Just tested out there, the updated(13/04/17) version of 40K and noticed that if you view the electro flare in the ufopaedia the game crashes. Only mods activated are 40k and oxce+ missing strings.
True line in ufopedia was 1FL.pck and not 1LF.pck or inverse , just corrected now
anyway with new file the space hulk mission is running which i haven´t tested to full extent hope it works, works well for me.., if not i disable again!
Anyway i´m Planing big now
Total war scenarios and some obliterators that skipped leg day
Dioxine i see your script in piratez and how you do it, still i have a few questions like -> can i do randow Shell Round in batllefield Ex:
- name: BATTLE EXEMPLE
width: 70
length: 30
randomizedItems:
- position: [20, 10, 2]
amount: 1
mixed: true
itemList: [TIMEBOMB_SHELL, STR_DUD, STR_DUD, STR_DUD, STR_DUD]
fuseTimers:
TIMEBOMB_SHELL: [0, 100]
(the main question is if timebomb_shell can be considered an item in item list)
(btw i dont now fusetimers script , will it blow between turn 0 and 100?)
Other Question: Can´t we blow up stuff in turn 0 like the engines on crashed ship, like instead of engines some item of your chose
we don´t see the explosion but that also works for me
(But if some magic ocours and explosions work on start of turn 0 it was gold i cant put some smoke at drop pods arrival, but i see Why only proximity mines bah)
thaks for the atention
Anyway im vacation out of country this weekend and few days no replys on next´s days