Author Topic: Bugs, crashes, typos & bad taste  (Read 1394172 times)

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #225 on: February 13, 2017, 03:59:09 am »
I've got a crash that says "Sprite DEEPONEVILLAGE_BACKGROUND not found." 

Also I noticed that shadowbat corpses are worth more than live ones.  Shouldn't it be the other way around?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #226 on: February 13, 2017, 04:44:43 am »
I've got a crash that says "Sprite DEEPONEVILLAGE_BACKGROUND not found."

Are you sure your installation is correct? The file is there in my version/

Also I noticed that shadowbat corpses are worth more than live ones.  Shouldn't it be the other way around?

Yeah, one zero too many in the corpse. ;)

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #227 on: February 13, 2017, 05:01:14 am »
I did a fresh install of 0.5.5 and then copied over with 0.5.5b.  I'll try a fresh install of 0.5.5b.

Actually, a search through my folder shows a gif called DEEPONEVILLAGE that looks like the background for some text.  Is that the one it should reference or a separate file?

Edit: Did a fresh install and I'm still getting the crash.
« Last Edit: February 13, 2017, 05:19:58 am by LuigiWhatif »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #228 on: February 13, 2017, 12:45:55 pm »
OK, I'll check again more thoroughly after I get back home. Must be something silly...
Why does this stuff always happen 10 minutes after the release?
« Last Edit: February 13, 2017, 03:37:44 pm by Solarius Scorch »

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #229 on: February 14, 2017, 01:16:38 am »
Found a minor text bug, where after a deep one ritual mission some of the rescued sacrifices have glitched names.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #230 on: February 14, 2017, 02:05:18 am »
OK, thanks. Luckily, not a critical bug this time, I don't have to release another version :)

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #231 on: February 15, 2017, 01:23:20 pm »
In a recent mission I noticed I was getting damaged personal armor from nowhere.  It seems my unconscious soldier in personal armor counts for the drop.  I tested it by knocking one of my other personal armor troops (near the skymarshall) unconscious and I got a second damaged armor.


OK, thanks for the report. I'll try to look at it ASAP.


This is still happening in 0.5.5. Basically, live and dead recoverable 'corpses’ are treated the same. Have you had any luck coming up with a fix? If not,  the Alternate Corpse mod looks like a potential starting point.

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #232 on: February 17, 2017, 09:41:58 am »
I ran into another map generation problem, this time in a cave mission.  The last enemy is blocked off in an unaccessable section.  I tried blowing open a thin looking wall(the soldier should be selected), but that caused a crash.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #233 on: February 17, 2017, 01:24:20 pm »
I ran into another map generation problem, this time in a cave mission.  The last enemy is blocked off in an unaccessable section.  I tried blowing open a thin looking wall(the soldier should be selected), but that caused a crash.

OK, this is a faulty map indeed, but the crash is... weird. I have no idea what's causing it. I'll have to ask for help.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #234 on: February 17, 2017, 04:46:53 pm »
OK, this is a faulty map indeed, but the crash is... weird. I have no idea what's causing it. I'll have to ask for help.

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #235 on: February 17, 2017, 04:58:58 pm »
Yeah, we just figured out the same thing on a discord discussion.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #236 on: February 17, 2017, 05:40:23 pm »
Thanks guys, fixing now.

This will take a while though, because I need to make destroyed tiles walkable etc.


EDIT: I think I fixed it. It is kinda experimental, but please try these files. Just copy it to user/mods/XComFiles/TERRAIN folder and overwrite.

And please let me know if it works!

PS. You don't need the "aliens pick up weapons" mod on.
« Last Edit: February 17, 2017, 05:44:58 pm by Solarius Scorch »

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #237 on: February 17, 2017, 11:17:30 pm »
That fixed it.  I dropped the bomb and on their turn the bat came out and got hit with reaction fire.  Thanks.

Is the mod something I should turn off?   I think you told me about it before,  but I can't remember.
« Last Edit: February 18, 2017, 12:30:54 am by LuigiWhatif »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #238 on: February 18, 2017, 03:26:29 am »
That fixed it.  I dropped the bomb and on their turn the bat came out and got hit with reaction fire.  Thanks.

OK, cool.
This terrain is somewhat experimental, I don't think it's been done before... So thanks for helping debugging it. :)

Everyone, please also download these files, just in case.

Is the mod something I should turn off?   I think you told me about it before,  but I can't remember.

Yeah, it's built into XCF, so unnecessary.

Offline khade

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Re: Bugs, crashes, typos & bad taste
« Reply #239 on: February 19, 2017, 01:05:11 am »
Does having it turned on do anything?