aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1071658 times)

Offline dorsidwarf

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Re: Bugs, crashes, typos & bad taste
« Reply #210 on: February 08, 2017, 11:49:49 pm »
I skimmed over the thread but managed to miss the single post without image or code that was mentioning it here.

Thanks for pointing it out though.

Offline scrdest

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Re: Bugs, crashes, typos & bad taste
« Reply #211 on: February 10, 2017, 06:48:19 pm »
Just downloaded 0.55, but I keep getting segfaults just after the cinematic ends.

This should be a clean install, the only thing I kept were XCOM resources in UFO/TFTD.

The error had not been present in previous versions of the mod I have played. I tried copying the files again from the .zip, did NOT try re-downloading yet.

openxcom.log in attachment

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #212 on: February 10, 2017, 06:59:14 pm »
Thanks, but can you post a save? The log is not helpful at all in most cases.

Offline scrdest

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Re: Bugs, crashes, typos & bad taste
« Reply #213 on: February 10, 2017, 07:14:58 pm »
I don't have a save, it crashes before main menu, after the cinematic with mutons.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #214 on: February 10, 2017, 07:20:01 pm »
I don't have a save, it crashes before main menu, after the cinematic with mutons.

Oh, I thought you meant after Cydonia!

Well then, apparently your install is wrong. Everyone else runs the game just fine, so it's not a mod problem.

My first theory is that you copied a newer version over the older version (from before upgrading to OXCE+ 3.6), so there are conflicts within the vanilla files (not the mod, I mean "standard" and "common" folders). You are supposed to only move your save file when upgrading and nothing else, at least when the exe number changes.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #215 on: February 10, 2017, 07:50:10 pm »
Looks like Zombie autopsie and Fat zombie autopsy has same picture.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #216 on: February 10, 2017, 08:14:03 pm »
Looks like Zombie autopsie and Fat zombie autopsy has same picture.

Oh man, you are right... My bad. Fixing.

Offline khade

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Re: Bugs, crashes, typos & bad taste
« Reply #217 on: February 10, 2017, 09:15:34 pm »
If the cinematic is causing problems, you can always turn it off.  Might not fix it though

Offline scrdest

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Re: Bugs, crashes, typos & bad taste
« Reply #218 on: February 10, 2017, 09:50:20 pm »
Fixed now, the issue was actually something else - the UFO resources got corrupted somehow, I replaced them with my Steam copy's files; it works now, already made some good ol' extrajudicial cultist executions.

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #219 on: February 11, 2017, 11:32:32 am »
It seems that one of CyberWeb Lair maps is faulty - it's impossible to find a way to the enemies as most doors lead to nowhere.

Offline Dr.Crowley

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Re: Bugs, crashes, typos & bad taste
« Reply #220 on: February 11, 2017, 12:06:42 pm »
Looks like Zombie autopsie and Fat zombie autopsy has same picture.
Um, I thought that's right  :o

Aaaaand then the invasion begins. And I just got Promotion II. Now it feels like vanilla starting minus high alien activity and stupid blind rookies (my agents, especially hardened veterans, are more than effective with BlackOps weapons). Still no Interceptors though - because I'm a real slowpoke.
BTW, when I "disposed" useless Black Lotus followers (because I already have all dossiers and weapon info and interrogated Black Lotus Witch), their corpses had no proper name - just STR_BLACK_LOTUS_FOLLOWER_CORPSE. I don't know if it's really important but that's it.

Offline firsttefl1

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Re: Bugs, crashes, typos & bad taste
« Reply #221 on: February 11, 2017, 01:08:48 pm »
Another crash while tacking a large UFO - unfortunately I cannot recreate it now.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #222 on: February 11, 2017, 03:51:53 pm »
It seems that one of CyberWeb Lair maps is faulty - it's impossible to find a way to the enemies as most doors lead to nowhere.

Reported about 10 posts ago... ::)

Yes, sometimes the map doesn't create a route. Use explosives to get there.

(I'm not sure I even want to fix this, it sinds kinda fun.)

Um, I thought that's right  :o

Yeah, it's thanks to Nord we have all these beautiful autopsy pics.

Aaaaand then the invasion begins. And I just got Promotion II. Now it feels like vanilla starting minus high alien activity and stupid blind rookies (my agents, especially hardened veterans, are more than effective with BlackOps weapons). Still no Interceptors though - because I'm a real slowpoke.

Just a planned. 8)

BTW, when I "disposed" useless Black Lotus followers (because I already have all dossiers and weapon info and interrogated Black Lotus Witch), their corpses had no proper name - just STR_BLACK_LOTUS_FOLLOWER_CORPSE. I don't know if it's really important but that's it.

Yes, I noticed. Will be fixed in 0.6.

Another crash while tacking a large UFO - unfortunately I cannot recreate it now.

In this case I don't need a save, so thanks - this is enough. Just please confirm to me if the problematic mission was related to Hybrids.

Offline Gordonmull

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Re: Bugs, crashes, typos & bad taste
« Reply #223 on: February 11, 2017, 06:44:36 pm »
I really enjoyed my first run through but I've started on 5.5 now and I'll be reporting bugs as I go. Couldn't be bothered the first time, sorry, I just got carried away with playing! I've already said I'm truly loving this mod.

I realise the tazer is from your FMP but should it train throw? Seems illogical to me. If it's already been discussed, just say, I don't want to reopen old arguments I know nothing about.

Giant spider autopsy:

"Its venom sacks are not very poisonous to humans, but may cause deep wounds"

Should be

"Its venom sacs are not very poisonous to humans but" etc.

And I think would it sound better like this:

"Its venom sacs are not very poisonous to humans but its fangs may cause deep wounds."

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #224 on: February 11, 2017, 07:20:26 pm »
I really enjoyed my first run through but I've started on 5.5 now and I'll be reporting bugs as I go. Couldn't be bothered the first time, sorry, I just got carried away with playing! I've already said I'm truly loving this mod.

Thanks! But 0.6 is pretty close now, so most bugs will be replaced with new bugs. ;)

I realise the tazer is from your FMP but should it train throw? Seems illogical to me. If it's already been discussed, just say, I don't want to reopen old arguments I know nothing about.

Good catch, I missed it.

Giant spider autopsy:

"Its venom sacks are not very poisonous to humans, but may cause deep wounds"

Should be

"Its venom sacs are not very poisonous to humans but" etc.

And I think would it sound better like this:

"Its venom sacs are not very poisonous to humans but its fangs may cause deep wounds."

OK, fixing according to your suggestion!