Author Topic: Bugs, crashes, typos & bad taste  (Read 1072324 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #405 on: April 05, 2017, 10:33:17 am »
For weapon STR_HK_MK23_SOCOM there are two aimrange entries, one is 25 and the second is 18. STR_MAUSER also has two aimrange entries, one for 25 and one for 20.
Some other pistol have the two entries as well, but with matching values.

I thought these problems were eliminated by now. Thanks.

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #406 on: April 12, 2017, 10:48:15 pm »
I noticed a weird thing during a landed UFO assault - a top of the mountain appears floating one level above the mountain itself  :o Screenshot attached - sorry for it being too dark, I could throw flashlight up there.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #407 on: April 12, 2017, 11:02:17 pm »
Yeah, kinda weird... I should add this terrain to MapView, but it's wooooork.

Offline Hobbes

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Re: Bugs, crashes, typos & bad taste
« Reply #408 on: April 12, 2017, 11:28:42 pm »
I noticed a weird thing during a landed UFO assault - a top of the mountain appears floating one level above the mountain itself  :o Screenshot attached - sorry for it being too dark, I could throw flashlight up there.

Not a bug but a visual effect enhanced by explosions/shots that removed the bottom of that tree. I've attached a pic of how that map looks like (although with a different ground color). I'll change the location of the tree stump on top of the hill, should make it less confusing

Offline khade

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Re: Bugs, crashes, typos & bad taste
« Reply #409 on: April 13, 2017, 08:23:20 am »
Ah yes, the mysterious floating mountaintop. Serves no known purpose other than to annoy agents, but it excels at that purpose.

I know it's a bug, but please figure out how to duplicate it intentionally.  It's too good for the conspiracy setting to just not have.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #410 on: April 13, 2017, 10:55:15 am »
You want floating pyramids? I'm sure it can be arranged.

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #411 on: April 13, 2017, 05:26:46 pm »
Floating pyramids? This makes me wondering why... oh, Illuminati arc pls!  ;D

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #412 on: April 13, 2017, 09:41:19 pm »
Floating pyramids? This makes me wondering why... oh, Illuminati arc pls!  ;D

Dude, you have no idea.

Offline khade

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Re: Bugs, crashes, typos & bad taste
« Reply #413 on: April 14, 2017, 03:49:26 am »
Alternately glitches in reality, buildings that somehow don't have an exit, despite having an entrance, stairs that always lead to floor 4, whether you go up or down, floating landmasses, inexplicable sinkholes or hellpits.  I'm sure others could come up with even better ideas of horrible things for our agents to be forced to deal with as well as why.

Offline Hobbes

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Re: Bugs, crashes, typos & bad taste
« Reply #414 on: April 15, 2017, 06:32:17 pm »
Alternately glitches in reality, buildings that somehow don't have an exit, despite having an entrance, stairs that always lead to floor 4, whether you go up or down, floating landmasses, inexplicable sinkholes or hellpits.  I'm sure others could come up with even better ideas of horrible things for our agents to be forced to deal with as well as why.

The Holy Grail of mapdesign:


Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #415 on: April 15, 2017, 06:59:11 pm »
I'm not sure whether it has already been fixed as I was playing version 0.6.2.
There is a crash at the entrance of Catacombs - as the active soldier in the attached savefile (Alexia Garcia) steps down, the game crashes. Perhaps that is what was mentioned in the changelog of version 0.6.3. ("- Fixed Catacombs entrance.")

Update: switching to 0.6.3 does not remove the crash automatically. I'll attach another save made in v. 0.6.3 (11crash.sav).
« Last Edit: April 15, 2017, 07:34:53 pm by firsttefl1 »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #416 on: April 15, 2017, 08:31:33 pm »
Hmmm, what I fixed was incorrect tiles for stairs. This fix wouldn't work on an already created map. But I don't know if your crash is certainly caused by this. Anyway, this mission worked for me several times that I tried it.

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #417 on: April 17, 2017, 04:00:20 am »
magma chainsaw bot blade is purchasable at day 1....even when magma has not been discovered.

Same should apply to "dog combat gear", before dogs are researched.
« Last Edit: April 17, 2017, 04:20:58 am by mumble »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #418 on: April 17, 2017, 12:04:54 pm »
magma chainsaw bot blade is purchasable at day 1....even when magma has not been discovered.

Oops... I forgot to remove costBuy and costSell lines from STR_MAGMA_CHAINSAWBOT_WEAPON in items_XCOMFILES.rul. Feel free to do it yourself, or just don't buy them.

Same should apply to "dog combat gear", before dogs are researched.

Good point. Fixing.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #419 on: April 17, 2017, 02:16:38 pm »
I'm not sure whether it has already been fixed as I was playing version 0.6.2.
There is a crash at the entrance of Catacombs - as the active soldier in the attached savefile (Alexia Garcia) steps down, the game crashes. Perhaps that is what was mentioned in the changelog of version 0.6.3. ("- Fixed Catacombs entrance.")

Update: switching to 0.6.3 does not remove the crash automatically. I'll attach another save made in v. 0.6.3 (11crash.sav).

Looks like a pathfinding error.

On this line: https://github.com/SupSuper/OpenXcom/blob/master/src/Battlescape/Pathfinding.cpp#L110

I believe the condition should be:

Code: [Select]
while (endPosition.z != _save->getMapSizeZ() - 1 && destinationTile->getTerrainLevel() == -24)

instead of

Code: [Select]
while (endPosition.z != _save->getMapSizeZ() && destinationTile->getTerrainLevel() == -24)

I'll consult with Warboy to make sure and fix accordingly... thanks for the report.

Hmmm, what I fixed was incorrect tiles for stairs. This fix wouldn't work on an already created map. But I don't know if your crash is certainly caused by this. Anyway, this mission worked for me several times that I tried it.

Can you tell me what to choose in new battle simulator to get such a map?

I'd like to check if it still happens... I assume it is.
« Last Edit: April 17, 2017, 02:19:04 pm by Meridian »