Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1951720 times)

Offline Absle

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Re: The X-Com Files - 0.9.2b alpha: Workers Unite!
« Reply #1920 on: July 06, 2018, 05:16:14 pm »
Hey Solarius, I really love your other mod FMP and just discovered the X-Com Files today. I'm excited to try it out, but while I'm doing that I was wondering if there was a compare-and-contrast with FMP somewhere? Obviously this mod adds a lot more gameplay elements than FMP, which was more about just piling in cool content and finding a way to balance it all, but I really enjoy the shear amount of content FMP has. Does X-Com Files, in it's current alpha state, have a lot of the same stuff FMP has in it (e.g. weapon/ship/equipment variety, gauss weapons, more sensible tech tree, etc.) How would you compare them in general?

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1921 on: July 11, 2018, 08:41:35 pm »
Hey Solarius, I really love your other mod FMP and just discovered the X-Com Files today. I'm excited to try it out, but while I'm doing that I was wondering if there was a compare-and-contrast with FMP somewhere? Obviously this mod adds a lot more gameplay elements than FMP, which was more about just piling in cool content and finding a way to balance it all, but I really enjoy the shear amount of content FMP has. Does X-Com Files, in it's current alpha state, have a lot of the same stuff FMP has in it (e.g. weapon/ship/equipment variety, gauss weapons, more sensible tech tree, etc.) How would you compare them in general?

Hello and thanks for the kind words.
X-Com Files contain the entirety of FMP, with some changes. It also contains a whole lot of other stuff and a completely different design of the campaign. So you can say that XCF is FMP 2.0 on drugs. :)

EDIT:

Version 0.9.3 has been released.

- Updated to the newest version of OXCE+.
- Added unique combat analysis articles for enemy types.
- New weapon: Napalm Grenade (Incendiary Grenade was depowered).
- New unit: Zombie Boomer.
- Added indicator for system shock (losing HP due to overstun), icon by Ivan Dogovich.
- Zombies now also yield Zombie parasites on processing.
- Shadowbats are now vampiric.
- Thunderstorm got another Heavy Missile hardpoint instead of its Cannon hardpoint.
- MiG and Arrow can't land. Pickup now has 5 soldier spaces.
- Plasma and fusion weapons calibration now requires Advanced Laboratory.
- BlackOps Rifle has faster aimed shot and longer snap range.
- BlackOps Assault Rifle has slightly slower auto shot.
- Mosin Rifle has worse snap accuracy.
- Some pistol ammo has worse armor penetration.
- All incendiary ammo should now decrease morale like other flame attacks.
- Fixed and improved plasma blade weapons.
- Depowered Holodrone weapon.
- Renamed Medi-Gas Grenade to Knockout Grenade for clarity.
- New sprites for BlackOps SMG and BlackOps Shotgun (by Dioxine).
- New Cult Base map (Tavern, by Dioxine).
- More treasure in Cyberweb Manufacturing.
- New background for the Black Lotus missions.
- Added Edinburgh.
- Language updates.
- Reviewed experience training from certain weapons.
- Fixed GL incendiary round.
- Fixed Arasaka and Asuka ammo granting too much Stun damage.
- Minor fixes.

Offline Meridian

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1922 on: July 11, 2018, 10:29:51 pm »
- Added Edinburgh.

Aye chief, aboot time. Have been waiting for yonks!

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1923 on: July 11, 2018, 10:59:41 pm »
Aye chief, aboot time. Have been waiting for yonks!

Well, Gingerfork complained... :D

Offline tkzv

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1924 on: July 11, 2018, 11:47:33 pm »
I replaced the mod, loaded a Battlescape save and all live enemies disappeared and all stunned enemies became dead.

Offline Meridian

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1925 on: July 11, 2018, 11:48:57 pm »
I think I repeated like 3000+ times already... don't upgrade during battlescape.
All in vain.

Offline tkzv

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1926 on: July 12, 2018, 12:13:59 am »
I think I repeated like 3000+ times already... don't upgrade during battlescape.
All in vain.
I've never seen this warning :) Not much of a problem, reverted to the old mod and finished it.

Alien Drone Combat Analysis has a wrong picture.
« Last Edit: July 12, 2018, 12:17:38 am by tkzv »

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1927 on: July 12, 2018, 12:19:36 am »
Alien Drone Combat Analysis has a wrong picture.

Thanks, fixed.

Offline tkzv

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1928 on: July 12, 2018, 10:40:18 am »
Researching Elerium ammunition for conventional weapons displays no Ufopaedia article.
« Last Edit: July 12, 2018, 11:43:01 am by tkzv »

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1929 on: July 12, 2018, 11:51:19 am »
Researching Elerium ammunition for conventional weapons displays no Ufopaedia article.

WTF is Elerium ammunition?

Offline Fiskun1

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1930 on: July 12, 2018, 12:05:22 pm »
Thanks for the update!
With interest I wait, when percent will be updated and there will be names in
[classified]: 1%
[classified]: 0%
 ;)

Offline tkzv

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1931 on: July 12, 2018, 01:11:18 pm »
WTF is Elerium ammunition?
Stuff like 45-mm Elerium grenade. I haven't tried making or using any of those yet, they have no Ufopaedia pages, only research items, so I may be wrong.

On unrelated note: I really liked the rename for "alien alloy ammo".

KZad Bhat

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Re: Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1932 on: July 12, 2018, 02:08:06 pm »
Well hell, just naming it Napalm Death was a good move, you attracted my eye! Might start running through this one too . . . especially since I bet I'm not finish Piratez any time soon, anyway.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1933 on: July 12, 2018, 03:31:21 pm »
Stuff like 45-mm Elerium grenade. I haven't tried making or using any of those yet, they have no Ufopaedia pages, only research items, so I may be wrong.

Well, ammo usually doesn't have its own Pedia pages... Or am I misunderstanding?

On unrelated note: I really liked the rename for "alien alloy ammo".

Well hell, just naming it Napalm Death was a good move, you attracted my eye! Might start running through this one too . . . especially since I bet I'm not finish Piratez any time soon, anyway.


Great! I should reward my naming department (which is myself) with a beer!

Offline tkzv

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Re: The X-Com Files - 0.9.3 alpha: Napalm Death
« Reply #1934 on: July 12, 2018, 04:51:09 pm »
Well, ammo usually doesn't have its own Pedia pages... Or am I misunderstanding?
Some ammo that required extra research did get separate pages, at least in older versions. (I paid no attention to it in 0.9.2.)