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Author Topic: [WIP] [Suggestion] Solar's wishlist  (Read 124419 times)

Offline khade

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Re: Solar's wishlist
« Reply #255 on: November 11, 2016, 12:53:28 pm »
I understand that if you hit a single spot on the bottom floor with enough explosives, it can dig a hole deep enough to provide cover.  It's still on the same floor though.  This is base game I'm remembering, but somehow I suspect that still works.

Offline Dioxine

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Re: Solar's wishlist
« Reply #256 on: November 11, 2016, 06:37:09 pm »
Um, no. You cannot dig into floor.

Offline Solarius Scorch

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Re: Solar's wishlist
« Reply #257 on: November 11, 2016, 07:18:13 pm »
I think you could modify byte 48, aka Terrain_level, to shift the tile down, but it wouldn't allow for digging anyway.

Offline khade

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Re: Solar's wishlist
« Reply #258 on: November 11, 2016, 08:57:50 pm »
Heh, geo effects are a good idea to have come from this at least.

Offline Meridian

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Re: Solar's wishlist
« Reply #259 on: November 17, 2016, 10:43:01 am »
Gladly!

Here's a list of suggestions - for the current commendations and some potential new ones, too. (Co-produced with Dioxine.)

Can bonus from commendations go above the maximum?
I.e. let's say I reach 100 bravery in normal way... can I get to bravery 150 if I have +50 bravery from commendations?

Btw. I vote for "yes".

Probably shouldn't allow to go below minimum?
I.e. with bravery 10 and -50 from commendations... I should probably still have 10 bravery. I guess negative values would not go well with various formulas.


- stat gain is doable
- armor gain is doable
- camo, anticamo, NV gain is doable

- damage of certain type reduction is probably doable, but I will probably interfere with Yankes' plans... and also why reduction? I thought these would be bonuses... also how should I display this to the user?? I can think only of description in the pedia... which might not be enough for such important information
- modifier to health/stun recovery basically the same as above

- firing accuracy (only in dogfight) is also rather hard to convey to the player

Offline Dioxine

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Re: Solar's wishlist
« Reply #260 on: November 17, 2016, 10:49:11 am »
Can bonus from commendations go above the maximum?
I.e. let's say I reach 100 bravery in normal way... can I get to bravery 150 if I have +50 bravery from commendations?

Btw. I vote for "yes".

Probably shouldn't allow to go below minimum?
I.e. with bravery 10 and -50 from commendations... I should probably still have 10 bravery. I guess negative values would not go well with various formulas.

Absolutely you should be allowed to go above max. As for going below minimum, I agree as well. Could we have it, while we're at it, to implement a check if wearing an armor would get stats below 0, and disallowing equipping said armor in such a case? Would help 40k mod, for example, where several armors are locked out from early use by huge penalties (-50 Str, for example) and currently the punishment for disregarding it is buggy game behaviour.

Offline Meridian

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Re: Solar's wishlist
« Reply #261 on: November 17, 2016, 10:53:45 am »
Could we have it, while we're at it, to implement a check if wearing an armor would get stats below 0, and disallowing equipping said armor in such a case? Would help 40k mod, for example, where several armors are locked out from early use by huge penalties (-50 Str, for example) and currently the punishment for disregarding it is buggy game behaviour.

Yes, putting on todo list.

Offline Solarius Scorch

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Re: Solar's wishlist
« Reply #262 on: November 17, 2016, 11:15:20 am »
As an addendum to what Dioxine wrote: for damage reduction, I meant damage taken, not damage received. And I think it would be enough to indicate it in the commendation description, since it's not something a player has control over anyway.
Indicating a bonus to Accuracy is indeed a bigger problem, as it influences pilot assignment, but I think it's rather secondary.

Offline Meridian

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Re: Solar's wishlist
« Reply #263 on: November 17, 2016, 11:40:42 am »
I understood damage inflicted :)
Was wondering, why would you decrease the damage our weapons are doing...

But if it's basically bonus to our armor resistance, it is understandable.
Not sure if it is doable (without big changes) tho.

Offline Solarius Scorch

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Re: Solar's wishlist
« Reply #264 on: November 17, 2016, 11:48:52 am »
I understood damage inflicted :)

Touché! :)

Not sure if it is doable (without big changes) tho.

All right, glad it's all clear now :)
I understand some of these features may be hard to add, but hey, one can dream.

Offline khade

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Re: Solar's wishlist
« Reply #265 on: November 17, 2016, 10:08:34 pm »
I have a mod idea, currently only a thought experiment, that includes something that might be useful here:

Basic idea is a research subject that would provide a courage bonus to all of a specific unit type based on the number of avenger commendations your crew as a whole had gotten.  So the more martyrs you had, the braver everyone else was, until it is nearly impossible to make them panic.

Offline Dioxine

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Re: Solar's wishlist
« Reply #266 on: November 18, 2016, 12:05:24 am »
Good idea for Dune mod; in Piratez it could work the opposite way :)

Offline khade

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Re: Solar's wishlist
« Reply #267 on: November 18, 2016, 12:08:49 am »
I was thinking War Boys, from Fury Road, honestly.

Offline Solarius Scorch

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Re: Solar's wishlist
« Reply #268 on: November 18, 2016, 12:05:27 pm »
Added two items:

Quote
More info on weapons
Some additional weapon stats could be displayed in Ufopedia which for now have to be added manually: additional “bleedthrough” damage, damage bonuses from stats, accuracy formulas.

Quote

More info on armours

Some additional armour stats could be displayed in Ufopedia which for now have to be added manually: weight, vision (various modes), camo. Also dodge chance if it’s not too complicated (as it usually relies on stats).

The first one is problematic, because there's hardly enough space to put that info, but it's up for discussion. The latter can be just put into the scrolled text.

Offline Dioxine

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Re: Solar's wishlist
« Reply #269 on: November 18, 2016, 12:30:10 pm »
I'm all for automating this, although it'd have to be an involved effort, as the current GUI won't fit all that info.
Some initial thoughts:
1) needs armor entry and weapon entry to become scrollable (so, eg. weapon entry can fit any number of ammo types).
2) needs armor entry to be redesigned. Stat column space optimized: pushed all the way to the top, left & right armor merged into side armor (always the same as of current rules), column thinned and stretching all the way to the bottom, with text space thinned to make room for it, and added scroll for the text (to the left side).
« Last Edit: November 18, 2016, 12:31:50 pm by Dioxine »