aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1071558 times)

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #90 on: December 09, 2016, 12:06:35 am »
I checked the offending map, and I don't understand what the problem is... The block's height is only 1, the nodes are there on level 0 (the only level), I don't think I've ever changed map height... What could be wrong?

The nodes were on level 1, not on level 0... you have probably fixed that already for piratez, that's why you see it correctly.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #91 on: December 09, 2016, 12:49:04 am »
The nodes were on level 1, not on level 0... you have probably fixed that already for piratez, that's why you see it correctly.

Perhaps. I can't remember fixing it, but I'm doing way too much to remember everything. Thanks!

Offline dorsidwarf

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Re: Bugs, crashes, typos & bad taste
« Reply #92 on: December 12, 2016, 07:54:00 pm »
Attacking a red dawn base, killed most of them, last guy (one of the shirtless ones with rifles and a beret) charges out, I flumph all my reaction fire, go to his turn - and game crashes.

Spoiler:
Code: [Select]
[12-12-2016 16:26:56] [INFO] Data search is:
[12-12-2016 16:26:56] [INFO] - C:\Users\Ben\Documents\OpenXcom\
[12-12-2016 16:26:56] [INFO] - C:\Users\Ben\Documents\OpenXcom_XFiles
[12-12-2016 16:26:56] [INFO] - C:\Users\Ben\Documents\OpenXcom_XFiles
[12-12-2016 16:26:56] [INFO] User folder is: C:\Users\Ben\Documents\OpenXcom_XFiles\user\
[12-12-2016 16:26:56] [INFO] Config folder is: C:\Users\Ben\Documents\OpenXcom_XFiles\user\
[12-12-2016 16:26:56] [INFO] Options loaded successfully.
[12-12-2016 16:26:56] [INFO] SDL initialized successfully.
[12-12-2016 16:26:56] [INFO] SDL_mixer initialized successfully.
[12-12-2016 16:26:56] [INFO] Attempting to set display to 640x400x8...
[12-12-2016 16:26:56] [INFO] Display set to 640x400x8.
[12-12-2016 16:26:56] [INFO] Loading data...
[12-12-2016 16:26:56] [INFO] Scanning standard mods in 'standard'...
[12-12-2016 16:26:56] [INFO] Scanning user mods in 'C:\Users\Ben\Documents\OpenXcom_XFiles\user\mods'...
[12-12-2016 16:26:56] [INFO] Mapping resource files...
[12-12-2016 16:26:57] [INFO] Resources files mapped successfully.
[12-12-2016 16:26:59] [INFO] Loading font... Font.dat
[12-12-2016 16:26:59] [INFO] Loading extra resources from ruleset...
[12-12-2016 16:27:02] [INFO] Loading custom palettes from ruleset...
[12-12-2016 16:27:02] [INFO] Data loaded successfully.
[12-12-2016 16:27:02] [INFO] Loading language...
[12-12-2016 16:27:02] [INFO] Language loaded successfully.
[12-12-2016 16:27:02] [INFO] OpenXcom started successfully!
[12-12-2016 16:27:02] [INFO] Playing flx, 320x200, 890 frames
[12-12-2016 16:27:02] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[12-12-2016 16:27:04] [INFO] SDL_mixer initialized successfully.
[12-12-2016 16:27:04] [INFO] SDL_mixer initialized successfully.
[12-12-2016 16:27:37] [INFO] Attempting to set display to 640x400x8...
[12-12-2016 16:27:37] [INFO] Display set to 640x400x8.
[12-12-2016 16:52:36] [ERROR] Map Script not found
[12-12-2016 16:52:37] [WARN] TU not found in en-GB
[12-12-2016 16:52:37] [WARN] STA not found in en-GB
[12-12-2016 16:52:37] [WARN] HP not found in en-GB
[12-12-2016 16:52:37] [WARN] BRA not found in en-GB
[12-12-2016 16:52:37] [WARN] REA not found in en-GB
[12-12-2016 16:52:37] [WARN] ACC not found in en-GB
[12-12-2016 16:52:37] [WARN] THR not found in en-GB
[12-12-2016 16:52:37] [WARN] MEL not found in en-GB
[12-12-2016 16:52:37] [WARN] STR not found in en-GB
[12-12-2016 16:53:27] [ERROR] Map Script not found
[12-12-2016 16:56:20] [WARN] STR_DOGE_BITE not found in en-GB
[12-12-2016 16:57:28] [WARN] ORIGINAL ORDER not found in en-GB
[12-12-2016 16:57:28] [WARN] ID not found in en-GB
[12-12-2016 16:57:28] [WARN] FIRST LETTER not found in en-GB
[12-12-2016 16:57:28] [WARN] RANK not found in en-GB
[12-12-2016 16:57:28] [WARN] MISSIONS not found in en-GB
[12-12-2016 16:57:28] [WARN] KILLS not found in en-GB
[12-12-2016 16:57:28] [WARN] WOUND RECOVERY not found in en-GB
[12-12-2016 16:57:28] [WARN] SORT BY... not found in en-GB
[12-12-2016 16:58:51] [ERROR] Map Script not found
[12-12-2016 17:02:17] [ERROR] Map Script not found
[12-12-2016 17:04:27] [ERROR] Map Script not found
[12-12-2016 17:06:20] [ERROR] Map Script not found
[12-12-2016 17:08:52] [ERROR] Map Script not found
[12-12-2016 17:12:09] [ERROR] Map Script not found
[12-12-2016 17:20:00] [ERROR] Map Script not found
[12-12-2016 17:21:47] [ERROR] Map Script not found
[12-12-2016 17:38:11] [ERROR] Map Script not found
[12-12-2016 17:51:44] [FATAL] A fatal error has occurred: code 0xc0000005
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] SymFromAddr failed: 487
[12-12-2016 17:51:44] [FATAL] 0x73d562a0 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[12-12-2016 17:51:44] [FATAL] 0x77030ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
[12-12-2016 17:51:44] [FATAL] 0x77030ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
[12-12-2016 17:51:45] [FATAL] Crash dump generated at C:\Users\Ben\Documents\OpenXcom_XFiles\user\12-12-2016_17-51-44.dmp
[12-12-2016 17:51:47] [FATAL] OpenXcom has crashed: code 0xc0000005
Extra information has been saved to openxcom.log.
Please report this to the developers.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #93 on: December 12, 2016, 07:59:19 pm »
Probably a missing corpse or something... would need a save (even earlier save is probably ok)... log file doesn't contain anything useful.

Offline dorsidwarf

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Re: Bugs, crashes, typos & bad taste
« Reply #94 on: December 12, 2016, 08:51:10 pm »
Hmm. Reloading the autosave from 2 turns earlier meant that nothing happened and the bad guys all died. I guess it remains a mystery, then.

--- posts merged - Solarius Scorch ---


Bug report: The Durathingie factory mission, if it takes place in the artic, will spawn enemies in a nest of unshootable unassailable walls from whence they can barely ever be seen, are never in LOS, but can still snipe your guys off from an invincible position, and you cant get near them. Also it -deleted- my medic - no corpse, no items, there was a shot, a scream, she vanished
« Last Edit: December 12, 2016, 11:23:39 pm by Solarius Scorch »

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #95 on: December 12, 2016, 11:01:14 pm »
You've run into an overkill-capable weapon  :)
If something deals over 2x a unit's health in damage and overkill isn't disabled for that item, the corpse will be disintegrated (i.e. vanish).

Offline dorsidwarf

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Re: Bugs, crashes, typos & bad taste
« Reply #96 on: December 12, 2016, 11:21:30 pm »
Kinda sucks that these guys are in unassailable positions where they have LOS to me but I cant get LOS to them, though.

Game now hangs on the Hidden Movement screen

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #97 on: December 12, 2016, 11:26:22 pm »
Kinda sucks that these guys are in unassailable positions where they have LOS to me but I cant get LOS to them, though.

That's an engine problem. Long story short, it happens sometimes due to how LoS is measured. I can't do anything about it...

Game now hangs on the Hidden Movement screen

Sorry to hear that.

...oh, you want me to fix it? Then you probably should post a save, again. :P How else would I know?
It's probably another bad RMP problem, these should go away with the next release.

Offline Nord

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Re: Bugs, crashes, typos & bad taste
« Reply #98 on: December 16, 2016, 07:37:12 pm »
Small bug: holodroness can die because of blood loss, STR_WEREWOLF_TERRORIST has no string.
« Last Edit: December 16, 2016, 08:53:00 pm by Nord »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #99 on: December 16, 2016, 11:49:23 pm »
Small bug: holodroness can die because of blood loss, STR_WEREWOLF_TERRORIST has no string.

Thanks. The STR_WEREWOLF_TERRORIST thing is fixed. And the holodrone is a living thing, even if it appears like something else, so works as intended.

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #100 on: December 18, 2016, 01:33:46 pm »
Thanks Meridian. To be honest, I'd prefer if you looked at X-Com Files files (lol), since I don't understand at 100% what the issue is.

The issue was that the game was looking for pedia articles in 3 ways:
- by ID
- by ID with "_UC" suffix
- by ID in the requirements

So if you're trying to use/open/find article with ID = "XXX"... the game could find:
- article "XXX"
- or article "XXX_UC"
- or any article with requirement "XXX"

I have no idea why the latter two are required (as far as I can say they are not), and Warboy doesn't remember either.

I left those conditions there, BUT I am first looking by ID only... and only if there is no match by ID I move on to ID+suffix and only after nothing is found there, I move to search by requirements.
This should drastically decrease the chance of such cases happening (by 99%), but won't remove it completely.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #101 on: December 18, 2016, 03:59:00 pm »
All right, thank you. I'll think if I can do something about it, but it looks a bit nasty to maintain, and I'm not sure it's worth the effort.

Offline D3LTA WAV3

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Re: Bugs, crashes, typos & bad taste
« Reply #102 on: December 19, 2016, 08:26:25 pm »
I found a bug with the deep one's death animation(or slideshow?).
The only other mods I have enabled are "aliens pick up weapons" "gun melee" and "statstrings"

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #103 on: December 19, 2016, 09:20:57 pm »
Thanks.

It's the body, yes? Or part of the animation?

Offline D3LTA WAV3

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Re: Bugs, crashes, typos & bad taste
« Reply #104 on: December 19, 2016, 09:33:51 pm »
It's part of the animation they make when they die. The brutal disembowelment animation