Author Topic: 40k  (Read 95909 times)

Offline bulletdesigner

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Re: 40k
« Reply #30 on: April 28, 2017, 11:14:41 pm »
thks dioxine

Working on maps with heavy support
https://www.youtube.com/watch?v=5DbzscxCm8Y&feature=youtu.be

Offline bulletdesigner

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Re: 40k
« Reply #31 on: May 24, 2017, 01:57:55 am »
there´s a problem on a mission enemy base assault script , just fixed it uploading soon

Offline Warboy1982

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Re: 40k
« Reply #32 on: May 24, 2017, 06:57:02 am »
i'd love to see the old-school space crusade maps resurrected in the openxcom engine, or even space hulk scenarios played out with 'stealers and termies.

Offline SuperCaffeineDude

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Re: 40k
« Reply #33 on: May 24, 2017, 07:10:22 am »
This looks bad-ass, very cool maps and assets

Offline Hythlodaeus

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Re: 40k
« Reply #34 on: May 24, 2017, 02:58:44 pm »
i'd love to see the old-school space crusade maps resurrected in the openxcom engine, or even space hulk scenarios played out with 'stealers and termies.

This is especially relevant considering space crusade did use isometric view for confrontation zoom-ins.



So theoretically it's more than possible to have an enhanced version of Space Crusade in OXC. :D

Offline bulletdesigner

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Re: 40k
« Reply #35 on: May 26, 2017, 09:33:39 pm »
i´m busy doing lot of stuff, the space hulk is part of the plan, still the genesteller part is out of the way


made a Cathedral and a lot of maps for i am mounting a side campaign with characters and support vehicules (vindicator will appear on nearby future)
https://www.youtube.com/watch?v=oFluYwfczvw&feature=youtu.be

Still i´m always discovering bug´s as i play along no route on xbase28 map, bigunits that jam elevator on space hulk mission also route correct , i must be the only guy playing this(no one complains)!

Offline Cerazor

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Re: 40k
« Reply #36 on: May 27, 2017, 11:13:48 am »
Thoroughly impressed! Mr CoolGuy.  8)

Offline Wolfstarr

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Re: 40k
« Reply #37 on: June 05, 2017, 03:18:39 pm »
bulletdesigner the genestealer sprite is awesome, alongside the rise of the mod.

Please could I use this for an idea I have? I'll ensure I credit you :)

Updated: I prototyped an idea for a ranged mutated chryssalid called the chryssamorph in my other post, needless to say a ranged chryssalid is the stuff of nightmares!
« Last Edit: June 06, 2017, 02:01:08 am by SideQuests »

Offline bulletdesigner

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Re: 40k
« Reply #38 on: June 06, 2017, 11:41:58 am »
bulletdesigner the genestealer sprite is awesome, alongside the rise of the mod.

Please could I use this for an idea I have? I'll ensure I credit you :)

Updated: I prototyped an idea for a ranged mutated chryssalid called the chryssamorph in my other post, needless to say a ranged chryssalid is the stuff of nightmares!

sure no prob

Offline Wolfstarr

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Re: 40k
« Reply #39 on: June 07, 2017, 06:43:43 pm »
Thank you :)

Offline bulletdesigner

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Re: 40k
« Reply #40 on: June 09, 2017, 09:21:12 pm »

Be Advised Chaos predator on scene
https://youtu.be/w-dB6OkioFQ

was f*cking dificult to do, dunno if someone already made bosses something like this
btw rank 6 :misc 1 is terror unit 7
and rank 8 :misc2 is terror unit 6
mapview got that inverted

Offline Solarius Scorch

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Re: 40k
« Reply #41 on: June 09, 2017, 09:57:09 pm »
Holy fuck.

Offline Dioxine

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Re: 40k
« Reply #42 on: June 09, 2017, 10:05:20 pm »
YOU ARE A WIZARD.

Nothing like this has been done before.
We definitely need new code to allow its movement.

Offline davide

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Re: 40k
« Reply #43 on: June 09, 2017, 10:38:42 pm »
 :o :o :o
...
+100
 :P

I remember that:

« Last Edit: June 10, 2017, 01:20:06 am by davide »

Offline Wolfstarr

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Re: 40k
« Reply #44 on: June 10, 2017, 10:34:32 am »
What game is the screenshot from? Looks awesome!