_pistol.png and h_plasma_pistol.png)



Rifle or perhaps a Shotgun:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47754)


A Heavy Cannon or maybe Grenade Launcher:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47755)


A Flamethrower:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47756)


An Energy Rifle:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47757)

The energy rifle BigOb uses a section of the blue battery cylinders found in the "War Of Shadows 0.92 (https://openxcom.org/forum/index.php/topic,3097.0.html)" mod by Jackstraw2323.
(Specifically the ones seen in OXC-WOS--bigobs--STORM.png)



Some kind of Lightning Cannon:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47758)

This image also uses a section of the blue battery cylinders and the electricity found in the "War Of Shadows 0.92 (https://openxcom.org/forum/index.php/topic,3097.0.html)" mod by Jackstraw2323.
(Specifically the ones seen in OXC-WOS--bigobs--STORM.png)



And lastly my favourite of the lot, a some kind of Machine Gun with what looks like a drum style ammo magazine in the middle.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47759)


Thanks again for posting that pixel art sheet.
Title: Re: Graphic Gallery
Post by: wolwerin on May 05, 2020, 10:54:59 am
A small update of textures for Power Armor. :)
Title: Re: Graphic Gallery
Post by: wolwerin on May 05, 2020, 11:14:36 am
The Prototype Power Armor Mk-1 :)
Title: Re: Graphic Gallery
Post by: davide on May 05, 2020, 03:28:10 pm
A small update of textures for Power Armor. :)

It could be a new Power Armor Mk II
Title: Re: Graphic Gallery
Post by: wcho035 on May 08, 2020, 10:13:46 am
Hi Martian, as discussed. Can you improve on these? Thank you for this.
Title: Re: Graphic Gallery
Post by: wolwerin on May 09, 2020, 09:30:08 pm
Disk Drone. :)
+ Disk gun + explosive disks of 3 types :)
Title: Re: Graphic Gallery
Post by: The Martian on May 09, 2020, 09:50:00 pm
Hi Martian, as discussed. Can you improve on these? Thank you for this.

No problem Precentor Apollyon.

Here are BigObs for the Staff Weapon and the Zat Gun.


Staff Weapon:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47859)
This is an altered Stun Rod combined with fragments from wands in the "Chronicles (https://openxcom.org/forum/index.php/topic,6792.msg116764.html#msg116764)" mod by Nord.


Zat Gun:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47860)
This image combines fragments from several weapons in the "Xeno Operations (https://openxcom.org/forum/index.php/topic,2913.0.html)" mod by XOps.

I tried to keep them both in the same inventory width & height slots as the images you provided.


Also: If you are looking for electric bullet images for the Zat Gun, you may want to check out Gaffer's excellent "Arc Volter Weapons (https://openxcom.org/forum/index.php/topic,8038.0.html)" mod.


The Prototype Power Armor Mk-1
A small update of textures for Power Armor
Disk Drone

Thank you for posting these units Wolwerin, they are excellent: (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47768;image)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47766;image)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=47855;image)
Title: Re: Graphic Gallery
Post by: Hazeron on May 09, 2020, 10:39:13 pm
A reskin of the double barrel shotgun; now with synthetic furniture and a shell holster on the stock for T A C T I C A L action.

All credit for the original sprite goes to whoever sprited it for the OpenXCOM project.

(I would appreciate if someone could find the creator so I can credit him properly).
Title: Re: Graphic Gallery
Post by: wcho035 on May 10, 2020, 10:45:36 am
Hey Martian really grateful and thanks for these really nice updates
Title: Re: Graphic Gallery
Post by: efrenespartano on May 21, 2020, 02:51:59 am
A reskin of the double barrel shotgun; now with synthetic furniture and a shell holster on the stock for T A C T I C A L action.

All credit for the original sprite goes to whoever sprited it for the OpenXCOM project.

(I would appreciate if someone could find the creator so I can credit him properly).

IIRC, it was Dioxine.
I saw your Tacticool Double Barrel shotgun on the XCF Discord some days ago and I forgot to mention: it is a really cool weapon! well done. :D
Title: Re: Graphic Gallery
Post by: wolwerin on May 24, 2020, 07:09:40 pm
New type. Medium launcher. :)
Title: Re: Graphic Gallery
Post by: wolwerin on July 21, 2020, 04:42:57 pm
New type HazmatArmor_2  ;D
Title: Re: Graphic Gallery
Post by: chickenx4 on July 24, 2020, 05:38:50 pm
one Idea for a Graphic is a green Reptoid
Title: Re: Graphic Gallery
Post by: The Martian on July 25, 2020, 04:17:08 am
one Idea for a Graphic is a green Reptoid

I recoloured the red Reptoid Chickenx4 posted to a green variant:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48787)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48788)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48789)

And just for fun, here it is in a blue as well:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48791)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48792)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48793)

Additionally here are BigOb & FloorOb images for the red version that do not have green patches so that they better match the unit's sprite sheet:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48795)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48796)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48783)
Title: Re: Graphic Gallery
Post by: Solarius Scorch on July 25, 2020, 12:28:48 pm
New type HazmatArmor_2  ;D

Very nice (I finally had the time to examine it), but the arms are too long:

(https://i.imgur.com/7Zrtg7n.png)

I could try to fix it, but I guess it's better if you do, since I'd probably butcher it.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 25, 2020, 05:29:31 pm
i love the green one
Title: Re: Graphic Gallery
Post by: wolwerin on July 25, 2020, 09:06:21 pm
Very nice (I finally had the time to examine it), but the arms are too long:

(https://i.imgur.com/7Zrtg7n.png)

I could try to fix it, but I guess it's better if you do, since I'd probably butcher it.
He just liked to wear weights :D
Title: Re: Graphic Gallery
Post by: chickenx4 on July 25, 2020, 09:43:04 pm
can you make a suppressed version of the vanilla Rifle and pistol
Title: Re: Graphic Gallery
Post by: Solarius Scorch on July 25, 2020, 09:48:19 pm
He just liked to wear weights :D

Thanks, Wolwie! Now it's much better. :)

And in turn, I'll attach some posters and signs to put on walls. Many of them are already present in Piratez or XCF, some aren't. The zip contains them all, and I added a few separately as examples.

Title: Re: Graphic Gallery
Post by: JustTheDude/CABSHEP on July 25, 2020, 10:28:14 pm
can you make a suppressed version of the vanilla Rifle and pistol

That isn't too hard.

Complete with floorobs and handobs.

Stock in the rifle was "shortened" by one pixel to achieve longer suppresor.

With the help of InfranView you can adjust the Ufopedia graphic to suit you better.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 25, 2020, 10:32:23 pm
whats InfranView
Title: Re: Graphic Gallery
Post by: Solarius Scorch on July 25, 2020, 10:35:12 pm
Irfan View. A very common, simple image editor.
Title: Re: Graphic Gallery
Post by: JustTheDude/CABSHEP on July 25, 2020, 10:45:23 pm
Getting started was a bit annoying, but this helped me greatly to "play" with weapon and soldier sprites.

http://openxcommods.weebly.com/weapon-sprites.html

Everything explained how to do things in "HOW TO" tab.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 25, 2020, 11:15:07 pm
i Was wondering if you can make a Mogeko Unit with a inventory and a item of the corpse
 
https://okegom.fandom.com/wiki/Mogeko
Title: Re: Graphic Gallery
Post by: JustTheDude/CABSHEP on July 25, 2020, 11:24:25 pm
Its a lot of work bloody work. Its not humanoid, so custom walking animations, custom hands, custom everything. Sadly, not possible to do in spare time.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 25, 2020, 11:27:27 pm
i once thought of the idea of making a Hybrid of mogeko and Snakeman its a mogeko with a snake tail
Title: Re: Graphic Gallery
Post by: JustTheDude/CABSHEP on July 25, 2020, 11:32:50 pm
Just replacing head would be easy-peasy do-it-yourself thing.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 28, 2020, 04:32:30 pm
i would like to see a albino Sectoid with a inventory and corpse, including ufopedia
Title: Re: Graphic Gallery
Post by: Solarius Scorch on July 29, 2020, 11:46:00 am
This is a thread for sharing resources, not making requests. A little bit is fine, but let's not make it into a habit.

We don't really have a thread for requests, but if it's needed, feel free to create it.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 29, 2020, 02:21:14 pm
oh my mistake
Title: Re: Graphic Gallery
Post by: The Martian on July 31, 2020, 03:37:07 pm
i Was wondering if you can make a Mogeko Unit with a inventory and a item of the corpse
 
https://okegom.fandom.com/wiki/Mogeko

I took a shot at making something akin to the "Mogeko" by altering a Sectoid.
(At first glance I thought it was some cute pokemon like creature, after reading the description (https://okegom.fandom.com/wiki/Mogeko) I discovered I was wrong... very wrong.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48898)

This version looks a bit different than the picture on the site you linked but perhaps a use can still be found for it?

For its death animation it combusts leaving nothing behind, so there is no need for a BigOb or FloorOb.
(I suggest using blank images with 'invWidth: 0' & 'invHeight: 0' so that the invisible corpse left by this unit cannot be picked up by soldiers.)

There are two versions of this unit's sprite sheet.

The first uses the X-Com: Enemy Unknown's own fire sprites for its death animation:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48902)

The second version uses parts of the "Flames_hit.png" fire animation from "The X-Com Files (https://openxcom.org/forum/index.php/board,21.0.html)" By Solarius_Scorch:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48904)

i once thought of the idea of making a Hybrid of mogeko and Snakeman its a mogeko with a snake tail

There is also now a "Mogeko-Snake" version... which actually turned out better than I was expecting.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48900)

Like the above, it bursts into flames on death using the "Flames_hit.png" fire animation from "The X-Com Files (https://openxcom.org/forum/index.php/board,21.0.html)" By Solarius_Scorch:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48906)



i would like to see a albino Sectoid with a inventory and corpse, including ufopedia

Here are several pale shaded recoloured Sectoids including an albino one with red eyes.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48908)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48909)


Additionally here are several "Alloy Sectoids" with different coloured eyes. Each also has a second set of sprite sheets with an electric death animation you could potentially use to imply that they are robotic in nature. (Or whatever you wish)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48910)
Additionally the BigOb & FloorOb for these "Alloy Sectoids" have had all blood removed from the images to better align with their mechanical nature.


And finally there is also a Red Sectoid, Purple Sectoid, 'Red Sectoid with Purple Visor' as well as a "Floater Sectoid".
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48912)


The "Floater Sectoid" looks a bit funny when it moves so I'm not sure how useful it will be.

I think I read that there is a way to set it up so that the unit glides using "movementType: 2" instead of the normal walking movement animation. Although I'm not sure it can use both flying type movement and also be setup to use the sliding animation at the same time, which could be a problem for a floating unit.


The Unit Sheets, BigObs & FloorObs images are all included in the Sectoid and Mogeko unit pack.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=48897) file attached to this post.
Title: Re: Graphic Gallery
Post by: chickenx4 on July 31, 2020, 04:39:56 pm
i love it
Title: Re: Graphic Gallery
Post by: efrenespartano on August 02, 2020, 03:32:46 pm
The Martian, as always, a very high quality set of sprites. This would be extremely helpful on my mods!
 I'll totally use them, with the respective crediting, of course.
Title: Re: Graphic Gallery
Post by: _Brain322 on August 04, 2020, 07:56:56 pm
Some guns that I made in a free time. Some of them are a bit improved, some of them are new.
(https://cdn.discordapp.com/attachments/330653502693179394/740251644910108772/NewGunsPack_01.png)
Title: Re: Graphic Gallery
Post by: wolwerin on August 16, 2020, 08:06:26 am
Heavy_Juggernaut_Suit ;D
Title: Re: Graphic Gallery
Post by: xcomfan on August 20, 2020, 12:07:15 pm
Great! There's always room for one more (https://www.youtube.com/watch?v=XfT25gfatFk)!!!
Title: Re: Graphic Gallery
Post by: ValeriusPaipikus on August 20, 2020, 02:21:03 pm
Heavy_Juggernaut_Suit ;D
Very well done.
Title: Re: Graphic Gallery
Post by: bulletdesigner on September 04, 2020, 04:44:40 pm
An HWP conversion
Title: Re: Graphic Gallery
Post by: chickenx4 on September 04, 2020, 04:46:57 pm
Albino Floaters and reapers with inventory along with albino sectoids
Title: Re: Graphic Gallery
Post by: Solarius Scorch on September 05, 2020, 01:12:46 pm
Albino Floaters and reapers with inventory along with albino sectoids

Can't see it; have you forgotten to attach the files maybe?

And Bullet, a really nice work. I like this vehicle, looks like some kind of an underground runner.
Title: Re: Graphic Gallery
Post by: bulletdesigner on September 06, 2020, 03:17:13 am

And Bullet, a really nice work. I like this vehicle, looks like some kind of an underground runner.

Thks feel free to use it, since I alter it and have no use and don't like to see work go to waste
Title: Re: Graphic Gallery
Post by: chickenx4 on September 13, 2020, 02:50:06 am
a Takis Fuego bigob, My First Bigob, It was Simple ive used picture of takis bag and resized it and replaced the background with green

Edit: Ill try to make a floor ob but not sure on handobs
Title: Re: Graphic Gallery
Post by: Solarius Scorch on September 13, 2020, 09:04:26 pm
a Takis Fuego bigob, My First Bigob, It was Simple ive used picture of takis bag and resized it and replaced the background with green

Edit: Ill try to make a floor ob but not sure on handobs

Cool, but the palette is completely random.

Attached a fixed version (more or less - the edges were pretty noisy).
Title: Re: Graphic Gallery
Post by: chickenx4 on September 13, 2020, 09:06:41 pm
its my first time using aseprite
Title: Re: Graphic Gallery
Post by: The Martian on September 14, 2020, 09:01:19 am
Some guns that I made in a free time. Some of them are a bit improved, some of them are new.
(https://cdn.discordapp.com/attachments/330653502693179394/740251644910108772/NewGunsPack_01.png)

This one looks like it would be a good companion to the Smart Rifle from "War of Shadows (https://openxcom.org/forum/index.php/topic,3097.0.html)" by jackstraw2323. Perhaps this variant is more of a SMG? (At least, that is what I'm using it for.)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50225)

Good stuff Brain322!

I've altered Jackstraw2323's rifle to create makeshift HandOb & FloorOb images for your weapon:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50226)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50227)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50228)


Note: Be aware that the one handed version of the HandObs look a bit off when facing certain directions.

Here are some in-game screenshots:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50229)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50231)
Title: Re: Graphic Gallery
Post by: The Martian on September 14, 2020, 10:57:10 am
Here is a variant of the Interceptor that could serve as a terrestrial aircraft that incorporates alien technology, perhaps being fielded before X-Com learns how to straight up building their own flying saucers.

I built this craft using fragments from Mrcalzon02's sprites found HERE (https://openxcom.org/forum/index.php/topic,5676.msg87288.html). If you use it please make sure he is credited.

Here are the Base, Dogfight & Minimized images for this craft:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50261)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50262)(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50263)

And screenshots of the craft in-game:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=50264)

An HWP conversion

I've been looking for a mobile cannon and this will easily fill that role, thank you for sharing your sprites Bulletdesigner.

Title: Re: Graphic Gallery
Post by: chickenx4 on September 14, 2020, 04:57:08 pm
i was wonder of a Fall Guy Unit that has a sprite sheet, with bigobs and floorobs

reference
https://pbs.twimg.com/profile_images/1293395289945051137/wS0fc9lP_400x400.jpg
Title: Re: Graphic Gallery
Post by: xcomfan on October 07, 2020, 12:17:10 pm
A raw draw of a steampunk laser rifle attached ??? :D
Title: Re: Graphic Gallery
Post by: RSSwizard on November 11, 2020, 08:44:36 pm
Some Impacts I worked on, and id like to point attention to the
LASER BLAST (aka #36)
Although I like the results for the sonic and piercing impacts this laser impact is damn stellar and not only does it work great as a replacement for ufo defense and piratez laser hits... It even works pretty well for large piercing or explosive-tipped AP rounds. The only thing missing from it right now is scattered directional sparks.

Anyone can use.

(Tftd palette but I cant convert or parcel it out currently)
Title: Re: Graphic Gallery
Post by: chickenx4 on February 19, 2021, 03:38:15 pm
I would to have a sprites of a halcyon operative from entry point please, like the the battlescape and inventory and floor and big obs

the inventory is easy, you just slap in the photo ive provided
Title: Re: Graphic Gallery
Post by: _Brain322 on May 01, 2021, 07:41:15 pm
some Enforcer variant
Title: Re: Graphic Gallery
Post by: Docent on May 11, 2021, 11:21:03 am
I like it!
Title: Re: Graphic Gallery
Post by: chickenx4 on June 17, 2021, 03:56:03 am
Im planning to make a alien race of Patrick from bikini bottom horror

https://static.wikia.nocookie.net/villainsfanon/images/4/46/Patrick2_tbbh.png/revision/latest?cb=20210526034046
https://static.wikia.nocookie.net/villainsfanon/images/e/e1/Patrick_tbbh.png/revision/latest?cb=20210526034008
Title: Re: Graphic Gallery
Post by: TheMaskedMan on June 25, 2021, 02:43:10 pm
Hey I'mma post all the stuff done in here, gonna take few 10's
Mostly XPZ stuff
Feel free to do whatever
Title: Re: Graphic Gallery
Post by: TheMaskedMan on June 25, 2021, 02:45:54 pm
2/666
Includes gal armor n couple more tiny map sprites
.zips include variants of whats on corresp. _ex images
Title: Re: Graphic Gallery
Post by: TheMaskedMan on June 25, 2021, 03:07:08 pm
more, pmuch all are gal armurs
Title: Re: Graphic Gallery
Post by: TheMaskedMan on June 25, 2021, 03:09:51 pm
n i think that's it, some more gnomes. there are armors & some hairs or something in the .zip
Title: Re: Graphic Gallery
Post by: Pandemonium on August 21, 2021, 01:05:40 am
Guess I'll throw my two cents in. I made these for a custom Lightning. The idea was a triangle shaped craft reminiscent of the TR-3B or the ubiquitous Black Triangle UFO. Some are just re-colors but the new roof tapers, new power sources, and engine port animation are my creations. I don't have sprite sheets for all the power sources but the GIFS can be split into frames easily enough. Have fun!


Title: Re: Graphic Gallery
Post by: bulletdesigner on November 09, 2021, 05:58:50 pm
always saw potential on this particular sprite on other mod´s so i polished it for everyone, Enjoy before turning into the 40k universe
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on November 18, 2021, 11:25:42 pm
always saw potential on this particular sprite on other mod´s so i polished it for everyone, Enjoy before turning into the 40k universe
Hey, that would be perfect for my guardian tanks! I don't suppose you have any sort of light tank with heavy weaponry?
Title: Re: Graphic Gallery
Post by: bulletdesigner on November 19, 2021, 03:35:13 am
Hey, that would be perfect for my guardian tanks! I don't suppose you have any sort of light tank with heavy weaponry?
i think not, but here take the full package
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on November 19, 2021, 08:49:41 pm
Excellent, thanks so much!
Title: Re: Graphic Gallery
Post by: pWWWa on February 23, 2022, 01:50:40 pm
Alternative PSI-attack and MC-attack hit animations for UFO Defence and TFTD accordingly (8 frame sequence).
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 23, 2022, 03:39:30 pm
Alternative PSI-attack and MC-attack hit animations for UFO Defence and TFTD accordingly (8 frame sequence).

Hey, nice to see you again! Cool graphics too.
Title: Re: Graphic Gallery
Post by: bulletdesigner on April 28, 2022, 07:54:48 pm
a slipper for the big foot
Title: Re: Graphic Gallery
Post by: pWWWa on July 14, 2022, 02:12:24 am
One more update for special icons image (TFTD).
Title: Re: Graphic Gallery
Post by: pWWWa on May 10, 2023, 08:58:43 pm
Deep One`s shoot with electricity effect.

Features:
-alternate projectile and hit animation;
-recolored weapon icon to purple;
-rearranged ingame sound effects;
-removed pixel glitch DeepOne model during North-West direction moving.
Title: Re: Graphic Gallery
Post by: The Martian on May 18, 2023, 06:39:59 pm
Deep One`s shoot with electricity effect.

Looks good! (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
Title: Re: Graphic Gallery
Post by: krautbernd on July 12, 2023, 11:11:35 pm
Just happened upon "Hangar B Productions (https://hangarb.artstation.com/albums/1548495)" who specialize in air- and spacecraft renders. Some ufopedia'd examples attached.
Title: Re: Graphic Gallery
Post by: Barghum on December 27, 2023, 12:45:28 am
I made a Ballistic plate,

a Xenonauts styled plasma pistol,

and a radio.

hope it helps :)
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 27, 2023, 03:48:01 pm
I made a Ballistic plate,

a Xenonauts styled plasma pistol,

and a radio.

hope it helps :)

Cool, thanks! :)
Title: Re: Graphic Gallery
Post by: Hermitude on January 01, 2024, 05:09:11 pm
I did some experimenting with ai art to see if quickly generating inventory sprites was possible. Results were mixed since sadly no model seems capable of perfectly matching xcoms unique artstyle.

Here are some of the best ones anyways - mostly some gal armor, plus two monster inventory sprites I found online

(https://imagizer.imageshack.com/img923/6237/klh8Yq.gif)

(https://imagizer.imageshack.com/img922/9750/RvmdxQ.gif)

(https://imagizer.imageshack.com/img922/5238/dFXERc.gif)

(https://imagizer.imageshack.com/img922/7988/kNOkIx.png)

(https://imagizer.imageshack.com/img923/8963/1DiODk.gif)

(https://imagizer.imageshack.com/img922/5336/ILU4i3.gif)

(https://imagizer.imageshack.com/img924/7585/fb5dji.gif)



Title: Re: Graphic Gallery
Post by: Hermitude on January 12, 2024, 09:48:33 pm
After more experimentation I managed to eke out some consistent results. These are for the most part exclusively gal armor, but a few of the solo chest plates are gender neutral.








Title: Re: Graphic Gallery
Post by: pWWWa on February 29, 2024, 10:46:49 pm
Acid hit animation.
Title: Re: Graphic Gallery
Post by: Nord on March 23, 2024, 11:20:41 pm
If someone needs, here is bikini girl spritesheet with "drawingroutine: 0"