Must be one of those non-operational doors that camouflages itself as a wall then, because my agents refuse to enter the room:
Bingo. You were right, they were camouflaged - because of a glitch, they looked fine in the editor, but didn't work in the game.
I feel really silly now. Sorry I doubted you.
Then why isn't it included in STR_WINTERSPORTS_GEAR or STR_BEACH_GEAR? Those also allow Helicopters. People take helicopters and jets to winter resorts/beach locations all the time (well, extremely rich people that is) - if the Dragonfly is not more unusual than other private air vehicles, why can't we take it on those missions?
Hmmm... It's not like I haven't though about it. Still, I don't want to mix these "sub-settings" too much - a Dragonfly may be okay on the roof of a multinational corporation, but I don't want it everywhere. I aim to maintain low profile when it comes to sci-fi elements, and the Dragonfly being allowed on downtown missions is a bit of an exception.
Sure, you can argue it's inconsistent, and I can't say you're wrong. But I prefer to trat the Dragonfly as a novelty which is only semi-official (not secret, but not widely available yet).
Solarius please, i wouldn't have bothered to report if i fell down the elevator shaft - though that would be extremely frustrating and i'm still miffed about not being allowed to bring jump suits on those missions. Man that would be epic. Picture True Lies combined with The Terminator.
The tile in question is north-west of the actual shaft - which is inacessible on that level, see screenshots. The only reason i even noticed was because that security captain suddenly dropped from the ceiling and started shooting at my agents. (Unfortunately for him he brought a gun to a knife fight and was promptly stabbed to death.)
Again you are correct, there was a hole in the floor, obscured by the wall.
I'm such a doofus sometimes.
Also please don't block the elevator shaft.
See, the problem is with how the AI operates, and the fact that the building is transparent. As soon as the enemy unit spots you outside, it tries to engage you and in most circumstances this means shortening the distance first. So the AI looks for the shortest route to get down to you, and this shortest route is obviously jumping down the elevator shaft. Which leads to the ground level (the cellar). In effect, after a few turns the AI units gather below the lobby and you can engaged them there, without seeing much of the building.
There are two possible solutions:
1) Block the shaft, so they can't jump down and need to use the stairs.
2) Make the external wall non-transparent.
Each solution has its own advantages and issues. I am leaning towards one of them, but I would like to hear your thoughts first.
If I'm not mistaken the Syndicate operates also Dragonflies, thus I assumed that if one uses one of them, their security team could potentially mistaken them by one of theirs. Like SW:ROTJ and their Lambda Shuttle.
Potentially yes, but the game doesn't go that deeply into storytelling. You can assume so if you want.
I'm even thinking, if Solarius agrees, when the Mi-25 craft map is done, that a similar approach can be used on the Red Dawn HQ mission (or some other mission). Talk about massacres.
Well there are no restrictions on that mission anyway.