OpenXcom Forum

Modding => Resources => Topic started by: Solarius Scorch on November 27, 2016, 10:54:17 pm

Title: Graphic Gallery
Post by: Solarius Scorch on November 27, 2016, 10:54:17 pm
This is the thread for showcasing and sharing graphics we make for Openxcom.

Until now, many people maintained their own threads for this sort of things, for example Chiko, Funktasm, and myself. And it's perfectly fine. But I think we also need a thread where anyone can post, for example because they don't maintain their own thread or because the thing to post is too triviafor their own thread.

So, this thread. I was inspired by the Spriting Carnival (https://forum.zdoom.org/viewtopic.php?t=15080) thread on zDoom forums, so let's hope this one is just as successful (that one has over 1700 pages and counting). If it is, I'll ask the admin to make it sticky. And if it isn't, well it'll go down like the others.

Please post your graphics - sprites, paperdolls, terrain, whatever. It doesn't have to be good, it doesn't have to be serious, it must only be compatible with openXCom.

EDIT:
For a good start, here's some pieces of armour that are cut and scaled to fit on standard paperdolls.

(https://i.imgur.com/6L6iLgf.gif)
Title: Re: Graphic Gallery
Post by: ohartenstein23 on November 28, 2016, 08:23:34 pm
Here are my first from-scratch weapon Bigobs, seen on this thread (https://openxcom.org/forum/index.php/topic,4986.0.html).  Handobs, Floorobs, and clips for them can also be found in that thread.
Title: Re: Graphic Gallery
Post by: clownagent on November 29, 2016, 12:39:43 am
Rice hat guy
Title: Re: Graphic Gallery
Post by: Solarius Scorch on November 29, 2016, 12:55:07 am
Wow, I totally dig that rice farmer. (Ohearty's guns too, but I've praised them already.)

Some signs to be used on urban maps some day, if I make more of them...

(https://i.imgur.com/vWJSBBM.png)
Title: Re: Graphic Gallery
Post by: RSSwizard on November 29, 2016, 01:16:25 am
This is the thread for showcasing and sharing graphics we make for Openxcom.

Until now, many people maintained their own threads for this sort of things, for example Chiko, Funktasm, and myself. So, this thread. I was inspired by the Spriting Carnival (https://forum.zdoom.org/viewtopic.php?t=15080) thread on zDoom forums, so let's hope this one is just as successful (that one has over 1700 pages and counting).

A W E S O M E

I vaguely remember something like this from openxcom last year I think but it went away or it was just a user's showcase that spiraled out of control.

Love this kinda thing.
Also posting a few things myself:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on November 29, 2016, 02:17:59 am
Then let me respond with this:

(https://i.imgur.com/9vaZiSE.png)

Now this one actually comes in peace.

EDIT:

And this one comes to kick ass.

(https://i.imgur.com/YurBZq1.png)

Something's probably wrong with me.
Title: Re: Graphic Gallery
Post by: RSSwizard on November 29, 2016, 11:05:05 pm
These werent made by me but they're dang cool, were posted recently:
Title: Re: Graphic Gallery
Post by: clownagent on December 02, 2016, 10:49:01 am
No really fancy graphics, but maybe useful nevertheless.

Empty interception graphics templates + all TFTD interception images attached in the .zip file
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 02, 2016, 11:30:43 am
Useful indeed!

And I'm wondering about making a... slightly different marsh terrain:

(https://i.imgur.com/W8Mb16F.gif)
Title: Re: Graphic Gallery
Post by: Nord on December 09, 2016, 08:40:09 pm
Maybe someone find it useful: TFTD empty autopsia tank, and uppersheet to lay above body.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 22, 2016, 10:28:43 pm
Some minotaur paperdolls I might or might not use:

(https://i.imgur.com/nTq0EhK.gif)

(https://i.imgur.com/V9wshae.gif)

(https://i.imgur.com/IC68J0o.gif)

(https://i.imgur.com/4S2gnbV.gif)
Title: Re: Graphic Gallery
Post by: Meridian on December 23, 2016, 09:40:00 am
not blue and purple, please!
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 23, 2016, 04:51:44 pm
not blue and purple, please!

The blue and purple one was the zDoom original which I modified for X-Com.

I also thought it wasn't very useful, that's why I made the brown variant. But since I also had the purple one, why not publish it?
Title: Farm Concept
Post by: davide on December 23, 2016, 08:48:01 pm
I found it on an old web site about xcom
Title: Subway concept
Post by: davide on December 23, 2016, 08:59:17 pm
form Urban Chaos a huge mod of Jagged Alliance 2
Title: Concept Marsbase terrain
Post by: davide on December 23, 2016, 09:11:30 pm
Mars terrain
Title: Concept Moonbase terrain
Post by: davide on December 23, 2016, 09:29:05 pm
Moonbase terrain
Title: Re: Graphic Gallery
Post by: Nord on December 23, 2016, 09:48:58 pm
davide, is this interface only concept, or is it somehow implemented?
Title: Re: Graphic Gallery
Post by: davide on December 23, 2016, 10:38:26 pm
Only old concept that I collect in these years.

Moonbase is a Ufo2k tileset with 4 maps but without mcd (It was defined by lua script)

I already post these images in the past  but I took the opportunity to propose again those concecpt because some new talen people could be inspired by them
Title: Re: Graphic Gallery
Post by: alinare on December 23, 2016, 10:44:21 pm
Here is the robot saw.  :)
Title: Concept Farm
Post by: davide on December 23, 2016, 10:56:02 pm
Tracktor
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 02, 2017, 03:48:17 pm
X-Com's newest armour:

(https://i.imgur.com/BxFzkcp.png?1)

(original art by fonteart)
Title: Re: Graphic Gallery
Post by: Nord on January 02, 2017, 06:16:39 pm
Glory to the empe... commander?
Title: Re: Graphic Gallery
Post by: hellrazor on January 06, 2017, 03:28:07 am
Alloy Skyranger Sprite and Proper Slide Door:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 06, 2017, 03:37:15 am
Wow, this door looks totally interesting.
Title: Re: Graphic Gallery
Post by: hellrazor on January 06, 2017, 03:41:20 am
Wow, this door looks totally interesting.

I also tried adding a door for the other side of the craft but then decided to only add it on one side, to much hassle...
Here the MCD files:
Title: Re: Graphic Gallery
Post by: chaosshade on January 11, 2017, 08:00:32 am
Yeah, okay, I'll jump in on this.  I did a little poking around in the SMOKE.PCK for TFTD and found an interesting tidbit.  It seems the Gauss weapons were originally supposed to have a recoloured version of the laser hitAnimation.  Sooo, I ripped it and recoloured it to match the existing hit animation.

Check the attachment for more details!
Title: Re: Graphic Gallery
Post by: pWWWa on January 12, 2017, 06:32:25 pm
Modified special icons for TFTD:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 12, 2017, 07:36:33 pm
1) Please use smaller pics, I am on a normal desktop PC and it's too big for me. What can people on laptops say?

2) If you're showing something, please disable the filter, because to be honest I can't see anything.
Title: Re: Graphic Gallery
Post by: hellrazor on January 12, 2017, 08:13:54 pm
Modified special icons for TFTD:

pWWWa, those Icons looks really good.
Maybe contact SupSuper in IRC and the devs can add those towards the destribution for TFTD.
Title: Re: Graphic Gallery
Post by: chaosshade on January 12, 2017, 09:19:34 pm
1) Please use smaller pics, I am on a normal desktop PC and it's too big for me. What can people on laptops say?

2) If you're showing something, please disable the filter, because to be honest I can't see anything.

Size is fine on my end, I'm on a desktop PC with a widescreen monitor (1440x900), what res are you at, Solarius?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 12, 2017, 09:22:13 pm
Exactly the same. And to see it all, I have to make the font reeeeally smaaaaaall.

(I mostly use a laptop though.)

EDIT: Sorry about mentioning this. But I've been approached by users who complained about too big pics.
Title: Re: Graphic Gallery
Post by: Nord on January 12, 2017, 09:25:23 pm
Modified special icons for TFTD:
Completely forget about it. Thanks, taking.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 14, 2017, 12:57:50 am
I made this:

(https://i.imgur.com/xXy7sbm.gif)

The classic X-Com skull, converted from explosion effect to hit animation!
Title: Re: Graphic Gallery
Post by: chaosshade on January 14, 2017, 06:19:05 pm
That could be useful for explosive weapons that have blastRadius: 0
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 21, 2017, 02:57:25 pm
Here's the Triscene in UFO palette - inventory picture and Ufopaedia picture.
Title: Re: Graphic Gallery
Post by: Hobbes on January 23, 2017, 01:03:47 am
I might as well ask here: I'm looking for some robot sprites that I saw in a lesser known mod somewhere that I can't find right now. Anyone knows of any sprites depicting robots/cyborgs/etc.?
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 23, 2017, 01:18:53 am
I might as well ask here: I'm looking for some robot sprites that I saw in a lesser known mod somewhere that I can't find right now. Anyone knows of any sprites depicting robots/cyborgs/etc.?

Robin has a few units in From the Apocalypse, but these are more drones than humanoid robots.

On the mod portal there is a user named Miguel who made some robotey things: here (https://www.openxcom.com/mod/outsider-mod), here (https://www.openxcom.com/mod/outsider-mod) and here (https://www.openxcom.com/mod/outsider-mod). Also some HWP-like vehicles.

Jackstraw2323 and his War of Shadows mod has the Jaeger robots and possibly something else, too.

And my own X-Com Files has the Centurion, ripped by me from some obscure game:

(https://i.imgur.com/edgmTS3.png)
If you're interested, you'll find the resources in FactionsPack/Cyberweb.

Fallout units also look reasonably rippable.
Title: Re: Graphic Gallery
Post by: Hobbes on January 23, 2017, 01:44:53 am
Robin has a few units in From the Apocalypse, but these are more drones than humanoid robots.

On the mod portal there is a user named Miguel who made some robotey things: here (https://www.openxcom.com/mod/outsider-mod), here (https://www.openxcom.com/mod/outsider-mod) and here (https://www.openxcom.com/mod/outsider-mod). Also some HWP-like vehicles.

Jackstraw2323 and his War of Shadows mod has the Jaeger robots and possibly something else, too.

And my own X-Com Files has the Centurion, ripped by me from some obscure game:

It's none of those but thanks. Most likely it's the Cyborg from Luke83 but I had an idea that there was something more robot like
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 23, 2017, 02:03:54 am
It's none of those but thanks. Most likely it's the Cyborg from Luke83 but I had an idea that there was something more robot like

Well darn. Sorry then!

But if you ever find it, please share it. :)
Title: Re: Graphic Gallery
Post by: pWWWa on January 25, 2017, 11:30:19 pm
Modified [TFTD] Drill`s ingame images:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on January 25, 2017, 11:33:09 pm
I really like them. Could you please post the files?
Title: Re: Graphic Gallery
Post by: pWWWa on January 26, 2017, 12:11:30 am
I really like them. Could you please post the files?

Here is mod with alternate handobs, floorobs, hit animations and sounds:

+Update:  reattached zip file with small handob fixes.

Also posting a few things myself:
DivigDrill.gif
Good idea and picture. I `ve made some stuff for Diving Drill.
Title: Re: Graphic Gallery
Post by: pWWWa on January 31, 2017, 02:41:25 pm
Explosion animation (underwater only) from X-COM2: TFTD Demo:
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 08, 2017, 09:20:16 pm
What I should be doing right now:

(https://i.imgur.com/5782hI1.gif)

What I'm actually doing:

(https://i.imgur.com/cpOyPIi.png)
Title: Re: Graphic Gallery
Post by: RSSwizard on April 18, 2017, 03:05:26 am
Dropping more sprites, hit animations that im using for my custom x-pirates modification, but the vanilla set directly modify the standard hit#26-46 for bullet/laser/plasma (ive modified lasers to be blue so they have a blue hit sparks, just more sparks than the standard bullet hit). In the x-piratez mod started with index 256 for the upgraded hits to bump up reasonably past the ones diox has defined

Key:
Harpoon Stun Hit
Flak/Shotgun Pellets Hit
UAC Plasma Gun hit
Tiny Explosion (I put it on most of the cannon ap rounds)
Gauss Hit
Plasma Shotgun (plasma blunderbuss) pellet hits
Acid Round hit
Laser Explosion hit (used for all high powered laser weapons and ES lasers)
Reticulan Laser Gun hit (green)
BFG pellet hits, or a high powered green plasma hit to suit your fancy.
Big Blue Plasma impact (I used it for the Heavy Plasma)
UV Nastiness hit used for the gazer aliens
Title: Re: Graphic Gallery
Post by: bulletdesigner on April 18, 2017, 03:44:47 am
some HWP sprites sheets from chrono trigger

(https://www.imageupload.co.uk/images/2017/04/18/Heckran_Sprites.gif)

(https://www.imageupload.co.uk/images/2017/04/18/Mud_Imp_Sprites.gif)

i see no use in my mod´s yet maybe someone will need
Title: Re: Graphic Gallery
Post by: clownagent on May 17, 2017, 09:05:37 pm
fire elemental inventory picture.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on August 06, 2017, 11:47:02 pm
Waving pirate flag and some portraits.
Title: Re: Graphic Gallery
Post by: oftcrash on February 22, 2018, 08:37:48 am
I worked on these a couple years ago and started building out a mod. The idea was laser weapons that used power capacitors, then after elerium they would be unlimited. I have floor and hand graphics as well, I believe, if there's any interest.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 22, 2018, 11:55:27 am
They look pretty good, at least on a mobile. :P
Sure, please provide the handobs and floorobs. Somebody will probably use them.
Title: Re: Graphic Gallery
Post by: robin on February 25, 2018, 02:08:35 pm
some furniture that got cut from my tilesets for various reasons.
Title: Re: Graphic Gallery
Post by: Hobbes on February 25, 2018, 02:25:21 pm
some furniture that got cut from my tilesets for various reasons.

Yard sale! :D
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 25, 2018, 10:04:50 pm
some furniture that got cut from my tilesets for various reasons.

This is certainly going to be useful. Thanks!
Title: Re: Graphic Gallery
Post by: davide on April 03, 2018, 09:09:15 am
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set:

https://openxcom.org/forum/index.php/topic,559.0.html (https://openxcom.org/forum/index.php/topic,559.0.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=27949;image)

(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2520;image)

Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 03, 2018, 10:36:03 am
I just found on our forum a very old post of Luke & Tentacular about some fragment of a new tile-set

The bathroom tileset was completed and finished by Dioxine as BATHWALL and BATHBITZ.
Title: Re: Graphic Gallery
Post by: davide on April 03, 2018, 11:06:43 pm
(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2522;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=559.0;attach=2518;image)

These are similar to those of Bullet Designer that you have included into release 0.6, perhaps them could be integrated into the farm terrain ...there is a silo too
Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 01:15:57 am
Do you actually have these vehicles in tileset format? Or just the isometric view?
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 08:45:41 am
There is  a zip with the single tile attached to a post

It is that

There is some instructions to use the tile too
Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 07:31:44 pm
Wow, thanks!
Do you happen to know who the author is?
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 08:51:26 pm
An user named Tentaculars, but he is inactive from 2013



Title: Re: Graphic Gallery
Post by: Solarius Scorch on April 04, 2018, 09:48:09 pm
An user named Tentaculars, but he is inactive from 2013

Lol, turned out I have this file already. XD
But without you I wouldn't remember it! ;)
Title: Re: Graphic Gallery
Post by: davide on April 04, 2018, 10:36:27 pm
I found that old post by a wrong search on forum ::)
Title: Re: Graphic Gallery
Post by: ThatDude on April 09, 2018, 04:04:34 am
Here's a handful of Russian weapons I made, mostly just edits of weapons in XComFiles. The handobs and floorobs are included in the zip file
Title: Re: Graphic Gallery
Post by: ThatDude on April 09, 2018, 04:10:21 am
I also made this thing, it's really just an edited hunting laser from Piratez, I can make a floorob and handob if anyone is interested  ;)
Title: Re: Graphic Gallery
Post by: davide on April 25, 2018, 01:25:06 am
Possible tile-set: http://www.indiedb.com/games/office-management-101 (http://www.indiedb.com/games/office-management-101)
Title: Re: Graphic Gallery
Post by: efrenespartano on May 02, 2018, 08:08:17 pm
Here's a handful of Russian weapons I made, mostly just edits of weapons in XComFiles. The handobs and floorobs are included in the zip file

I like this very much! Seems very useful.  ;D
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 12, 2018, 12:36:50 am
Some wall posters I made for various purposes, or for no purpose whatsoever:

(https://i.imgur.com/R6DnPIw.png)

Individual tiles in the attachment.
Title: Re: Graphic Gallery
Post by: robin on May 27, 2018, 10:33:03 am
unused humanoid alien
Title: Re: Graphic Gallery
Post by: FeruEnzeru[RETIRED/I QUIT] on June 13, 2018, 01:40:49 am
Here's some edited versions of the Pistol and Rifle clips i did on my version of Adobe Photoshop Elements 7.0 (I don't like my version of photoshop because my version does not like XCOM sprite, image, pixel and palette handlings. >.< Aseprite and newer versions of Adobe PS are better)
Here's the list of what ammo/rounds a pistol and rifle could have.
1: High Explosive (HE)
2: Incendiary (INC)
3: Reaper
3: Shredder (SHRED)
4: Breacher (BREACH)
5: Flak
6: Alien Alloy (AA)
7: Elerium-115 (E-115)
8: Acid
Check the image. You'll might like it.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5097.0;attach=37786;image)

Thanks in advance!

EDIT:
You know the Pistol and Rifle AA clips in Area 51 and FMP have their magazine (not bullets) purple/lavender instead of the same color of the rifle and pistol clips.

Their magazines might be colored purple/lavender to make them be reinforced with alien alloys.
EDIT2:
Here's a zip file for them if you like to test them on Falko's OXC tools (might have their own palette errors if they like). :)

Also they're PNG files. Not GIF files. :( Good luck using them.
Title: Re: Graphic Gallery
Post by: bulletdesigner on June 22, 2018, 02:45:40 am
a flying rumba for the cleaning lady
Title: Re: Graphic Gallery
Post by: new_civilian on July 20, 2018, 04:57:37 pm
two minor things  :)
Title: Re: Graphic Gallery
Post by: new_civilian on July 27, 2018, 01:34:43 pm
I realized that the FLAG graphics can also be used as places for indicators or nicknames....

examples:

Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:38:25 pm
A few things I made.

These are supposed to be ammo variants for conventional weapons using alien tech. It also includes a change to the incendiary rocket, and a smoke rocket. Of course, you can make these into anything you want.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:42:04 pm
Here are variants of lasers and plasmas to fit them all into the same motif. They both take after the original laser and plasma rifle.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:50:26 pm
Here are some armor suit edits I made, based on the power/flying suit but with changed faces.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on August 12, 2018, 08:59:19 pm
Mixed bag of other things.

Title: Re: Graphic Gallery
Post by: Solarius Scorch on September 30, 2018, 01:50:52 pm
Wow, that's a nice collection. Thanks Reaver. :3

EDIT: Here are two explosion animations and one hit animation:
- An explosion from Arcanoid (looks not too different to the standard X-Com explosion, but instead of the skull you get a more "technical" or "exotic" effect),
- An effect from Super Turrican 2 in the explosion format, intended to be used as a morale effect with a far Eastern flavour or something like that,
- A hit animation from Diablo (Frost Nova), edited to fit with X-Com.
Title: Re: Graphic Gallery
Post by: Biggieboy on October 13, 2018, 09:59:04 am
Can i have a request?

In my mod have "Building resource" and "Special resource" (for new facalities build). I wanna pictures for Ufopedia (like Power Source or something). Looks like a concrete and metal pices.

Thank you!

And done!

Thank you guys!
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on October 13, 2018, 09:01:23 pm
^ above images sourced from Google Images. JSYK  8)
Title: Re: Graphic Gallery
Post by: davide on October 14, 2018, 03:57:10 pm
which terrain contains this map  ? ???
Title: Re: Graphic Gallery
Post by: Solarius Scorch on October 14, 2018, 05:27:35 pm
It's from COMMERCIAL.
Title: Re: Graphic Gallery
Post by: davide on November 04, 2018, 11:03:53 pm
thanks

--- posts merged ---

I found this concept for an interception craft.

The author "Surt" already helped our community
https://opengameart.org/content/low-spec-airspace-fighter (https://opengameart.org/content/low-spec-airspace-fighter)
(https://opengameart.org/sites/default/files/fighter_preview.png)

Title: Re: Graphic Gallery
Post by: Nord on December 17, 2018, 12:49:30 pm
Dont know why i have done this.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on December 18, 2018, 11:10:08 am
Hehe, nice one.
Attached is the map and a simple route file I quickly assembled.
Title: Re: Graphic Gallery
Post by: Nord on February 04, 2019, 05:32:52 am
Took inventory pics from Openxcom X-Files for my mod and decide to improve them slightly. Here are results.
Title: Re: Graphic Gallery
Post by: Nord on February 04, 2019, 05:34:04 am
Oh, and sprite sheet for female farmer with a hat.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on February 04, 2019, 03:21:29 pm
Awesome, thanks Nord. Now I have an excuse to update. :)
Title: Re: Graphic Gallery
Post by: Nord on April 28, 2019, 04:40:10 pm
Ok, used some sprites from adjacent topic, i have done these terrains:
Title: Re: Graphic Gallery
Post by: Nord on April 28, 2019, 04:41:27 pm
Second part of pics:
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on April 30, 2019, 08:37:25 pm
(https://i.imgur.com/DSMnwkF.jpg)

Thanks for the mushrooms, Nord.


(image from A Magical World of Mushrooms, by Vyacheslav Mishchenko)
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 05, 2019, 11:31:34 am
Ok, used some sprites from adjacent topic, i have done these terrains:
Cool! But I think it would be nicer, if OXC could handler larger sprites, instead of downscaling them. Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 05, 2019, 01:13:25 pm
Cool! But I think it would be nicer, if OXC could handler larger sprites, instead of downscaling them. Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)

(https://i.imgur.com/7SgddK0.jpg)
Title: Re: Graphic Gallery
Post by: Meridian on May 05, 2019, 01:37:00 pm
That should be a priority of OXC devs ;)

I think I can safely speak also for all other OXC and OXCE devs when I say that this is the absolute bottom of our priorities.
Title: Re: Graphic Gallery
Post by: The Reaver of Darkness on May 08, 2019, 12:44:51 pm
Most people have more than 320x240 pixels on screen. And most original art could use some retouch for higher resolution too. That should be a priority of OXC devs ;)
Hand art is way easier when I'm limited to fewer pixels. I find the end result looks just fine. We don't need or want more pixels.
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 09, 2019, 12:00:24 am
I think I can safely speak also for all other OXC and OXCE devs when I say that this is the absolute bottom of our priorities.
What about converting graphics to simpler formats, like those in Wesnoth? That would promote modding. Say on the first run OXC could dump all data to PNG, WAV and CSV, and then uses these files. Now modding would be as easy as opening CSV in a spreadsheet app. That way supporting HD-graphics would be a matter of adding support to blitting routine.
Title: Re: Graphic Gallery
Post by: Meridian on May 09, 2019, 12:30:11 am
What about converting graphics to simpler formats, like those in Wesnoth? That would promote modding. Say on the first run OXC could dump all data to PNG, WAV and CSV, and then uses these files. Now modding would be as easy as opening CSV in a spreadsheet app. That way supporting HD-graphics would be a matter of adding support to blitting routine.

Modders already use PNG, and there are very easy to use utilities that convert original resources to GIF/PNG too.

Modders already use WAV, and all original sound effects are already in WAV format too. They are packed in an archive (CAT), but it can also be easily extracted using a tool (not that you would need that for anything really).

Modders already use YAML, and all vanilla rules are already in YAML too, no conversion needed.
Title: Re: Graphic Gallery
Post by: Yankes on May 09, 2019, 01:13:28 am
That way supporting HD-graphics would be a matter of adding support to blitting routine.
No, if you really want you could today load 2x bigger sprites to game and it would not crash, but problem lay in other place, offset.
Game is full of magic numbers that fit current graphic size and completely do not work with any other size. And adding arbitrary sizes will be hell of a work to do.
Title: Re: Graphic Gallery
Post by: Nikita_Sadkov on May 09, 2019, 06:27:41 pm
No, if you really want you could today load 2x bigger sprites to game and it would not crash, but problem lay in other place, offset.
Game is full of magic numbers that fit current graphic size and completely do not work with any other size. And adding arbitrary sizes will be hell of a work to do.
Hope one day you will get to refactor it. Would love to see a Diablo mod with original sprites, instead of downscaled
(https://i.imgur.com/rU7GuQI.png)
Title: Re: Graphic Gallery
Post by: davide on May 10, 2019, 10:21:09 pm
 :o
which mod contains this castle map ?

Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 11, 2019, 12:04:58 am
:o
which mod contains this castle map ?

The X-Com Files.
The terrain was actually made by Dioxine for Piratez, but hasn't been used yet.
Title: Re: Graphic Gallery
Post by: ViperWaifu on May 24, 2019, 11:26:19 am
Something I started working on today. Not sure if I'll finish it; it was agonizing enough getting it to look good just for north and south rotations.
Title: Re: Graphic Gallery
Post by: Solarius Scorch on May 24, 2019, 08:48:02 pm
Hey, this is...
...let's say, inevitable! :)

Good luck with that!
Title: Re: Graphic Gallery
Post by: bulletdesigner on July 18, 2019, 07:13:36 pm
2x2 hwp GDI wolverine template use&enjoy before the ork conversion
Title: Re: Graphic Gallery
Post by: The Martian on September 12, 2019, 09:33:08 pm
I worked on these a couple years ago and started building out a mod. The idea was laser weapons that used power capacitors, then after elerium they would be unlimited. I have floor and hand graphics as well, I believe, if there's any interest.
Did Oftcrash upload the HandOb & FloorOb images for these cool looking lasers?

I've been looking but I can't seem to find them.
Title: Re: Graphic Gallery
Post by: new_civilian on November 05, 2019, 11:28:57 am
Some random stuff.

I made those ranks file for me, as i simply could never tell which rank a soldier was... ::)  ;D

no star -> rookie and then 1 to 5 stars for the ranks. Easy to understand... even for those deep-in-the-night game sessions.

The other sectoid files are

a) a sectoid with kneel-ability (old file) WITH an Inventory screen
b) an armored XCom sectoid (based on the WOS mod's armored sectoid). No kneeling.
Title: Re: Graphic Gallery
Post by: bulletdesigner on November 05, 2019, 04:31:41 pm
ho nice!
i will immediately use the reserve you made, looks very good
Title: Re: Graphic Gallery
Post by: new_civilian on November 12, 2019, 11:54:39 am
Gee, cool!

I tried to find out what non-transparent smoke looks like and made some tests, here the results:

You have to see it animated, it wobbles a bit. I am NOT sure if this is useful, though   ;D
Title: Re: Graphic Gallery
Post by: new_civilian on November 12, 2019, 11:56:32 am
Here another smoke version, transparent and less obstructive.  Btw, my non-transparent smoke is not really playable, everything is completely hidden and control of your units becomes a burden  :-D

Both files were initially based on the AlternativeSmoke-mod, fwiw.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:34:43 pm
I worked more on the reserve graphics to make them fit in even better.
I made two versions, the first with a harder edge and the second one slightly smoother
Title: Re: Graphic Gallery
Post by: Meridian on November 14, 2019, 01:35:41 pm
they are not translation-friendly... so kinda meh
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:40:13 pm
There's a symbol-variant in the first post, it should be easy for a talented modder/programmer like you can simply copy those symbol parts and paste them. I would do so myself, but atm I am in a library and not at home. :)

And feel free to use the files in any way, maybe you can use them as a template or as inspiration.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 01:45:30 pm
Here some semi-transparent ethereal versions in different colors, some with glowing eyes, i personally use them as cloaked units.
Title: Re: Graphic Gallery
Post by: new_civilian on November 14, 2019, 02:10:32 pm
I fooled around with the auto-cannon bigob files from iirc the X-Files and just realized rather surprised how nicely the barrelpart looked now, maybe someone can use that drilled/hole look for another weapon:
Title: Re: Graphic Gallery
Post by: new_civilian on November 19, 2019, 01:10:55 pm
Ok here the two (final) versions of the reserve.png. Had to change one faulty pixel.

I removed the tiny shadow under the text in version3.

And the symbol version if someone wants it.