Author Topic: Bugs, crashes, typos & bad taste  (Read 1392954 times)

Offline vovapal

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Re: Bugs, crashes, typos & bad taste
« Reply #3300 on: October 15, 2022, 12:16:47 pm »
Maybe you have outdated OXCE?

Yes - that was exactly the problem giving me so much trouble! just after OXCE cersion update everything run smooth.
btw your mod is da best!! ;D

Offline Asheram

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Re: Bugs, crashes, typos & bad taste
« Reply #3301 on: November 02, 2022, 08:20:04 pm »
Reckon we've got a small naming issue.
Xcom Files V. 2.6
OpenXcom Extended 7.8 (2022-10-29)

Offline Jimboman

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Re: Bugs, crashes, typos & bad taste
« Reply #3302 on: November 02, 2022, 08:48:10 pm »
Reckon we've got a small naming issue.
Xcom Files V. 2.6
OpenXcom Extended 7.8 (2022-10-29)

Solarius fixed that in the githib version:

github.com/SolariusScorch/XComFiles

Offline metaltooth

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Re: Bugs, crashes, typos & bad taste
« Reply #3303 on: November 04, 2022, 09:09:46 pm »
Ive been running into this issue every time Ive tried installing the 2.6 version. Ive done this with multiple clean installs with nothing that could possibly cross contaiminate between the current and older version of the game and while using the latest version of OXCE

Every single time I try to run the mod from the game selection menu I get booted out with this error saying "Make sure the mod/game has been installed correctly"

I feel like Im banging my head against a rock as nothing I do seems to work whatsoever and this might be a bug

[04-11-2022_15-06-40]   [ERROR]   During linking rulesets of armors:
Error for 'STR_SECTOPOD_ARMOR2': Number of battle corpse items for 'corpseBattle' does not match the armor size.

Even to be safe, I downloaded the previous version of OXCE, and also the installer along with the portable version of both and it STILL spat out the same error

the hell do i do
« Last Edit: November 04, 2022, 09:18:52 pm by metaltooth »

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3304 on: November 04, 2022, 09:22:04 pm »
sorry to say, but something is cross contaminating... this error comes only if the game is 100% absolute certain about it

either not a clean XCF install
or not the official XCF download
or some other mod conflicting (no matter how cosmetic-only it may seem to you)
or manually edited files
etc.

also, please attach the whole log file, not only 2 lines

Offline metaltooth

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Re: Bugs, crashes, typos & bad taste
« Reply #3305 on: November 04, 2022, 09:33:49 pm »
[04-11-2022_15-30-46]   [INFO]   OpenXcom Version: Extended 7.8 (v2022-10-29)
[04-11-2022_15-30-46]   [INFO]   Platform: Windows 64 bit
[04-11-2022_15-30-46]   [INFO]   Data folder is:
[04-11-2022_15-30-46]   [INFO]   Data search is:
[04-11-2022_15-30-46]   [INFO]   - C:/Users/Metaltooth/Documents/OpenXcom/
[04-11-2022_15-30-46]   [INFO]   - C:/Users/Metaltooth/Desktop/XCOM Extended/
[04-11-2022_15-30-46]   [INFO]   User folder is: C:/Users/Metaltooth/Desktop/XCOM Extended/user/
[04-11-2022_15-30-46]   [INFO]   Config folder is: C:/Users/Metaltooth/Desktop/XCOM Extended/user/
[04-11-2022_15-30-46]   [INFO]   Options loaded successfully.
[04-11-2022_15-30-46]   [INFO]   SDL initialized successfully.
[04-11-2022_15-30-47]   [INFO]   SDL_mixer initialized successfully.
[04-11-2022_15-30-47]   [INFO]   Attempted locale:
[04-11-2022_15-30-47]   [INFO]   Detected locale: C
[04-11-2022_15-30-47]   [INFO]   Attempting to set display to 1920x1027x32...
[04-11-2022_15-30-48]   [INFO]   Display set to 1920x1027x32.
[04-11-2022_15-30-48]   [INFO]   Loading data...
[04-11-2022_15-30-48]   [INFO]   Scanning standard mods in ''...
[04-11-2022_15-30-48]   [INFO]   Scanning user mods in 'C:/Users/Metaltooth/Desktop/XCOM Extended/user/'...
[04-11-2022_15-30-48]   [INFO]   Active mods:
[04-11-2022_15-30-48]   [INFO]   - x-com-files v2.6
[04-11-2022_15-30-48]   [INFO]   - Begin_in_1995 v1.0
[04-11-2022_15-30-48]   [INFO]   - expanded-markers-x-com-files v0.1
[04-11-2022_15-30-48]   [INFO]   - x-com-resound v2.30
[04-11-2022_15-30-49]   [INFO]   Loading begins...
[04-11-2022_15-30-49]   [INFO]   Pre-loading rulesets...
[04-11-2022_15-30-49]   [INFO]   Loading vanilla resources...
[04-11-2022_15-30-50]   [INFO]   Loading rulesets...
[04-11-2022_15-30-56]   [INFO]   Loading rulesets done.
[04-11-2022_15-30-56]   [INFO]   Loading fonts... Font.dat
[04-11-2022_15-30-56]   [INFO]   Lazy loading: 1
[04-11-2022_15-30-57]   [ERROR]   Sound::load(Resources/Races_Compilation/GhostRace/Telekinetic_Fling_Fire.wav): mix error=Unknown 24-bit PCM data format
[04-11-2022_15-31-11]   [INFO]   Loading custom palettes from ruleset...
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_DGOOD_SPACE
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_HEHEXD
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_MARS
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_MARS_LITE
[04-11-2022_15-31-11]   [INFO]   Creating a new palette: PAL_RED_SUN
[04-11-2022_15-31-11]   [INFO]   Making palette backups...
[04-11-2022_15-31-11]   [INFO]   After load.
[04-11-2022_15-31-11]   [ERROR]   During linking rulesets of armors:
Error for 'STR_SECTOPOD_ARMOR2': Number of battle corpse items for 'corpseBattle' does not match the armor size.


Offline metaltooth

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Re: Bugs, crashes, typos & bad taste
« Reply #3306 on: November 04, 2022, 09:34:59 pm »
Frack youre right. I see whats going on here

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #3307 on: November 04, 2022, 09:36:07 pm »
My guess would be the resound mod.

Offline metaltooth

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Re: Bugs, crashes, typos & bad taste
« Reply #3308 on: November 04, 2022, 09:37:04 pm »
My guess would be the resound mod.

Fraaaaaack, I never considered that a sound mod would affect the game like that. Okay, fantastic. It runs now. Thank you!

Offline Akamashi

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Re: Bugs, crashes, typos & bad taste
« Reply #3309 on: November 07, 2022, 12:31:37 pm »
I found out that after turn 20, all agents become visible to all enemies. It explains a lot, and it totally sucks in terms of gameplay. I really wish xcomfiles didn't have this weird timer.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #3310 on: November 07, 2022, 01:36:28 pm »
I found out that after turn 20, all agents become visible to all enemies. It explains a lot, and it totally sucks in terms of gameplay. I really wish xcomfiles didn't have this weird timer.

Not entirely accurate, see https://openxcom.org/forum/index.php/topic,9051.0.html

Quote
1/ first of all, the aliens DO NOT see your troops after 20 turns. That's simply not true and never was.

When the cheating is activated, the following happens:
- the passive aliens (e.g. leaders inside of the UFO) become active and will be forced to scout, i.e. eventually come out of the UFO... but they do this BLINDLY and RANDOMLY
- all aliens will prefer combat if possible... they will not try to escape or to set up ambushes so much
- your units will be marked as "previously spotted"... which is DIFFERENT than being visible... aliens will use this information for some minor calculations, but almost all of them are just cosmetic and you will never notice any real difference... with two exceptions:
- the first exception is Psi attacks, because they can be performed without actually seeing your units... if you want to turn this off, there is a standard mod called "UFOextender_Psionic_Line_Of_Fire", which will require that the alien must also see your units to perform the attack
- the second exception is Blaster Launcher


Depending on the mission this might be considered beneficial to flush out the last hiding enemies. You can change the setting in AlienDeplyoments, see:

https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)

-> cheatTurn
« Last Edit: November 07, 2022, 01:40:42 pm by krautbernd »

Offline AmanitaVerna

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Re: Bugs, crashes, typos & bad taste
« Reply #3311 on: November 07, 2022, 08:01:22 pm »
It also tells you where the aliens or other enemies all are, which is so helpful if a mission goes that long that I would never think to turn that feature off.

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3312 on: November 07, 2022, 08:14:47 pm »
No, 'bughunt mode' and 'cheatTurn' are separate mechanics that just happen to be both set to 20. Don't know if there's any deep thought behind this.


As to the aliens seeing or not seeing your agents, the prevalence of snipers and spotters in XCF makes 'having been spotted' and 'being seen right now' a lot less of a distinction than you might think after reading Meridian's post.
« Last Edit: November 08, 2022, 06:20:37 pm by Juku121 »

Offline Akamashi

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Re: Bugs, crashes, typos & bad taste
« Reply #3313 on: November 08, 2022, 04:31:17 pm »
As to the aliens becoming or not seeing your agents, the prevalence of snipers and spotters in XCF makes 'having been spotted' and 'being seen right now' a lot less of a distinction than you might think after reading Meridian's post.

I don't know much English. The translator translates this paragraph ambiguously. But as I understand it, I can exhale and not worry too much about the 20th turn?

Online Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3314 on: November 08, 2022, 04:57:12 pm »
I don't know much English. The translator translates this paragraph ambiguously. But as I understand it, I can exhale and not worry too much about the 20th turn?

I can only say that I've been playing OpenXCom Extended for several years now, also modding it of course, and I still don't understand how this feature works... And frankly, I never cared. :)

What I can say from observation is: if this "bug hunt" feature happens, then you have already won. I can't remember a single time where it actually helped me win.