About not hitting, I have had trouble with Neural whips.
They do the hit animation and sound, but it according to the hit log, it is never a hit, or even a "0".
Possible reason:
It has powerRangeReduction=999, but powerRangeTreshold=0. So at 1 tile away, power is 70-999=-929.
But it has maxRange: 3.
Also, where did you get "powerRangeTreshold" from? Such a flag doesn't even exist.
Anyway, I haven't noticed or heard of this effect. Sorry, for assuming, but maybe you just used it on a shielded enemy?
Is the mortar's accuracy modifier supposed to be affected by psionic strength? I can't tell if it's a bug or just an odd design choice, but asking here just to be safe.
Yes. It represents mental stuff.
I just did the Gertrude Ellison mission and the whole Abductor UFO only accounted for 5 alloys. Is this intended?
No, it's a bug... Thanks for the report.
I tried another angle, didn't work. I don't think I was attacking it diagonally.
Another strange thing in a Chtonite minibase assault, nearly all enemies are in a isolated section of the map.
Excuse me while I cry myself to sleep over this map.
I fixed this back in 1.3.2!!! At least I THOUGHT SO!
Cross-posting this from my other thread, as I had the impression it was supposed to have been fixed.
I got the Hell Cruise mission before completing the asylum one...AGAIN. I thought it might be because the release with the fix isn't public yet, but even after manually bringing up my game to the latest version on Github, the game still makes the mission appear.
Until the fix is properly done, is there a way to forcibly make the game forget it tried to run the mission so it has a chance of appearing again? I'm sure it involves editing the save but can't figure out which part to change.
- type: drHadriexCruise
firstMonth: 0
executionOdds: 40
missionWeights:
0:
STR_DR_HADRIEX_CRUISE: 100
regionWeights:
0:
REGION_DR_HADRIEX_CRUISE: 100
useTable: false
maxRuns: 1
varName: DR_HADRIEX_CRUISE
researchTriggers:
STR_DOSSIER_DR_HADRIEX: true
STR_MILESTONE_2_SUMMARY: true
STR_ASYLUM_APPARITIONS_COMPLETED: true
startDelay: 20
randomDelay: 43500
It really, really shouldn't run before completing the Asylum...
I suppose it's still the same month for you, so it gets chosen anyway (as missions are generated at the beginning of the month). You'd have to load an older save, or remove the scheduled mission from your save.