Author Topic: Graphic Gallery  (Read 45588 times)

Offline JustTheDude

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Re: Graphic Gallery
« Reply #150 on: July 25, 2020, 10:28:14 pm »
can you make a suppressed version of the vanilla Rifle and pistol

That isn't too hard.

Complete with floorobs and handobs.

Stock in the rifle was "shortened" by one pixel to achieve longer suppresor.

With the help of InfranView you can adjust the Ufopedia graphic to suit you better.

Offline chickenx4

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Re: Graphic Gallery
« Reply #151 on: July 25, 2020, 10:32:23 pm »
whats InfranView

Offline Solarius Scorch

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Re: Graphic Gallery
« Reply #152 on: July 25, 2020, 10:35:12 pm »
Irfan View. A very common, simple image editor.

Offline JustTheDude

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Re: Graphic Gallery
« Reply #153 on: July 25, 2020, 10:45:23 pm »
Getting started was a bit annoying, but this helped me greatly to "play" with weapon and soldier sprites.

http://openxcommods.weebly.com/weapon-sprites.html

Everything explained how to do things in "HOW TO" tab.

Offline chickenx4

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Re: Graphic Gallery
« Reply #154 on: July 25, 2020, 11:15:07 pm »
i Was wondering if you can make a Mogeko Unit with a inventory and a item of the corpse
 
https://okegom.fandom.com/wiki/Mogeko

Offline JustTheDude

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Re: Graphic Gallery
« Reply #155 on: July 25, 2020, 11:24:25 pm »
Its a lot of work bloody work. Its not humanoid, so custom walking animations, custom hands, custom everything. Sadly, not possible to do in spare time.

Offline chickenx4

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Re: Graphic Gallery
« Reply #156 on: July 25, 2020, 11:27:27 pm »
i once thought of the idea of making a Hybrid of mogeko and Snakeman its a mogeko with a snake tail

Offline JustTheDude

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Re: Graphic Gallery
« Reply #157 on: July 25, 2020, 11:32:50 pm »
Just replacing head would be easy-peasy do-it-yourself thing.

Offline chickenx4

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Re: Graphic Gallery
« Reply #158 on: July 28, 2020, 04:32:30 pm »
i would like to see a albino Sectoid with a inventory and corpse, including ufopedia

Offline Solarius Scorch

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Re: Graphic Gallery
« Reply #159 on: July 29, 2020, 11:46:00 am »
This is a thread for sharing resources, not making requests. A little bit is fine, but let's not make it into a habit.

We don't really have a thread for requests, but if it's needed, feel free to create it.

Offline chickenx4

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Re: Graphic Gallery
« Reply #160 on: July 29, 2020, 02:21:14 pm »
oh my mistake

Offline The Martian

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Re: Graphic Gallery
« Reply #161 on: July 31, 2020, 03:37:07 pm »
i Was wondering if you can make a Mogeko Unit with a inventory and a item of the corpse
 
https://okegom.fandom.com/wiki/Mogeko

I took a shot at making something akin to the "Mogeko" by altering a Sectoid.
(At first glance I thought it was some cute pokemon like creature, after reading the description I discovered I was wrong... very wrong.)


This version looks a bit different than the picture on the site you linked but perhaps a use can still be found for it?

For its death animation it combusts leaving nothing behind, so there is no need for a BigOb or FloorOb.
(I suggest using blank images with 'invWidth: 0' & 'invHeight: 0' so that the invisible corpse left by this unit cannot be picked up by soldiers.)

There are two versions of this unit's sprite sheet.

The first uses the X-Com: Enemy Unknown's own fire sprites for its death animation:
Spoiler:

The second version uses parts of the "Flames_hit.png" fire animation from "The X-Com Files" By Solarius_Scorch:
Spoiler:

i once thought of the idea of making a Hybrid of mogeko and Snakeman its a mogeko with a snake tail

There is also now a "Mogeko-Snake" version... which actually turned out better than I was expecting.


Like the above, it bursts into flames on death using the "Flames_hit.png" fire animation from "The X-Com Files" By Solarius_Scorch:
Spoiler:



i would like to see a albino Sectoid with a inventory and corpse, including ufopedia

Here are several pale shaded recoloured Sectoids including an albino one with red eyes.



Additionally here are several "Alloy Sectoids" with different coloured eyes. Each also has a second set of sprite sheets with an electric death animation you could potentially use to imply that they are robotic in nature. (Or whatever you wish)

Additionally the BigOb & FloorOb for these "Alloy Sectoids" have had all blood removed from the images to better align with their mechanical nature.


And finally there is also a Red Sectoid, Purple Sectoid, 'Red Sectoid with Purple Visor' as well as a "Floater Sectoid".



The "Floater Sectoid" looks a bit funny when it moves so I'm not sure how useful it will be.

I think I read that there is a way to set it up so that the unit glides using "movementType: 2" instead of the normal walking movement animation. Although I'm not sure it can use both flying type movement and also be setup to use the sliding animation at the same time, which could be a problem for a floating unit.


The Unit Sheets, BigObs & FloorObs images are all included in the Sectoid and Mogeko unit pack.zip file attached to this post.
« Last Edit: July 31, 2020, 03:52:57 pm by The Martian »

Offline chickenx4

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Re: Graphic Gallery
« Reply #162 on: July 31, 2020, 04:39:56 pm »
i love it

Offline efrenespartano

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Re: Graphic Gallery
« Reply #163 on: August 02, 2020, 03:32:46 pm »
The Martian, as always, a very high quality set of sprites. This would be extremely helpful on my mods!
 I'll totally use them, with the respective crediting, of course.

Offline _Brain322

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Re: Graphic Gallery
« Reply #164 on: August 04, 2020, 07:56:56 pm »
Some guns that I made in a free time. Some of them are a bit improved, some of them are new.