Author Topic: Bugs, crashes, typos & bad taste  (Read 1071625 times)

Offline Eddie

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Re: Bugs, crashes, typos & bad taste
« Reply #330 on: March 17, 2017, 12:43:38 am »
Small typo or bug:
The flashlig states it does 15 + 0.5*STRENGTH damage, but it actually has meleePower: 0 in the ruleset.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #331 on: March 17, 2017, 11:00:26 am »
OK, thanks.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #332 on: March 17, 2017, 11:20:12 am »
Cyber armor do not change in infiltration and underwater missions. Is it bug?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #333 on: March 17, 2017, 12:21:23 pm »
Cyber armor do not change in infiltration and underwater missions. Is it bug?

Yes... It's new and I forgot to add it to lists.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #334 on: March 18, 2017, 12:55:32 pm »
Ok then, i got one more: it is your turn to fix live enemy recovery. Osiron, syndicate and maybe some more units are not recoverable.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #335 on: March 18, 2017, 03:20:35 pm »
Ok then, i got one more: it is your turn to fix live enemy recovery. Osiron, syndicate and maybe some more units are not recoverable.

Eh? OK, that's new to me.
I shall consult Dioxine, since I never meant these units to be any different from your usual cultists and such. I suspect it has to do with corpse recovery points.

EDIT: Yes, turns out that if the corpse has no recoveryPoints, the live unit is not recovered. How silly of me to not know something that basic and logical! Throw rocks at me!

Luckily Meridian recently analysed the code and shared that info.
« Last Edit: March 18, 2017, 03:28:37 pm by Solarius Scorch »

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #336 on: March 19, 2017, 08:19:16 pm »
Is it a bug, or just something missing? ("STR_ASSIGN_PILOTS").


Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #337 on: March 19, 2017, 08:33:27 pm »
Lol, I was just uploading a fix for some other missing things. Please wait a couple minutes.

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #338 on: March 19, 2017, 09:14:08 pm »
Afraid theres a problem with "madmen attacks" mission : I've gotten crashes shortly after a madman spots me, hearing the "flamethrower" sound right as it crashes.

Spoiler:
[19-03-2017_11-18-30]   [INFO]   Data folder is:
[19-03-2017_11-18-30]   [INFO]   Data search is:
[19-03-2017_11-18-30]   [INFO]   - C:\Users\\Documents\OpenXcom\
[19-03-2017_11-18-30]   [INFO]   - C:\Users\\Desktop\OpenXcom_XFiles
[19-03-2017_11-18-30]   [INFO]   - C:\Users\\Desktop\OpenXcom_XFiles
[19-03-2017_11-18-30]   [INFO]   User folder is: C:\Users\\Desktop\OpenXcom_XFiles\user\
[19-03-2017_11-18-30]   [INFO]   Config folder is: C:\Users\Desktop\OpenXcom_XFiles\user\
[19-03-2017_11-18-30]   [INFO]   Options loaded successfully.
[19-03-2017_11-18-30]   [INFO]   SDL initialized successfully.
[19-03-2017_11-18-30]   [INFO]   SDL_mixer initialized successfully.
[19-03-2017_11-18-30]   [INFO]   requested file not found: openxcom.png
[19-03-2017_11-18-30]   [INFO]   Attempting to set display to 1161x720x32...
[19-03-2017_11-18-30]   [INFO]   Display set to 1161x720x32.
[19-03-2017_11-18-30]   [INFO]   Loading data...
[19-03-2017_11-18-30]   [INFO]   Scanning standard mods in 'standard'...
[19-03-2017_11-18-31]   [INFO]   Scanning user mods in 'C:\Users\\Desktop\OpenXcom_XFiles\user\mods'...
[19-03-2017_11-18-31]   [INFO]   reservedSpace for: xcom1 updated to: 2
[19-03-2017_11-18-31]   [INFO]   Mapping resource files...
[19-03-2017_11-18-34]   [INFO]   Resources files mapped successfully.
[19-03-2017_11-18-48]   [INFO]   Loading fonts... Font.dat
[19-03-2017_11-18-49]   [INFO]   Loading extra resources from ruleset...
[19-03-2017_11-19-04]   [INFO]   Loading custom palettes from ruleset...
[19-03-2017_11-19-04]   [INFO]   Data loaded successfully.
[19-03-2017_11-19-04]   [INFO]   Loading language...
[19-03-2017_11-19-04]   [INFO]   Language loaded successfully.
[19-03-2017_11-19-04]   [INFO]   OpenXcom started successfully!
[19-03-2017_11-19-04]   [INFO]   Playing flx, 320x200, 890 frames
[19-03-2017_11-19-29]   [INFO]   SDL_mixer initialized successfully.
[19-03-2017_11-19-30]   [INFO]   SDL_mixer initialized successfully.
[19-03-2017_11-22-31]   [WARN]   TU not found in en-US
[19-03-2017_11-22-31]   [WARN]   STA not found in en-US
[19-03-2017_11-22-31]   [WARN]   HP not found in en-US
[19-03-2017_11-22-31]   [WARN]   BRA not found in en-US
[19-03-2017_11-22-31]   [WARN]   REA not found in en-US
[19-03-2017_11-22-31]   [WARN]   ACC not found in en-US
[19-03-2017_11-22-31]   [WARN]   THR not found in en-US
[19-03-2017_11-22-31]   [WARN]   MEL not found in en-US
[19-03-2017_11-22-31]   [WARN]   STR not found in en-US
[19-03-2017_11-40-10]   [WARN]   ORIGINAL ORDER not found in en-US
[19-03-2017_11-40-10]   [WARN]   ID not found in en-US
[19-03-2017_11-40-10]   [WARN]   FIRST LETTER not found in en-US
[19-03-2017_11-40-10]   [WARN]   RANK not found in en-US
[19-03-2017_11-40-10]   [WARN]   MISSIONS not found in en-US
[19-03-2017_11-40-10]   [WARN]   KILLS not found in en-US
[19-03-2017_11-40-10]   [WARN]   WOUND RECOVERY not found in en-US
[19-03-2017_11-40-10]   [WARN]   SORT BY... not found in en-US
[19-03-2017_12-01-23]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[19-03-2017_12-04-02]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

I DID report this before, and it didn't seem to get fixed... This happened in the v6a, and not the latest, but I'm still thinking this is an issue.

Till this gets fixed, guess ill just avoid madmen.

I also attached the autosave from the mission before the crash, for what its worth.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #339 on: March 19, 2017, 09:20:57 pm »
*sigh* and I just uploaded a fix...

OK, checking that save. Thanks.

EDIT:

I loaded up the save, allowed the madman to kill a few civvies, then put some holes in him. No bugs.

And he only had an auto-shotgun, not a flamethrower.

I guess your install is borked. Also, for the bazillionth time: Aliens_Pick_Up_Weapons is not necessary as it's built into XCF, I don't get why people keep this mod on. :P
« Last Edit: March 19, 2017, 09:26:14 pm by Solarius Scorch »

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #340 on: March 19, 2017, 09:29:41 pm »
Thanks, now assigning pilots shows properly.
But there is still another "STR_..." issue - this time the one with corpses of "well-questioned" enemies appearing in the "Sell" window (I keep the option "Retain interrogated aliens" - maybe, that's the reason).

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #341 on: March 19, 2017, 09:44:17 pm »
Thanks, now assigning pilots shows properly.
But there is still another "STR_..." issue - this time the one with corpses of "well-questioned" enemies appearing in the "Sell" window (I keep the option "Retain interrogated aliens" - maybe, that's the reason).

Hmmm, I swear I fixed this...
...wait, wait. How did you get these corpses in the first place? They're non-recoverable.

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #342 on: March 19, 2017, 09:49:33 pm »
That's an interesting question.
Perhaps, that is the "Retain interrogated aliens" option playing jokes.
Anyway - I just captured some hapless Red Dawn and Black Lotus mooks and interrogated them (with some accidents involved).
And now there are fresh bodies in the freezer. That's it.

I haven't modified anything and haven't used any additional manipulation - just the option I mentioned. It doesn't seem that I retrieved the bodies directly from the battlefield - more likely, they just appeared after interrogations.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #343 on: March 19, 2017, 09:54:35 pm »
OK, thanks for the explanation.

Can someone else confirm this phenomenon? Seems new to me, but I've fiddled with recovery points recently, so...

Offline mumble

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Re: Bugs, crashes, typos & bad taste
« Reply #344 on: March 19, 2017, 09:59:11 pm »
I've seen these too with several groups, dagon people, red dawn, lotus, ect.

I honestly never thought much of it, or just sold them, thinking the feature wasn't done yet.

He might be correct about the interrogations, as I don't get TONS of corpses, just some.

--- posts merged, because Ordnung muss sein - Solarius Scorch ---

AHAH!!!!! I found the culprit of the crash!!!

PEPPER SPRAY!!!

its fucking broken as shit man  :D

Firing it instantly crashes the game.

And this ALSO explains crashes with madmen.

EDIT : Sorry about the double post
« Last Edit: March 19, 2017, 10:11:14 pm by mumble »