Author Topic: Bugs, crashes, typos & bad taste  (Read 1387451 times)

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1695 on: March 02, 2019, 12:12:31 pm »
I did not use this mod. Is it compatible with X-com files?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1696 on: March 02, 2019, 12:32:11 pm »
I did not use this mod. Is it compatible with X-com files?

It won't crash... but it's not really compatible.

It only requires LOS on 3 specific psi weapons... XcomFiles has many more than that.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1697 on: March 02, 2019, 12:55:02 pm »
Checked on the enemies does not affect. Is it possible to somehow adapt this mod under the X-com files?

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1698 on: March 02, 2019, 01:14:24 pm »
Yes.
You can add more psi weapons in that list.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1699 on: March 02, 2019, 01:26:49 pm »
And what file is responsible for the psi weapon of enemies, I can not understand.

 - type: ALIEN_PSI_WEAPON
    hitSound: 36
    battleType: 9
    tuUse: 25
    flatRate: true
    recover: false
    LOSRequired: true

Tried to do so, but nothing has changed.

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1700 on: March 02, 2019, 01:49:39 pm »
I think I understand the reason. There is a psiVision parameter. It reaches 40 for some enemies. Most likely this allows them to take control through walls. I propose to revise psiVision, significantly reducing it.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1701 on: March 02, 2019, 03:35:48 pm »
As far as i can tell it was fixed. Maybe you used an earlier version while adding new sprites?

Maybe... But indeed it was still botched in my version. :o

There is a mission in which the X-com finds the refuge of a scientist and must be protected from M.I.B. For some reason, instead of M.I.B., I had Black Lotus with laser weapons. ???

Hmmm, never had any issues with this... The mission always spawned correctly. But I remember a similar problem with another mission (Hybrid Controllers) and I couldn't find anything wrong with its code either. Maybe there's something shady going on in the code I'm not aware of.
I can't see anything wrong with scientist's house, either:

Code: [Select]
  - type: STR_DAVID_VINCENT_HOUSE
    despawnEvenIfTargeted: false
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
          STR_MIB: 100    <---- MiBs


Another question: can something be done with dishonest mind control from aliens when they use them through walls. Today I lost my base when the sectoids seized half of my soldiers on the first move.

Who on Earth told you that alien invasions are fair?! :o

Anyway, such a change would be call a "cheat". Please don't try to sell this as some sort of "fight for fairness". ;)
« Last Edit: April 10, 2019, 12:05:38 pm by Solarius Scorch »

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #1702 on: March 03, 2019, 01:01:05 pm »
Who on Earthtold you that alien invasions are fair?! :o

Anyway, such a change would be call a "cheat". Please don't try to sell this as some sort of "fight for fairness". ;)

I do not think this is a cheat, but rather an unfounded advantage to the aliens. However, it is easy to change, this is not a problem. I am interested in another question, is it possible to make some X-com ships invulnerable to interception, for example, ordinary cars. Just a little weird that some kind of van might be the target of an alien battleship attack. :P

fixed the quote - Solarius
« Last Edit: March 03, 2019, 04:51:05 pm by Solarius Scorch »

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1703 on: March 03, 2019, 04:09:59 pm »
I do not think this is a cheat, but rather an unfounded advantage to the aliens. However, it is easy to change, this is not a problem. I am interested in another question, is it possible to make some X-com ships invulnerable to interception, for example, ordinary cars. Just a little weird that some kind of van might be the target of an alien battleship attack. :P
The UFO isn't attacking the Van - it's most likely attacking the plane that carries your agent to the target airport. Then again, why shouldn't it attack a van?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1704 on: March 03, 2019, 04:53:27 pm »
I do not think this is a cheat, but rather an unfounded advantage to the aliens.

Well I do, so that's the end of it.
I don't even understand why you'd think it's "unfair", cosidering you can do the same damn thing.


However, it is easy to change, this is not a problem.

Sure, cheating is easy. :P

I am interested in another question, is it possible to make some X-com ships invulnerable to interception, for example, ordinary cars. Just a little weird that some kind of van might be the target of an alien battleship attack. :P

I'd also like such a feature (for a variety of reasons), but no, it's not possible.
For now, Krautbernd's justification seems good enough.

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #1705 on: March 14, 2019, 07:21:01 am »
I think since the last update (openxcom_xfiles_0.9.8h1) some names and flags of new hires don't match. See attached sample.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1706 on: March 14, 2019, 01:29:39 pm »
Absolutely nothing has changed here for a long time.
Either I missed some OXCE change, or you have a mod conflict/bad installation.

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #1707 on: March 18, 2019, 02:12:21 am »
Absolutely nothing has changed here for a long time.
Either I missed some OXCE change, or you have a mod conflict/bad installation.

Hi Solarius,

No mod conflict or bad installation as far as I can tell. For a test, I re-installed the mod on an empty folder, and on a fresh game, got the same problem with the first two agents.

Also some missing strings:

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #1708 on: March 18, 2019, 12:35:09 pm »
Hi Solarius,

No mod conflict or bad installation as far as I can tell. For a test, I re-installed the mod on an empty folder, and on a fresh game, got the same problem with the first two agents.

Also some missing strings:

1/ nationalities/flags is an OXCE bug... will be fixed soon

2/ missing strings in an XCF bug

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1709 on: March 18, 2019, 03:37:52 pm »
Thanks, Meridian!