Cool so is that reinforcements supported now? If so I look forward to seeing what people do with that!
I would suggest it's probably a feature highly desirable for vanilla base assaults (enclosed map), for that I would suggest...
direction: DropDownPoints // code searches for middle of base facilities marked as (EntryPoint == true) and uses a 5x5 square (the size of the the vanilla elevator) to place units (could drop units from the highest point to simulate jumping down)
SpawnInSprites [z,y,z] // instead of dropping them from a literal height just play an animation of them landing or teleporting, adds polish. In the case of teleporting, it could also just be an overlay effect I guess.
I also wonder if, using the "direction: random" placement, one could even simulate an "aerial/orbital bombardment" (probably better achieved if you could teleport items, like primed grenades), it would probably feel a little cruel in most cases, but I imagine someone like Solarius could use it for timed missions.
Sub-Question: Would the script also be able to spawn in Civilian reinforcements (i.e. UN Troop support, Police Responders).
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Love to reiterate the desire for suicide units, it might sound a little tasteless but mechanically they present an interesting challenge, thus it is such a troupe.
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Anyway great, excited to see where this goes!