Author Topic: Bugs, crashes, typos & bad taste  (Read 1072284 times)

Offline Toothless Shark

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Re: Bugs, crashes, typos & bad taste
« Reply #1425 on: October 13, 2018, 04:01:09 pm »
I'm getting an error:

[13-10-2018_14-42-15]   [FATAL]   A fatal error has occurred: Alien Deployment STR_TLETH_EMBASSY not found
[13-10-2018_14-42-15]   [FATAL]   0x88e460 OpenXcom::CrossPlatform::stackTrace(void*)
[13-10-2018_14-42-15]   [FATAL]   0x891af0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[13-10-2018_14-42-15]   [FATAL]   0x4015a0 exceptionLogger()
[13-10-2018_14-42-15]   [FATAL]   0xc2ac08 MPEGaction::MPEGaction()
[13-10-2018_14-42-15]   [FATAL]   0x4ff4f0 OpenXcom::AlienMission::spawnMissionSite(OpenXcom::SavedGame&, OpenXcom::Mod const&, OpenXcom::MissionArea const&, OpenXcom::Ufo const*, OpenXcom::AlienDeployment*)
[13-10-2018_14-42-15]   [FATAL]   0x4ff970 OpenXcom::AlienMission::think(OpenXcom::Game&, OpenXcom::Globe const&)
[13-10-2018_14-42-15]   [FATAL]   0x530f00 OpenXcom::GeoscapeState::time30Minutes()
[13-10-2018_14-42-15]   [FATAL]   0x53ae00 OpenXcom::GeoscapeState::timeAdvance()
[13-10-2018_14-42-15]   [FATAL]   0x87a390 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[13-10-2018_14-42-16]   [FATAL]   0x53e950 OpenXcom::GeoscapeState::think()
[13-10-2018_14-42-16]   [FATAL]   0x401810 SDL_main
[13-10-2018_14-42-16]   [FATAL]   0xaaeb80 console_main
[13-10-2018_14-42-16]   [FATAL]   ??
[13-10-2018_14-42-16]   [FATAL]   0x77438460 BaseThreadInitThunk
[13-10-2018_14-42-16]   [FATAL]   0x77862f40 RtlValidSecurityDescriptor
[13-10-2018_14-42-16]   [FATAL]   0x77862f40 RtlValidSecurityDescriptor
[13-10-2018_14-42-51]   [FATAL]   OpenXcom has crashed: Alien Deployment STR_TLETH_EMBASSY not found

Latest version (0.9.6b) with 5.1 OXCE

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1426 on: October 13, 2018, 10:28:56 pm »
I just got the root of all evil mission and it gave me the sring instead something like str_root_of_all_evil I clicked too fast to see it though

There is a mission called "The Root of All Evil", but there is no such string... It's only a translation.
Which language are you using?

I'm getting an error:

[13-10-2018_14-42-15]   [FATAL]   A fatal error has occurred: Alien Deployment STR_TLETH_EMBASSY not found
[13-10-2018_14-42-15]   [FATAL]   0x88e460 OpenXcom::CrossPlatform::stackTrace(void*)
[13-10-2018_14-42-15]   [FATAL]   0x891af0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[13-10-2018_14-42-15]   [FATAL]   0x4015a0 exceptionLogger()
[13-10-2018_14-42-15]   [FATAL]   0xc2ac08 MPEGaction::MPEGaction()
[13-10-2018_14-42-15]   [FATAL]   0x4ff4f0 OpenXcom::AlienMission::spawnMissionSite(OpenXcom::SavedGame&, OpenXcom::Mod const&, OpenXcom::MissionArea const&, OpenXcom::Ufo const*, OpenXcom::AlienDeployment*)
[13-10-2018_14-42-15]   [FATAL]   0x4ff970 OpenXcom::AlienMission::think(OpenXcom::Game&, OpenXcom::Globe const&)
[13-10-2018_14-42-15]   [FATAL]   0x530f00 OpenXcom::GeoscapeState::time30Minutes()
[13-10-2018_14-42-15]   [FATAL]   0x53ae00 OpenXcom::GeoscapeState::timeAdvance()
[13-10-2018_14-42-15]   [FATAL]   0x87a390 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[13-10-2018_14-42-16]   [FATAL]   0x53e950 OpenXcom::GeoscapeState::think()
[13-10-2018_14-42-16]   [FATAL]   0x401810 SDL_main
[13-10-2018_14-42-16]   [FATAL]   0xaaeb80 console_main
[13-10-2018_14-42-16]   [FATAL]   ??
[13-10-2018_14-42-16]   [FATAL]   0x77438460 BaseThreadInitThunk
[13-10-2018_14-42-16]   [FATAL]   0x77862f40 RtlValidSecurityDescriptor
[13-10-2018_14-42-16]   [FATAL]   0x77862f40 RtlValidSecurityDescriptor
[13-10-2018_14-42-51]   [FATAL]   OpenXcom has crashed: Alien Deployment STR_TLETH_EMBASSY not found

Latest version (0.9.6b) with 5.1 OXCE

Oh crap, this is a legit bug. I will release a fix ASAP.

Offline Delkatar

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Re: Bugs, crashes, typos & bad taste
« Reply #1427 on: October 13, 2018, 10:33:58 pm »
Same here. Do you need a save from just before the crash?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1428 on: October 13, 2018, 10:42:00 pm »
Same here. Do you need a save from just before the crash?

No thanks, I got this. I'll upload a fixed version 0.9.6c in half an hour or so.

Online Thunderwing280

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Re: Bugs, crashes, typos & bad taste
« Reply #1429 on: October 13, 2018, 11:43:36 pm »
There is a mission called "The Root of All Evil", but there is no such string... It's only a translation.
Which language are you using?

I'm using english but at least it said something like that the first time it popped up, also how important is the mission? However it may have just have been a one time thing because it was fine when it popped up again.
« Last Edit: October 13, 2018, 11:48:14 pm by Thunderwing280 »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1430 on: October 14, 2018, 12:49:52 am »
I'm using english

OK, but which one?

also how important is the mission? However it may have just have been a one time thing because it was fine when it popped up again.

How can it be wrong once and then fine?
Unless it was a bug I fixed between two releases, which is totally possible. :)

Online Thunderwing280

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Re: Bugs, crashes, typos & bad taste
« Reply #1431 on: October 14, 2018, 11:44:22 am »
OK, but which one?

English UK
I'm honestly not sure what had happened, but for sure when it popped up the first time it gave me a string, this was 0.96 b

Offline Barth Gimble

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Re: Bugs, crashes, typos & bad taste
« Reply #1432 on: October 14, 2018, 12:40:06 pm »
I've seen two undefined text strings. I haven't had time to upgrade and am still playing v095, so sorry if these were already fixed.

a) I got a mission about the Council being upset about me sharing tech with certain organizations. I didn't get there in time, and the box that popped up said "STR_XCOM_SLANDER tracking lost"

b) Using Hyperwave Decoder, I saw a UFO description for "Very small Cthonite Light Fighter." The last line said "Zone: REGION_HELLO_WORLD"

I also have a suggestion. Several months of in-game time passed between me researching Syndicate HQ and getting the actual mission. This was many, many hours of playing time, and when the equip soldiers screen came up I was initially confused because I'd long forgotten about

Spoiler:
Impersonatron

This is probably a common experience so in the interest of player-friendlyness, maybe add a line to the mission briefing like

"Our agents have disguised themselves using Impersonatrons, and we are about to enter Syndicate headquarters. Our objective is to capture the entire facility. To abort the mission return X-Com operatives to the exit area and click on the 'Abort Mission' icon."

"She's a MAN, baby!" --Austin Powers

Kind of a funny story, the thing that really caught my eye was that when equipping the troops for that mission, I suddenly found out a hybrid of mine who'd been on over 20 missions was a girl when I finally saw her without armor. I had no idea, I thought she was a dude the whole time. From now on, I'll take a closer look at those hybrids before I equip them in armor for the first time.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1433 on: October 14, 2018, 05:42:21 pm »
English UK
I'm honestly not sure what had happened, but for sure when it popped up the first time it gave me a string, this was 0.96 b

OK, found and squashed the bug, many thanks. The same goes to the two mentioned by Barth Gimble.

I also have a suggestion. (...)

Good suggestion. :)

Kind of a funny story, the thing that really caught my eye was that when equipping the troops for that mission, I suddenly found out a hybrid of mine who'd been on over 20 missions was a girl when I finally saw her without armor. I had no idea, I thought she was a dude the whole time. From now on, I'll take a closer look at those hybrids before I equip them in armor for the first time.

Yeah, we Earthlings tend to make this mistake unless boobs are out. ;)

Offline Barth Gimble

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Re: Bugs, crashes, typos & bad taste
« Reply #1434 on: October 15, 2018, 03:41:48 am »
I forgot to mention earlier-- I'm not able to manufacture Acid Pistols or ammo (they were researched long ago). I looked in the manufacture.rul and didn't see any reference to them. Is that an oversight, or is it by design?

Edited:

Also, I just researched "mind-guided missile" and can manufacture them, but they don't have a UFOpedia entry so I don't know what they do or what their stats are, etc.
« Last Edit: October 15, 2018, 06:32:13 am by Barth Gimble »

KZad Bhat

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Re: Bugs, crashes, typos & bad taste
« Reply #1435 on: October 15, 2018, 07:41:59 am »
Yeah, we Earthlings tend to make this mistake unless boobs are out. ;)

I guess it won't work in this game, but there's always the Crocodile Dundee method.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1436 on: October 15, 2018, 03:27:45 pm »
I forgot to mention earlier-- I'm not able to manufacture Acid Pistols or ammo (they were researched long ago). I looked in the manufacture.rul and didn't see any reference to them. Is that an oversight, or is it by design?

By design. We generally can't produce Dimension X tech because of how different it is. If I were to add such manufacturing projects, it would require a whole new branch of techs, and I don't think it's worth it.

Also, I just researched "mind-guided missile" and can manufacture them, but they don't have a UFOpedia entry so I don't know what they do or what their stats are, etc.

Is the INFO button insufficient?

Online Thunderwing280

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Re: Bugs, crashes, typos & bad taste
« Reply #1437 on: October 15, 2018, 10:13:01 pm »
OK, found and squashed the bug, many thanks. The same goes to the two mentioned by Barth Gimble.
Oh thank god, so it was a bug. I thought I was just talking nonsense for a bit.

Offline Barth Gimble

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Re: Bugs, crashes, typos & bad taste
« Reply #1438 on: October 16, 2018, 09:44:45 am »
Is the INFO button insufficient?

INFO would work, but I don't have access to any screen with that option for the missile. When clicking it with the middle mouse button on the base inventory or sell screens, nothing happens (no item data screen comes up). Nor is it present in the UFOpedia.

On a different issue, something is slightly wrong with the "Cult of Apocalypse City Riot" missions. There are four kinds of people present on this map: XCOM, police, Cult of Apocalypse, and some civilians. Either the civilians are wrongly flagged as enemies, or they are persons who should be called "Cult of Apocalypse" rather than "Farmer," "Ganger," and so forth. These civilians are hostile when the missions begins. Or, if all this is working ok, maybe modify the mission briefing a little to say:

The Cult of Apocalypse instigated a riot, and many average civilians were swept up in the frenzy. A regular battle broke out between these factions and the local police. Many casualties are reported on both sides. We must intervene and regain control of the area before the military gets involved, or our reputation with the Council will suffer. To abort the mission return X-Com operatives to the transport vehicle and click on the 'Abort Mission' icon.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1439 on: October 16, 2018, 03:44:27 pm »
I want to ask, is it planned to improve the interior of the X-com base? A very interesting idea in the Terminator mode, where the base has aboveground and underground parts. I understand that this is a great job. If not, then you can ask to increase the number of levels on the base from 2 to 6?
There is a proposal to make a change to the mudranger. In its current form, it is useless. Maybe increase his radius, but move to a later stage of the game?