Yes, Dioxine has rewritten these descriptions several times, each time swearing profusely at people not getting it/being way too obsessed with numbers
So I can just walk past all these things with peace of mind?
Because I have not found any combination with armor (armored vest (70%), alloy vest (80%), ciber armor (100%)), with which it would give at least some bonus. After hundreds of shots, I came to the conclusion that with webwear I received exactly the same amount of damage as without it.
It's a player's choice to do this mission or not. If it was a no-brainer, then it wouldn't be a real choice.
A little later, I felt very well how unprepared I was for this and had to recruit several dozen agents, dogs and stamp rats.
Why give other buildings Sanity restoration bonuses below those of living quarters? For possible future changes, to keep things sane (no pun intended) and compatible with potential future ideas. I never expected this to be even noticed.
I will consider this for the future. And I wrote that I have a rather specific style of play. I often look at little things that only few people are interested in.
A couple more questions, not quite the right address, but where they know, they will escort me out.
Can anyone know the exact formula for closeQuartersCombat? I realized that for the shooter it is (0.5 reaction + 0.5 melee) * CQAccuracy. Does the enemy only take a dodge chance? I ask because there have been many cases where soldiers with 100-110 reactions and melee and weapons with 125% CQ accuracy often lose a check against a simple sectoid.
Do dogs, by design, do not have a melee dodge or is information about him hidden somewhere?
And the last thing. As in the case of CQC, there is no clear understanding of the spotter / sniper system (Already a little used and not so annoying).
Let's say the monster has memory time 1. So it remembers until the end of the current phase, right? That is, if I hit him on my turn and at the beginning of his turn I am out of sight, he should no longer see me and he needs to see me again so that they can shoot at me? Usually it works something like this, but once in a few cases they start shooting at me, as if my people remained visible (the sniper is 50% and I took this into account) (Guarantee that someone else does not see and not in psi-vision radius is also there).