aliens

Author Topic: Graphic Gallery  (Read 38433 times)

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #120 on: January 28, 2020, 09:44:39 pm »
Hmm, interesting, hybrid forest.

For making tiles you need MCDEdit first. It's a very useful program for terrain editing. Just take FOREST, swap the appropriate tiles and save as a new terrain.

...Actually, let me do it for you!

Unpack the file, rename the terrain to FOREST, back up your FOREST tileset files, copy the new terrain into the game folder. Run a forest mission.

Offline The Reaver of Darkness

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Re: Graphic Gallery
« Reply #121 on: January 29, 2020, 04:53:14 am »
What's the best way to test sprites? Is there a quick way I could get them into MapView?
You can preview tile sprites with MCD Edit:
« Last Edit: January 29, 2020, 04:54:48 am by The Reaver of Darkness »

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #122 on: January 29, 2020, 02:59:32 pm »
You can preview tile sprites with MCD Edit:

Yes, but why would a graphic artist who already made their own graphics nwed to preview them in MapEdit?

If you need to make terrain, then obviously yes.

Offline MercuryZeta

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Re: Graphic Gallery
« Reply #123 on: January 30, 2020, 03:23:31 am »
I'm pretty new to all of this so maybe you guys can give me some pointers. I found the sprites for the combat armor and Hazmat armor to be incredibly frustrating in the Final Mod pack, i made my own personal touches to them, but i've only partially got them working. This one i've been using, but i can tell the in game sprite comes out with a different color palette, i assume an engine limitation??

But heres this for anyone who wants to use it.

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #124 on: January 30, 2020, 10:43:29 pm »
There you go.

No idea what you mean by "engine limitation", since you haven't applied any palette whatsoever...

misterx

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Re: Graphic Gallery
« Reply #125 on: February 06, 2020, 01:09:52 pm »
And a couple of slings, why not?  :P

Also, the unnamed hangun from Cptain future serie?

Online Solarius Scorch

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Re: Graphic Gallery
« Reply #126 on: April 05, 2020, 05:50:45 pm »
A puffer fish... just because...
(spikes by Dioxine)

Offline Nord

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Re: Graphic Gallery
« Reply #127 on: April 20, 2020, 11:18:18 am »
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.

Offline Nord

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Re: Graphic Gallery
« Reply #128 on: April 22, 2020, 04:47:55 pm »
I think that Alien Shooter 2 can provide good sprites for craft weapons:

Online The Martian

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Re: Graphic Gallery
« Reply #129 on: April 26, 2020, 12:05:31 pm »
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.

That is some excellent pixel art Nord!

Thank you for posting it, I've been having fun messing around with them and managed to mangle a weapon together.



I'm calling it a "Crystal Gun" for now as it can be loaded with some kind of crystalline material in canisters. (Perhaps Elerium-115?)

Included in the attached Crystal_Gun.zip is a version with and without a scope along with Orange, Blue and White ammo.

Both the gun and ammo have all of the BigOb, FloorOb and HandOb images required and should be in the right colour palette to use with X-Com: Enemy Unknown.



To make the weapon's HandObs and FloorOb I used two of the weapons found in the "Xeno Operations v0.96 Beta" mod by XOps as a base and altered it until to look more like this weapon's BigOb. (Specifically the ones used are from Tier3HandObsTan.gif)

The ammo images use small fragments of "Slugthrower_Shells_Chem.png" from Dioxine's X-Piratez and "floorob_Prometheum.png" from Solarius Scorch's X-Com Files.

I hope that is alright.
« Last Edit: April 26, 2020, 04:48:38 pm by The Martian »

Offline Nord

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Re: Graphic Gallery
« Reply #130 on: April 26, 2020, 01:32:51 pm »
A cleaned chrysalid emerge, useful if one want to spawn these nasty smiling horrors from something other than zombies.

Online The Martian

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Re: Graphic Gallery
« Reply #131 on: May 04, 2020, 06:22:52 pm »
Looted set of pixel weapons. Too large to be used in OXC, but can be used as inspiration, or part donor.

Here is some more equipment created using the pixel art Nord uploaded.

A Plasma Pistol with BigOb, FloorOb and HandObs:


The FloorOb and HandOb images are altered versions of two HandObs in the "From the Apocalypse V0.5.2" mod by Robin.
(Specifically the HandObs h_acid_pistol.png and h_plasma_pistol.png)



Rifle or perhaps a Shotgun:



A Heavy Cannon or maybe Grenade Launcher:



A Flamethrower:



An Energy Rifle:


The energy rifle BigOb uses a section of the blue battery cylinders found in the "War Of Shadows 0.92" mod by Jackstraw2323.
(Specifically the ones seen in OXC-WOS--bigobs--STORM.png)



Some kind of Lightning Cannon:


This image also uses a section of the blue battery cylinders and the electricity found in the "War Of Shadows 0.92" mod by Jackstraw2323.
(Specifically the ones seen in OXC-WOS--bigobs--STORM.png)



And lastly my favourite of the lot, a some kind of Machine Gun with what looks like a drum style ammo magazine in the middle.



Thanks again for posting that pixel art sheet.
« Last Edit: May 04, 2020, 06:31:18 pm by The Martian »

Offline wolwerin

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Re: Graphic Gallery
« Reply #132 on: May 05, 2020, 10:54:59 am »
A small update of textures for Power Armor. :)

Offline wolwerin

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Re: Graphic Gallery
« Reply #133 on: May 05, 2020, 11:14:36 am »
The Prototype Power Armor Mk-1 :)

Offline davide

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Re: Graphic Gallery
« Reply #134 on: May 05, 2020, 03:28:10 pm »
A small update of textures for Power Armor. :)

It could be a new Power Armor Mk II
« Last Edit: May 08, 2020, 09:20:23 pm by davide »