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Author Topic: Bugs, crashes, typos & bad taste  (Read 1300999 times)

Offline Kozinsky

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Re: Bugs, crashes, typos & bad taste
« Reply #4275 on: August 05, 2024, 09:29:12 am »
I just started a fresh build with Resound, Music, and expanded markers and I seem to have bug where I get free ranks of certain medals every mission. 

They are:
Stormtrooper
Aquanaut
Dreamwalker
Horizon Walker
Infiltrator
Space
Spelunker

Every agent on the mission gets a rank every mission.

Looks like you're using an old version of OXCE, or playing through OXC at all.

Offline Scamps

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Re: Bugs, crashes, typos & bad taste
« Reply #4276 on: August 07, 2024, 01:36:40 am »
Vampire castle. Dude in an inaccessable area. (unless intended  :'( )

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4277 on: August 07, 2024, 01:50:56 pm »
Vampire castle. Dude in an inaccessable area. (unless intended  :'( )

Not intended... Thank you, fixed.

Offline Scamps

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Re: Bugs, crashes, typos & bad taste
« Reply #4278 on: August 10, 2024, 10:09:01 am »
Shogg Village, item pile is sometimes outside exit tiles.
(Not that I intend to retreat...)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4279 on: August 14, 2024, 11:09:01 am »
Shogg Village, item pile is sometimes outside exit tiles.
(Not that I intend to retreat...)

Thank you, fixed.

Offline CrazedHarpooner

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Re: Bugs, crashes, typos & bad taste
« Reply #4280 on: August 23, 2024, 12:25:39 am »
Terrain RURAL2 has no script property, so it will run the basegame's DEFAULT script whenever that terrain is used and the deployment doesn't specify its own script. It'll work, but some of the terrain's blocks never get used in that script, like the size 3 block.

Offline Kozinsky

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Re: Bugs, crashes, typos & bad taste
« Reply #4281 on: August 23, 2024, 10:09:43 am »
Armor "STR_XCOM_SEEKER_DRONE_ARMOR" has "spriteInv: XSEEKERDRONE", but in extraSprites there is no "XSEEKERDRONE" sprite:
Code: [Select]
armors:
  - type: STR_XCOM_SEEKER_DRONE_ARMOR
    spriteSheet: SEEKER_DRONE.PCK
    spriteInv: XSEEKERDRONE

extraSprites:
  - type: XSEEKERDRONEM0.SPK
    singleImage: true
    files:
      0: Resources/FactionsPack/Freelancers/inventory_SeekerDrone.png
  - type: XSEEKERDRONE0.SPK
    singleImage: true
    files:
      0: Resources/FactionsPack/Freelancers/inventory_SeekerDrone.png

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4282 on: August 23, 2024, 12:07:58 pm »
Terrain RURAL2 has no script property, so it will run the basegame's DEFAULT script whenever that terrain is used and the deployment doesn't specify its own script. It'll work, but some of the terrain's blocks never get used in that script, like the size 3 block.

Ahh, right. Thank you.

Armor "STR_XCOM_SEEKER_DRONE_ARMOR" has "spriteInv: XSEEKERDRONE", but in extraSprites there is no "XSEEKERDRONE" sprite:

This is not a bug; what is a bug is that it says "XSEEKERDRONE0" instead of "XSEEKERDRONEF0", causing a crash.
Thanks for bringing my attention to this... And dammit, that's a crash inducing bug. :/

Both issues fixed on GitHub.
« Last Edit: August 23, 2024, 12:09:46 pm by Solarius Scorch »

Offline Mathel

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Re: Bugs, crashes, typos & bad taste
« Reply #4283 on: August 29, 2024, 08:23:26 pm »
"Strange Lifeform: Zombie" tend to have a higher enemy count than "Zombie Infestation" missions. At least on highest difficulty.
STR_ZOMBIE_INFESTATION_MEDIUM has up 24 hostiles at default difficulty.
Menwhile, STR_MONSTERS_HUNT_LOTS_{environment} can have up to 49 hostiles at default difficulty.
(According to ruleset reference, maximal numbers for default difficulty are minimal numbers for highest)

It just feels weird when a so called "infestation" has lower numbers than what I get called to without it being called an infestation.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4284 on: September 03, 2024, 04:26:02 pm »
"Strange Lifeform: Zombie" tend to have a higher enemy count than "Zombie Infestation" missions. At least on highest difficulty.
STR_ZOMBIE_INFESTATION_MEDIUM has up 24 hostiles at default difficulty.
Menwhile, STR_MONSTERS_HUNT_LOTS_{environment} can have up to 49 hostiles at default difficulty.
(According to ruleset reference, maximal numbers for default difficulty are minimal numbers for highest)

It just feels weird when a so called "infestation" has lower numbers than what I get called to without it being called an infestation.

It's not just about numbers, also about enemy quality.

Some monster hunts have more zombies than the infestations, true; but mostly they have less.

Offline hairybert

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Re: Bugs, crashes, typos & bad taste
« Reply #4285 on: September 05, 2024, 02:25:34 pm »
Not sure if this is a bug, reporting it anyway.

After destroying two ghosts (bug eye ghost and/or spectral entity) with a flame glove, the agent is still listed as "no experience" by Ctrl+E.

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4286 on: September 05, 2024, 02:42:27 pm »
Not sure if this is a bug, reporting it anyway.

After destroying two ghosts (bug eye ghost and/or spectral entity) with a flame glove, the agent is still listed as "no experience" by Ctrl+E.

Flame glove trains PSI SKILL. If I'd have to guess, the agent's PSI skill is still zero and can't learn improvements to PSI SKILL yet. I don't know if you should still get experience for secondary stat gains, though. So I guess this would be more of an OXCE question rather than a mod issue.

PSI skill is a special case among the stats, because in vanilla even unsuccessful attempt at PSI attack gave you experience. But I wonder if anyone has considered how a "firing weapon" that trains PSI skill (but does not require PSI skill to use) should behave.

Offline Amoebka

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Re: Bugs, crashes, typos & bad taste
« Reply #4287 on: September 05, 2024, 03:36:05 pm »
Landing shots trains PSI skill, using the same breakpoints as firing accuracy (12 hits for max rolls). Misses do nothing. If you haven't unlocked soldier's psi skill in psilab, they don't train it, and won't get secondary stats either, unless you do something else that trains a primary. Seems intentional on the OXCE part.