Another slightly strange thing: BO LMG (the first one) is available without the MG license, while among the RL guns only the PKM can be had without. How come? Right now, this means the rest will
never be bought, barring the truly heavy stuff.
Perhaps it would be good to give another cult deal one of the machine guns, like M249s for EXALT. Maybe M60s, even.
Is Boom Box even working? I tried to use it ... and yet I don't see any effects.
It's kinda like the flag in Piratez, boosts morale and gives a little extra TU to people in the area of effect.
And what does [Random Type => Flat Damage] below damage properties means?
No randomness, damage=power.
Same problem with Hadriex Gun. I use it with my agent with 97 psi strength, which should yield almost 50 psi damage, but I don't see any effects.
I suggest you do more tests before concluding something
doesn't work, because a lot of the damage is really random in this game. Or just shoot your own agents.
If damage type is psi, does this means that psi resistance is takin place during damage calculation?
I don't think so. Edit: Except for the damage being resisted by 'psi resistance', which is usually 1.0 and thus irrelevant. /edit
In the description of a scout drone there is this line "... it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel." Common logic suggests that scout drone can do something special.
It can. AIs have +10 max TU, and scout drone armour adds +20. AIs can also be resurrected (well, unless they get blown up
really bad) without losing their stat/commendation gains and for little cost. So they're
far more suitable for recon by fire than anything else you have at that point.
Moreover, they have night, thermal and anti-camo vision (for those pesky ninjas). And tank immunities (no fatal wounds, panic, zombification).
Sadly, they can't run any more, but at least they can't get tired, either.
But in reality even a dead rat can be a spotter.
Yes, but a dead rat is
dead. And a live one is most likely a
target, since it's probable it got spotted in return. A scout drone can be a target much better than a lot of your other units.
Maybe it would make sense to give an actual bonus to scout drone, like if scout drone sees an enemy unit right now, then other agents will receive 75% penalty for shooting that unit (instead of normal 50%)?
If only that was possible... I have long wished for spotting to be actually somewhat 'realistic', for both sides. Getting another 50% penalty when firing at an unseen
and unspotted target would be
ideal.
Unfortunately, ohartenstein is stuck with sniper code only being meant for 'alien death sniper' type enemies, no matter how other modders (ab)use it. Which, combined with the fact that a hit gets you spotted no matter the distance or vision, makes for some really strange and confusing sniping and counter-sniping.