aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1071486 times)

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #525 on: June 20, 2017, 03:48:36 pm »
Because someone mentioned the zrbite tank earlier. Has the ufopaedia entry been fixed? I always get a crash when i select it.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #526 on: June 20, 2017, 06:44:45 pm »
Because someone mentioned the zrbite tank earlier. Has the ufopaedia entry been fixed? I always get a crash when i select it.

Sorry, not yet... I mean it was, but only on my end.

Maybe it's time for another fix release.

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #527 on: July 02, 2017, 10:16:30 pm »
In the missions in towns, during the 1st enemy/civilian turn the game crashes with an error:
Quote
A fatal error has occurred: Unsupported action (val: 12) for item STR_DOGE_TRACK
To reproduce, load the attached "DOGE_TRACK.sav" and end the turn.

The only workaround I found, is starting the mission anew (reloading a Geoscape save). Just in case: the missions that worked fine had no dogs in them.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #528 on: July 03, 2017, 11:41:30 pm »
I can't load up this save; it says, "bad conversion".

But I'll check what can be wrong with the dogs.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #529 on: July 03, 2017, 11:43:40 pm »
I can't load up this save; it says, "bad conversion".

But I'll check what can be wrong with the dogs.

It's an OXCE 3.8 bug. Already reported to Yankes today in the morning.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #530 on: July 03, 2017, 11:47:33 pm »
It's an OXCE 3.8 bug. Already reported to Yankes today in the morning.

Thanks Meridian.

Regarding dogs, would it be a problem if alien armour had this:

Code: [Select]
    builtInWeapons:
      - STR_DOGE_BITE
      - STR_DOGE_TRACK

When STR_DOGE_TRACK is a Motion Scanner:

Code: [Select]
  - type: STR_DOGE_TRACK
    weight: 0
    bigSprite: 481
    floorSprite: 0
    handSprite: 0
    battleType: 7
    tuUse: 15
    fixedWeapon: true
    invWidth: 2
    invHeight: 3
    recover: false
    defaultInventorySlot: STR_LEFT_HAND
    costUse:
      time: 15
      morale: 20
?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #531 on: July 03, 2017, 11:55:18 pm »
Actually, I reported the dogs to Yankes.... that's the OXCE bug.

Don't know how those bad conversions happened, but replacing NULL with "NULL" in the save file will solve/workaround it.
« Last Edit: July 03, 2017, 11:59:34 pm by Meridian »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #532 on: July 03, 2017, 11:59:23 pm »
Actually, I reported the dogs to Yankes.... that's the OXCE bug.

Don't know how those bad conversions happened, but replacing NULL with "NULL" in the save file will solve it.

Thanks. I guess it means... no enemy dogs, for now? Or is it enough to make a separate armour for enemy dogs (now they share it with X-Com dogs) and remove the scanner?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #533 on: July 04, 2017, 12:00:42 am »
Thanks. I guess it means... no enemy dogs, for now? Or is it enough to make a separate armour for enemy dogs (now they share it with X-Com dogs) and remove the scanner?

Tbh, no idea.
You may want to return to 3.7 for now.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #534 on: July 04, 2017, 12:04:37 am »
Tbh, no idea.
You may want to return to 3.7 for now.

I tried generating a mission with enemy dogs. No issues, no crashes.
Maybe the problem is with tkzv's installation? No idea.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #535 on: July 04, 2017, 12:12:11 am »
I tried generating a mission with enemy dogs. No issues, no crashes.
Maybe the problem is with tkzv's installation? No idea.

It's a code bug... it just happens "rarely".

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #536 on: July 04, 2017, 02:35:22 am »
I tried generating a mission with enemy dogs. No issues, no crashes.
Maybe the problem is with tkzv's installation? No idea.
Gentoo Linux AMD64.
I installed the nightly vanilla OpenXcom, then
unpacked the original games to ~/.local/share/openxcom/UFO/ and ~/.local/share/openxcom/TFTD/ ,
unpacked OpenXcom_XFiles_0.6.5c.zip and copied OpenXcom_XFiles/user/mods/XComFiles/ to ~/.local/share/openxcom/mods/ ,
umpacked Extended+-3.8a-80622cd-2017-06-13-jessie-x86_64.7z and run OpenXcomEx.

And I've got another bug to report. When a bullet destroys a staircase section, it becomes a water cooler :)

To reproduce:
Load the attached "for cooler.sav". — Agent "Kamran Rezaei" should be active. 2 disciples of Dagon are visible.
Switch "Kamran Rezaei" to snap shots and shoot the staircase right behind the 1st enemy. — See "before.png"
This may take around 5 reloads, but eventually the bullet hits the staircase and turns it into a cooler. — See "cooler.sav" and "after.png".

Offline hellrazor

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Re: Bugs, crashes, typos & bad taste
« Reply #537 on: July 04, 2017, 08:13:08 am »
Gentoo Linux AMD64.
I installed the nightly vanilla OpenXcom, then
unpacked the original games to ~/.local/share/openxcom/UFO/ and ~/.local/share/openxcom/TFTD/ ,
unpacked OpenXcom_XFiles_0.6.5c.zip and copied OpenXcom_XFiles/user/mods/XComFiles/ to ~/.local/share/openxcom/mods/ ,
umpacked Extended+-3.8a-80622cd-2017-06-13-jessie-x86_64.7z and run OpenXcomEx.

That sounds about right :)

And I've got another bug to report. When a bullet destroys a staircase section, it becomes a water cooler :)

To reproduce:
Load the attached "for cooler.sav". — Agent "Kamran Rezaei" should be active. 2 disciples of Dagon are visible.
Switch "Kamran Rezaei" to snap shots and shoot the staircase right behind the 1st enemy. — See "before.png"
This may take around 5 reloads, but eventually the bullet hits the staircase and turns it into a cooler. — See "cooler.sav" and "after.png".

Thats just a wrong asigned DIE mcd in one of the mapset MCD files, a easy fix usually.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #538 on: July 04, 2017, 10:14:42 am »
Those damn cultists and their hidden water coolers.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #539 on: July 04, 2017, 10:45:08 am »
Gentoo Linux AMD64.
I installed the nightly vanilla OpenXcom, then
unpacked the original games to ~/.local/share/openxcom/UFO/ and ~/.local/share/openxcom/TFTD/ ,
unpacked OpenXcom_XFiles_0.6.5c.zip and copied OpenXcom_XFiles/user/mods/XComFiles/ to ~/.local/share/openxcom/mods/ ,
umpacked Extended+-3.8a-80622cd-2017-06-13-jessie-x86_64.7z and run OpenXcomEx.
 take around 5 reloads, but eventually the bullet hits the staircase and turns it into a cooler. — See "cooler.sav" and "after.png".

That sounds about right :)

The nightly installation is not required and not desired.
XcomFiles distributes all the necessary data files... and they might be different from nightly data files, depending on the OXCE+ version (e.g. v3.8a matches nightly from March, not from July).

That said, I don't think the error is caused by installation issues.