Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2447878 times)

Offline Ind3gL0

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1815 on: June 03, 2018, 08:29:50 am »
Keys are changeable to the extent that can be seen in options. Unfortunately I can't help further; I think mouse buttons can't be rebound.

As for the tech tree, I have no idea what can be happening if you have spoilers off. Some research is blocked by items, some can only be gained from interrogations - have you accounted for these?
Can those hotkey options not be granted to additional keys? I could try and make my mouse thing some other key on it is MMB.

And as far as the tech tree, it doesn't show anything. (Nothing I've already researched, or can, or will).

Offline Ind3gL0

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1816 on: June 03, 2018, 08:44:26 am »
Can those hotkey options not be granted to additional keys? I could try and make my mouse thing some other key on it is MMB.
I've been able to use software to tell my mouse to have one of the side buttons act like the MMB, so that's fixed now.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1817 on: June 03, 2018, 08:48:38 am »
And as far as the tech tree, it doesn't show anything. (Nothing I've already researched, or can, or will).

Screenshot please.

Offline Ind3gL0

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1818 on: June 03, 2018, 11:53:19 am »
I'm a few months in and have done a fair bit of research.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1819 on: June 03, 2018, 12:10:56 pm »
Hmm, strange indeed. Can you provide a save too please?

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1820 on: June 03, 2018, 06:12:01 pm »
FYI, the tech tree doesn't show anything by default - you actually have to select/search a topic.

Addendum:
Nice to see that we finally get an option to put out fires (or burning agents, or aliens...or civilians). Have you thought about adding a one-use option like a fire blanket? It makes sense to have a fire extinguisher on an aircarft, but lobbing one around while you're being shot at by extraterrestials or monster seems kind of...strange. Fire blankets could be one or two spaces wide, lighter than the extinguisher, but their effect would cover only one square (or 3x3, centered around the target) - they would only be good to actually extinguish fires on units (or very small fires). Something like that would be extremely helpful to keep units that have been set on fire and fall unconscious from dying. I often set units i want to catpure on fire to panic them and soften them up. If they fall unconscious while still on fire they're almost always bound die due to the damage.

BTW, since we already have a large storage facility and large living quarters - any plans to add a large workshop in the future?
« Last Edit: June 03, 2018, 08:07:20 pm by krautbernd »

Offline Ind3gL0

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1821 on: June 03, 2018, 10:55:16 pm »
Hmm, strange indeed. Can you provide a save too please?
Sure, here's a recent one

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1822 on: June 03, 2018, 11:26:57 pm »
Works just fine as far as i can tell. Just playing it while ignoring the mission and only doing research, the counter rolled over to 1% shortly before the project was terminated. I think you might be underestimating how much content the mod adds to the game.

Again, for the tech tree viewer to show anything you need to select a topic. Have you tried clicking the button labelled "Select a topic" and entered a search term?
« Last Edit: June 03, 2018, 11:31:44 pm by krautbernd »

Offline Ind3gL0

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1823 on: June 04, 2018, 12:01:24 am »
Works just fine as far as i can tell. Just playing it while ignoring the mission and only doing research, the counter rolled over to 1% shortly before the project was terminated. I think you might be underestimating how much content the mod adds to the game.

Again, for the tech tree viewer to show anything you need to select a topic. Have you tried clicking the button labelled "Select a topic" and entered a search term?
Kinda, some stuff shows up if I use the right search term.

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1824 on: June 04, 2018, 12:19:54 am »
Kinda, some stuff shows up if I use the right search term.
Yeah, that's the way it works. Alternativly you can use the middle mouse button on the research topics to directly open them in the viewer.

Offline Rich

  • Sergeant
  • **
  • Posts: 20
  • Welp
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1825 on: June 04, 2018, 02:27:35 am »
I can't see the damage type, for example, with the tazer i see damage type "11" instead of "stun"
What could be the problem here bois?

Offline Fiskun1

  • Colonel
  • ****
  • Posts: 114
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1826 on: June 04, 2018, 08:44:06 am »
Version 0.9 is released.
(* ru.yml)
Thank you!
This modification I like more and more!  ;)

Offline Dr.Crowley

  • Colonel
  • ****
  • Posts: 194
  • Saving data in the name of the Emperor!
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1827 on: June 04, 2018, 11:21:26 am »
Version 0.9 is released.

Aaaargh, time to update AGAIN.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1828 on: June 04, 2018, 12:35:11 pm »
I think I said it... I'm French and I don't understand English. I communicate through an online translator. Sorry !
I have problems understanding sentences :
  STR_EXALT_ENFORCER_ARMOR_ADAPTATION: "EXALT Enforcer Processing"
  STR_SYNDICATE_AGENT_ARMOR_ADAPTATION: "Syndicate Agent Processing"
  STR_POSTAL0_ARMOR_ADAPTATION: "Homicidal Maniac Processing"
  STR_POSTAL1_ARMOR_ADAPTATION: "Crazed Soldier Processing"
  STR_POSTAL2_ARMOR_ADAPTATION: "Insane Vigilante Processing"

The translation is not very consistent. In a few simple words can you tell me what you mean by "processing".
It seems the prisoners are turning into armor?  :-[
Thanks !

Translated by https://www.deepl.com/translator

Offline Valerra

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1829 on: June 04, 2018, 12:54:07 pm »
Is this mod playable on android port with oxce+?

I mean, is it possible to play without keyboard and only with touchscreen?