Author Topic: Bugs, crashes, typos & bad taste  (Read 1390052 times)

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #450 on: May 14, 2017, 10:38:19 am »
No idea... The M range check can be anything. But definitely a bug.

Probably map issue... attached.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #451 on: May 14, 2017, 12:49:36 pm »
Yes, it's a terrain bug... Thanks for vthe report.
Quickfix attached, please just drop the unpacked files into mods\XComFiles\TERRAIN and overwrite.

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #452 on: May 14, 2017, 07:16:47 pm »
So it should be?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #453 on: May 14, 2017, 07:39:51 pm »
Right, I forgot to set the sell price. Should be... Let's say 20000.

Fix attached.

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #454 on: May 14, 2017, 10:09:15 pm »
Perhaps this has already been fixed, but still - there's a certain string missing (Cult of Apocalypse mission). I'm sorry - i cannot recreate it for now, so only a screenshot.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #455 on: May 14, 2017, 10:26:43 pm »
Perhaps this has already been fixed, but still - there's a certain string missing (Cult of Apocalypse mission). I'm sorry - i cannot recreate it for now, so only a screenshot.

Thanks, but indeed it is already fixed.

Offline Lohland

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Re: Bugs, crashes, typos & bad taste
« Reply #456 on: May 15, 2017, 06:36:06 am »
Blackops Light Minigun Ammo Box Picture 2x2, and "in fact" 2x1

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #457 on: May 15, 2017, 10:09:14 am »
Am I supposed to get new Dagon High Temple missions after termination of Dagon Church? Or is it a bug?

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #458 on: May 16, 2017, 03:51:40 am »
Missions are generated at the start of each month, so the dagon missions already planned will still trigger and will only be removed when the game calculates next month's missions.  If its been a few months since you finished the research, then that is a bug.

Also from me, I noticed this in the cyberweb factory.

Edit:  I just ran into a crash.  It is on a landed UFO, though I suspect it is the hybrid mission since I had one in the same area earlier this month.  Save attached.
« Last Edit: May 16, 2017, 07:09:48 am by LuigiWhatif »

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #459 on: May 16, 2017, 12:09:51 pm »
Edit:  I just ran into a crash.  It is on a landed UFO, though I suspect it is the hybrid mission since I had one in the same area earlier this month.  Save attached.

@Solarius:
map size: 50x50
script: SLUMURBANUFO

command #1: ADDUFO... adding ufo map DAWNHIGHWAY03, size 50x20... randomly placed at [0,0]

command #2: ADDCRAFT (rect 0,0,5,2)... adding craft map SKYMARSHALL, size 10x20... cannot be placed in rect 0,0,5,2 because it is fully occupied by the UFO already

-> crash a few moments later because of missing craft

Solutions:
1/ if you really need the craft to be only in the upper part of the map... maybe switch the place of ADDUFO and ADDCRAFT,
so that craft is added first and UFO only in the remaining space? Or define rects for ADDUFO too?
2/ if not, remove rects from ADDCRAFT?

Code: [Select]
  - type: SLUMURBANUFO
    commands:
    - type: addUFO
    - type: addCraft
      rects:
        - [0, 0, 5, 2]
    - type: addBlock
      size: 2
    - type: addBlock
      size: [1, 2]
      executions: 2
      blocks: [12, 13, 14, 15, 16]
      maxUses: [1, 1, 1, 1, 1]
    - type: addBlock
      size: [1, 3]
      executions: 2
      blocks: [17, 18, 19, 20, 21, 22]
      maxUses: [1, 1, 1, 1, 1, 1]
    - type: fillArea
« Last Edit: May 16, 2017, 12:26:28 pm by Meridian »

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #460 on: May 16, 2017, 06:05:31 pm »
Ernie loyds dossier lists "cult of dagon" rather than "church".

Machete is objectively worse than a combat knife : I would think it would have a higher power multiplier, being heavier

EDIT : Seems theres a crash involved with, what I suspect is the close combat mod. First mission to subdue a black lotus guy, armed with a stun rod. He runs at me, swings with stun rod, missses, and on my turn, I try stun rodding him several times, then try shooting him point blank, both of us facing each other. Was able to shoot down wooden fences with no issues, but as soon as I tried to shoot him, it crashed.

Code: [Select]
[16-05-2017_08-43-33] [INFO] Data folder is:
[16-05-2017_08-43-33] [INFO] Data search is:
[16-05-2017_08-43-33] [INFO] - C:\
[16-05-2017_08-43-33] [INFO] - C:\
[16-05-2017_08-43-33] [INFO] - C:\
[16-05-2017_08-43-33] [INFO] User folder is: C:\
[16-05-2017_08-43-33] [INFO] Config folder is: C:\
[16-05-2017_08-43-33] [INFO] Options loaded successfully.
[16-05-2017_08-43-33] [INFO] SDL initialized successfully.
[16-05-2017_08-43-34] [INFO] SDL_mixer initialized successfully.
[16-05-2017_08-43-34] [INFO] requested file not found: openxcom.png
[16-05-2017_08-43-34] [INFO] Attempting to set display to 1165x729x32...
[16-05-2017_08-43-34] [INFO] Display set to 1165x729x32.
[16-05-2017_08-43-34] [INFO] Loading data...
[16-05-2017_08-43-34] [INFO] Scanning standard mods in 'standard'...
[16-05-2017_08-43-34] [INFO] Scanning user mods in 'C:\Users\Zack Healy\Desktop\OpenXcom_XFiles\user\mods'...
[16-05-2017_08-43-34] [INFO] reservedSpace for: xcom1 updated to: 2
[16-05-2017_08-43-34] [INFO] reservedSpace for: xcom2 updated to: 2
[16-05-2017_08-43-34] [INFO] Mapping resource files...
[16-05-2017_08-43-37] [INFO] Resources files mapped successfully.
[16-05-2017_08-43-47] [INFO] Loading fonts... Font.dat
[16-05-2017_08-43-48] [INFO] Loading extra resources from ruleset...
[16-05-2017_08-44-25] [INFO] Loading custom palettes from ruleset...
[16-05-2017_08-44-25] [INFO] Data loaded successfully.
[16-05-2017_08-44-25] [INFO] Loading language...
[16-05-2017_08-44-25] [INFO] Language loaded successfully.
[16-05-2017_08-44-25] [INFO] OpenXcom started successfully!
[16-05-2017_08-44-26] [INFO] Playing flx, 320x200, 890 frames
[16-05-2017_08-44-47] [INFO] SDL_mixer initialized successfully.
[16-05-2017_08-44-47] [INFO] SDL_mixer initialized successfully.
[16-05-2017_08-59-00] [WARN] ORIGINAL ORDER not found in en-US
[16-05-2017_08-59-00] [WARN] ID not found in en-US
[16-05-2017_08-59-00] [WARN] FIRST LETTER not found in en-US
[16-05-2017_08-59-00] [WARN] RANK not found in en-US
[16-05-2017_08-59-00] [WARN] MISSIONS not found in en-US
[16-05-2017_08-59-00] [WARN] KILLS not found in en-US
[16-05-2017_08-59-00] [WARN] WOUND RECOVERY not found in en-US
[16-05-2017_08-59-00] [WARN] SORT BY... not found in en-US
[16-05-2017_09-02-42] [WARN] TU not found in en-US
[16-05-2017_09-02-42] [WARN] STA not found in en-US
[16-05-2017_09-02-42] [WARN] HP not found in en-US
[16-05-2017_09-02-42] [WARN] ACC not found in en-US
[16-05-2017_09-02-42] [WARN] THR not found in en-US
[16-05-2017_09-02-42] [WARN] MEL not found in en-US
[16-05-2017_09-02-42] [WARN] STR not found in en-US
[16-05-2017_09-09-56] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[16-05-2017_09-10-20] [FATAL] OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Above is the crash log : not sure why it crashed since, evidently it worked before. Is there maybe an issue if you roll the exact same number offense and defense, for the check? I don't know... I of course removed my file locations for privacy reasons, but the rest is untouched.

Also included a battleground save, a few turns back, which may hopefully help
« Last Edit: May 16, 2017, 07:18:23 pm by mumble »

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #461 on: May 18, 2017, 09:29:54 am »
I have a crash when researching a Megaworm corpse.

Edit: it looks like the live Megaworm also causes a crash.
« Last Edit: May 19, 2017, 10:14:23 am by LuigiWhatif »

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #462 on: May 19, 2017, 07:13:13 am »
I have a crash when going to a cult investigation. Error says "Terrain NATIVEURBANUFO_CULTHOUSE not found".

Full error report :

Spoiler:
Code: [Select]
[18-05-2017_18-42-42] [INFO] Options loaded successfully.
[18-05-2017_18-42-42] [INFO] SDL initialized successfully.
[18-05-2017_18-42-43] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-42-43] [INFO] requested file not found: openxcom.png
[18-05-2017_18-42-43] [INFO] Attempting to set display to 1171x730x32...
[18-05-2017_18-42-43] [INFO] Display set to 1171x730x32.
[18-05-2017_18-42-43] [INFO] Loading data...
[18-05-2017_18-42-43] [INFO] Scanning standard mods in 'standard'...
[18-05-2017_18-42-43] [INFO] Scanning user mods in 'C:\Users\Zack Healy\Desktop\OpenXcom_XFiles\user\mods'...
[18-05-2017_18-42-43] [INFO] reservedSpace for: xcom1 updated to: 2
[18-05-2017_18-42-43] [INFO] reservedSpace for: xcom2 updated to: 2
[18-05-2017_18-42-43] [INFO] Mapping resource files...
[18-05-2017_18-42-45] [INFO] Resources files mapped successfully.
[18-05-2017_18-42-45] [INFO] Attempting to set display to 1292x745x32...
[18-05-2017_18-42-45] [INFO] Display set to 1292x745x32.
[18-05-2017_18-42-47] [INFO] Attempting to set display to 1171x730x32...
[18-05-2017_18-42-47] [INFO] Display set to 1171x730x32.
[18-05-2017_18-42-57] [INFO] Loading fonts... Font.dat
[18-05-2017_18-42-58] [INFO] Loading extra resources from ruleset...
[18-05-2017_18-43-13] [INFO] Loading custom palettes from ruleset...
[18-05-2017_18-43-13] [INFO] Data loaded successfully.
[18-05-2017_18-43-13] [INFO] Loading language...
[18-05-2017_18-43-13] [INFO] Language loaded successfully.
[18-05-2017_18-43-13] [INFO] OpenXcom started successfully!
[18-05-2017_18-43-13] [INFO] Playing flx, 320x200, 890 frames
[18-05-2017_18-43-17] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-43-18] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-43-53] [WARN] ORIGINAL ORDER not found in en-US
[18-05-2017_18-43-53] [WARN] ID not found in en-US
[18-05-2017_18-43-53] [WARN] FIRST LETTER not found in en-US
[18-05-2017_18-43-53] [WARN] RANK not found in en-US
[18-05-2017_18-43-53] [WARN] MISSIONS not found in en-US
[18-05-2017_18-43-53] [WARN] KILLS not found in en-US
[18-05-2017_18-43-53] [WARN] WOUND RECOVERY not found in en-US
[18-05-2017_18-43-53] [WARN] SORT BY... not found in en-US
[18-05-2017_19-03-36] [WARN] TU not found in en-US
[18-05-2017_19-03-36] [WARN] STA not found in en-US
[18-05-2017_19-03-36] [WARN] HP not found in en-US
[18-05-2017_19-03-36] [WARN] BRA not found in en-US
[18-05-2017_19-03-36] [WARN] REA not found in en-US
[18-05-2017_19-03-36] [WARN] ACC not found in en-US
[18-05-2017_19-03-36] [WARN] THR not found in en-US
[18-05-2017_19-03-36] [WARN] MEL not found in en-US
[18-05-2017_19-03-36] [WARN] STR not found in en-US
[18-05-2017_19-40-18] [WARN] STR_FAILED_CQB_CHECK not found in en-US
[18-05-2017_20-17-27] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[18-05-2017_21-07-56] [FATAL] A fatal error has occurred: Terrain NATIVEURBANROADUFO_CULTHOUSE not found

Save attached, for the hell of it. Should be a matter of ingame minutes before the crash.

Light cannon lacks incendiary rounds.

UFOpedia for RPG states its not as good as xcom design, but doesn't take into account if xcom has MADE a rocket launcher yet....should be changed.
« Last Edit: May 19, 2017, 09:17:40 am by mumble »

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #463 on: May 19, 2017, 12:26:25 pm »
1) There is a string missing from the Select Pilot window (see the screenshot attached)
2) Additionally I cannot assign pilots to my Ravens - should it be this way? Have I missed a certain research?

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #464 on: May 19, 2017, 02:54:58 pm »
In file "terrains_XCOMFILES.rul" find the following:

Code: [Select]
  - name: NATIVEUFO_CULTHOUSE
    startingCondition: STR_FOREST_GEAR
    mapDataSets:
      - BLANKS
      - JUNGLE
      - BARN
      - FRNITURE
      - URBITS
      - CULTIVAT
    script: NATIVEURBANROADUFO_CULTHOUSE
    mapBlocks: *AnchorNativeUrbanRoad

And change the name from NATIVEUFO_CULTHOUSE to NATIVEURBANROADUFO_CULTHOUSE

(there are 2 terrains with this name... make sure to change the correct one)

I have a crash when going to a cult investigation. Error says "Terrain NATIVEURBANUFO_CULTHOUSE not found".

Full error report :

Spoiler:
Code: [Select]
[18-05-2017_18-42-42] [INFO] Options loaded successfully.
[18-05-2017_18-42-42] [INFO] SDL initialized successfully.
[18-05-2017_18-42-43] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-42-43] [INFO] requested file not found: openxcom.png
[18-05-2017_18-42-43] [INFO] Attempting to set display to 1171x730x32...
[18-05-2017_18-42-43] [INFO] Display set to 1171x730x32.
[18-05-2017_18-42-43] [INFO] Loading data...
[18-05-2017_18-42-43] [INFO] Scanning standard mods in 'standard'...
[18-05-2017_18-42-43] [INFO] Scanning user mods in 'C:\Users\Zack Healy\Desktop\OpenXcom_XFiles\user\mods'...
[18-05-2017_18-42-43] [INFO] reservedSpace for: xcom1 updated to: 2
[18-05-2017_18-42-43] [INFO] reservedSpace for: xcom2 updated to: 2
[18-05-2017_18-42-43] [INFO] Mapping resource files...
[18-05-2017_18-42-45] [INFO] Resources files mapped successfully.
[18-05-2017_18-42-45] [INFO] Attempting to set display to 1292x745x32...
[18-05-2017_18-42-45] [INFO] Display set to 1292x745x32.
[18-05-2017_18-42-47] [INFO] Attempting to set display to 1171x730x32...
[18-05-2017_18-42-47] [INFO] Display set to 1171x730x32.
[18-05-2017_18-42-57] [INFO] Loading fonts... Font.dat
[18-05-2017_18-42-58] [INFO] Loading extra resources from ruleset...
[18-05-2017_18-43-13] [INFO] Loading custom palettes from ruleset...
[18-05-2017_18-43-13] [INFO] Data loaded successfully.
[18-05-2017_18-43-13] [INFO] Loading language...
[18-05-2017_18-43-13] [INFO] Language loaded successfully.
[18-05-2017_18-43-13] [INFO] OpenXcom started successfully!
[18-05-2017_18-43-13] [INFO] Playing flx, 320x200, 890 frames
[18-05-2017_18-43-17] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-43-18] [INFO] SDL_mixer initialized successfully.
[18-05-2017_18-43-53] [WARN] ORIGINAL ORDER not found in en-US
[18-05-2017_18-43-53] [WARN] ID not found in en-US
[18-05-2017_18-43-53] [WARN] FIRST LETTER not found in en-US
[18-05-2017_18-43-53] [WARN] RANK not found in en-US
[18-05-2017_18-43-53] [WARN] MISSIONS not found in en-US
[18-05-2017_18-43-53] [WARN] KILLS not found in en-US
[18-05-2017_18-43-53] [WARN] WOUND RECOVERY not found in en-US
[18-05-2017_18-43-53] [WARN] SORT BY... not found in en-US
[18-05-2017_19-03-36] [WARN] TU not found in en-US
[18-05-2017_19-03-36] [WARN] STA not found in en-US
[18-05-2017_19-03-36] [WARN] HP not found in en-US
[18-05-2017_19-03-36] [WARN] BRA not found in en-US
[18-05-2017_19-03-36] [WARN] REA not found in en-US
[18-05-2017_19-03-36] [WARN] ACC not found in en-US
[18-05-2017_19-03-36] [WARN] THR not found in en-US
[18-05-2017_19-03-36] [WARN] MEL not found in en-US
[18-05-2017_19-03-36] [WARN] STR not found in en-US
[18-05-2017_19-40-18] [WARN] STR_FAILED_CQB_CHECK not found in en-US
[18-05-2017_20-17-27] [INFO] requested file not found: UFOGRAPH/MAN_20M0.SPK
[18-05-2017_21-07-56] [FATAL] A fatal error has occurred: Terrain NATIVEURBANROADUFO_CULTHOUSE not found

Save attached, for the hell of it. Should be a matter of ingame minutes before the crash.

Light cannon lacks incendiary rounds.

UFOpedia for RPG states its not as good as xcom design, but doesn't take into account if xcom has MADE a rocket launcher yet....should be changed.

Check the previous page for the terrain fix.