aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1112173 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1200 on: July 08, 2018, 12:26:10 pm »
OK, thanks for confirming!

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1201 on: July 08, 2018, 07:46:29 pm »
Researching the captured EXALT Brainer no longer reveals the "brainer" creature. Is this correct?

A base with a radar and an HQ shows no radar circle (incorrect, but it always worked that way). A base with a radar and Intelligence Center does display radar circle, despite having an infinite detection range. Which is wrong? — my mistake, that was not a radar.

I've got a suggestion. Since the game keeps generating impassable crypts and Cyberweb sewer hideouts, that require explosives, add that to description. Like you did with grenade launcher for EXALT mansion defense mission. Something like "Those underground passages tend to be narrow, twisted and often blocked. Bring some tools to clear the way."
« Last Edit: September 29, 2018, 09:54:56 pm by tkzv »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1202 on: July 08, 2018, 09:21:06 pm »
Researching the captured EXALT Brainer no longer reveals the "brainer" creature. Is this correct?

Hmmm, weird, but indeed it looks broken. Fixing.

A base with a radar and an HQ shows no radar circle (incorrect, but it always worked that way). A base with a radar and Intelligence Center does display radar circle, despite having an infinite detection range. Which is wrong?

Lol, that's weird... I don't know, never played with the circles.

I've got a suggestion. Since the game keeps generating impassable crypts and Cyberweb sewer hideouts, that require explosives, add that to description. Like you did with grenade launcher for EXALT mansion defense mission. Something like "Those underground passages tend to be narrow, twisted and often blocked. Bring some tools to clear the way."

I think these missions generally have such descriptions, but I'll review them. Anything specific you have in mind?

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1203 on: July 08, 2018, 10:40:01 pm »
I think these missions generally have such descriptions, but I'll review them. Anything specific you have in mind?
"Cyberweb Lair" and "Zombie Catacombs". Haven't run into this problem anywhere else.

The description should state that the player may need demolition charges to break through walls. I gave an example above.

But is it normal that the "liveAlien: true" line is missing in items_XCOMFILES.rul in "- type: STR_MINOTAUR_TERRORIST" !
Same problem for STR_BLOODHOUND_TERRORIST.
P.S. And STR_GILLDOG_TERRORIST.
P.P.S. And STR_ZOMBIE_PARASITE.
« Last Edit: July 09, 2018, 12:35:31 am by tkzv »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1204 on: July 09, 2018, 12:56:03 am »
"Cyberweb Lair" and "Zombie Catacombs". Haven't run into this problem anywhere else.

The description should state that the player may need demolition charges to break through walls. I gave an example above.

Cyberweb Lair had it already, but I'll add it to Zombie Catacombs.

Same problem for STR_BLOODHOUND_TERRORIST.
P.S. And STR_GILLDOG_TERRORIST.
P.P.S. And STR_ZOMBIE_PARASITE.

Thanks, I've fixed them already.

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1205 on: July 09, 2018, 01:34:44 am »
No text for STR_ALERT_CRUISE_LINER_RAID

Hybrid fortress(?) appeared as a landed UFO alert.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1206 on: July 09, 2018, 01:43:58 am »
Thanks, fixed.
Hybrid Fortress... Yeah, it's an old code. Still trying to figure out how to rewrite it.

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1207 on: July 10, 2018, 01:52:49 am »
Why does saving a cruise liner give 20 UFO Navigation?

Offline ohartenstein23

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Re: Bugs, crashes, typos & bad taste
« Reply #1208 on: July 10, 2018, 01:54:20 am »
It's an Osiron ship, and many interesting things end up in their hands.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1209 on: July 10, 2018, 02:07:05 am »
I like the word you used: "saving".
Let's free the ship from the evil clutches of its crew... :P

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1210 on: July 10, 2018, 02:57:25 am »
To be able to ambush Aquatoids I need to raid Deep One villages. After I research "Undersea City" I am told that I no longer need to ambush Aquatoids. But I still keep getting village missions. Bug?

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1211 on: July 10, 2018, 12:27:53 pm »
Why a bug? Village raids have nothing to do with ambushing Aquatoids.

Offline tkzv

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Re: Bugs, crashes, typos & bad taste
« Reply #1212 on: July 10, 2018, 11:39:23 pm »
Why a bug? Village raids have nothing to do with ambushing Aquatoids.
What purpose do the villages serve? Do I understand correctly that:
"Deep Ones Outpost" research unlocks village missions.
"Deep Ones Village Raid" allows to capture communicators.
Researching communicators unlocks USO ambush missions.

Do villages give anything besides the chance to grab the communication device and a few Deep Ones? Is there any reason to raid them once underwater cities become accessible?

Back to my suggestion to suggest bringing explosives to Cyberweb Lair and Zombie Catacombs. The same problem may arise for Ooze Nest, since it uses the same sewer blocks as Cyberweb Lair. I haven't yet run into impassable maps there, though.

Typo in Feral Carcharodon description:
"it's prison" -> "its prison".

After "Shambler Terrorist" is researched, the "Shambler" article isn't displayed.
« Last Edit: July 11, 2018, 01:26:37 am by tkzv »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1213 on: July 11, 2018, 02:02:05 pm »
Deep One villages don't have a hard purpose if you already have Aquatoids. But these villages still exist and are available for raiding, if you like it or need points. I guess I should explain it better.

I will also check the mission descriptions and the Pedia issues. Thanks!

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1214 on: July 11, 2018, 04:09:32 pm »
Some of the terrain tiles in the archives raid mission aren't implemented correctly. They are only revealed when you actually stand on them: