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Author Topic: Bugs, crashes, typos & bad taste  (Read 1394264 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #165 on: January 12, 2017, 12:07:22 am »
It's the first time I hear about this option, so I have never tested it... And indeed, the mod crashes, also with my own saves.

No idea why, since everything else seems to work. But I have no idea about this function, you could just as well ask me about someone else's mod...

I understand it's almost for sure my mistake with some item, but there are no other known issues. Maybe for example I gave some item some attribute that was never meant for this item type, but it doesn't cause problems elsewhere?

Offline wolfreal

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Re: Bugs, crashes, typos & bad taste
« Reply #166 on: January 12, 2017, 01:26:46 am »
I think it is OXCE+, using 3.5 on the vanilla and the mod installation it crash also. Will post in the correct thread

Offline hellrazor

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Re: Bugs, crashes, typos & bad taste
« Reply #167 on: January 12, 2017, 02:32:06 am »
BTW, how can I make the log more verbose?

-> options.cfg
and set:   verboseLogging: true

Offline Spess Mahren

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Re: Bugs, crashes, typos & bad taste
« Reply #168 on: January 12, 2017, 03:54:56 am »
Was playing and in the tech tree viewer it seems the red dawn pioneer research is missing its research rewards. The red dawn pioneer and red ops also both appear twice when viewing the red dawn topic. One of the red ops entries also has a longer freebie list then the other.

Offline wolfreal

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Re: Bugs, crashes, typos & bad taste
« Reply #169 on: January 12, 2017, 06:38:38 am »
-> options.cfg
and set:   verboseLogging: true

Great! Thanks!.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #170 on: January 12, 2017, 11:09:01 am »
Was playing and in the tech tree viewer it seems the red dawn pioneer research is missing its research rewards. The red dawn pioneer and red ops also both appear twice when viewing the red dawn topic. One of the red ops entries also has a longer freebie list then the other.

I checked. Everything is as intended, only it's not really understood by the viewer. But thanks!

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #171 on: January 13, 2017, 11:57:58 am »
Was playing and in the tech tree viewer it seems the red dawn pioneer research is missing its research rewards. The red dawn pioneer and red ops also both appear twice when viewing the red dawn topic. One of the red ops entries also has a longer freebie list then the other.

I checked. Everything is as intended, only it's not really understood by the viewer. But thanks!

As far as I can say, the tech tree viewer shows exactly what's defined in the ruleset... I checked the pioneer topics and they are all correct.
If anyone feels there is something wrong or missing, please attach a screenshot too and highlight what exactly is wrong.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #172 on: January 13, 2017, 01:36:25 pm »
As far as I can say, the tech tree viewer shows exactly what's defined in the ruleset... I checked the pioneer topics and they are all correct.
If anyone feels there is something wrong or missing, please attach a screenshot too and highlight what exactly is wrong.

Sorry, my post was unintentionally suggesting that the Tech Tree Viewer doesn't work correctly... It does, but due to how the tree is done, it displays the dependencies in a way that is confusing. So I actually meant not that "it is not understood by the viewer", but "viewer's output is not understood by the player". Because it wasn't made with the Tech Tree Viewer in mind (it hadn't even existed when I coded it).

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #173 on: January 14, 2017, 12:07:46 am »
My game crash everytime I use auto sort (Z shorcut in inventory). The log say nothing. I´m usign 0.5.2b, with the OXCE+ provided. The game log say nothing, just a standard segmentation fault. I leave the savegame attached.

It's an OXCE+ bug, quite tricky one too... looks like it will take a lot of patience to find it.

If anyone would like to try to help debug, I'd appreciate some help :)

Offline Slaughter

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Re: Bugs, crashes, typos & bad taste
« Reply #174 on: January 14, 2017, 04:01:23 am »
Another mapgen error, Homicidal Maniac mission in Sri Lanka:


Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #175 on: January 14, 2017, 04:06:13 am »
Another mapgen error, Homicidal Maniac mission in Sri Lanka:

Thanks. Doesn't appear for me, so I think I fixed it after the release.

Offline Slaughter

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Re: Bugs, crashes, typos & bad taste
« Reply #176 on: January 14, 2017, 09:22:23 am »
Thanks. Doesn't appear for me, so I think I fixed it after the release.

More like They scrubbed the evidence!

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #177 on: January 14, 2017, 01:04:21 pm »
More like They scrubbed the evidence!

They are very helpful people then!

Offline Yankes

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Re: Bugs, crashes, typos & bad taste
« Reply #178 on: January 18, 2017, 05:48:37 pm »
It's an OXCE+ bug, quite tricky one too... looks like it will take a lot of patience to find it.

If anyone would like to try to help debug, I'd appreciate some help :)
I fixed it, this was sloppy code on my part, I made commit with fix for cherry-pick: https://github.com/Yankes/OpenXcom/commit/a4d390083ca5ce0fd2d9c175a6026f5b52e7efc2

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #179 on: January 20, 2017, 05:55:45 pm »
Got a bugged mapblock, don't know whose it is - the forest-type map with brown grass, one of the hills has a 'floor' floating above it - see attached save.