Dart weapons are awesome. I've been using them in my current game and they are easily the best stun weapon in the game. Combine them with a few captured alien blaster rifles for when you want to kill something and they rule.
Well, I tried again and the electric darts are kinda workable due to doing a lot of health damage on top. Stun darts are still useless, and the rest too niche. So perhaps not totally useless.
But 'best stun weapon in the game' they aren't, unless you measure 'best' using some extremely strange metric. On average, two electric rifle darts can take down most 'soft' targets, similar to tasers but with rifle-ish range. That's it. A moderately tough enemy, like a Snakeman, can take the entire clip before going to sleep and, unlike tasers, the health damage is somewhat dangerous. Not as dangerous as it looks, but still.
KO grenades use about the same TU (less, if you abuse pre-priming) to take a similar 'soft' enemy in one blast, are more accurate due to OG grenade shenanigans, so work at longer ranges and even for rookies. They are also something you can give to
everyone, unlike dart rifles. If there's a 'best' stun weapon - taking into account accessibility - it is these little bundles of joy.
Small Launchers have a much harder stun for anything not highly resistant, use arcing fire, can hit several targets. Concussion Cannons just stun most anything in one hit, invaluable for close-quarters like indoors, UFO clearing, etc. But both of these are hard to access.
The various grenade launcher blunts do in one shot what electric darts do in two, and can fire over obstacles. They also have much better ammo variety than dart guns. Blunts are somewhat more likely to kill than electric darts, and a bit less accurate with snap shots. I prefer these to dart guns against tougher enemies.
So, I'd say these are better than I thought, and kinda passable with the new ammo (admittedly one that I've never used before), but nowhere near 'best'.
Mayyybe most general-purpose.
It's basically what's keeping me from using it at all since I rely on smoke a bit too much. Well that and the weight. The MGL which in my view is the best grenade launcher in the game weights 9 units plus ammo where as the TGL is 26. And I don't think the improvement is big enough to warrant that much of a weight jump.
Milkors are awesome, but they suffer from the same thing as the dart rifles: short-ish range (not so important for smoke, quite important for blunts and HE) and lack of oomph. I shot some Snakemen again and Milkor needed 2-3 blunts whereas TGL downed them in one hit, occasionally two. And near misses with HE are even worse in that regard. I consider the TGL the best actual grenade launcher, and Milkors a sort of short-range specialist weapon. But the weight is quite a lot indeed. And the lack of smoke is a bummer, yes.
More like "never got around to make it".
There are many types of ammo and many weapons, not all combinations are available. I can make it, if there's demand.
I've got a recolo
ur from one time when I coloured a lot of different grenade types, if you wish to use it.