aliens

Author Topic: The X-Com Files - 2.0: We Will Be Watching  (Read 974139 times)

Offline lenin-kerrigan

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1170 on: March 24, 2017, 02:59:25 pm »
Then it's a great coincidence, showing this is the only true poster for XCF.  :D

Thanks, I'll be happy to use it.

Yeah, really nice coincidence.
I'm glad that it will be useful.

Offline Mobling

  • Sergeant
  • **
  • Posts: 13
    • View Profile
Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1171 on: March 28, 2017, 08:03:57 am »
Here's the artist of that poster, so that credit is given where it's due

http://margenal.deviantart.com/

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1172 on: March 28, 2017, 06:59:10 pm »
Here's the artist of that poster, so that credit is given where it's due

http://margenal.deviantart.com/

Thanks, I'll go ahead and let them know.

EDIT: Version 0.6.2 has been uploaded.

- Added new missions: Cyberweb Manufacturing (terrain by Robin) and Cyberweb Dimensional Portal (based on the same terrain).
- Added new terrain variant: Native Urban with dirt roads.
- Added dossiers: Britta Hansen, Ding Quadong and Kao Tong (by Mumble).
- Reduced Nitro Express range.
- All SMGs have a bit better autofire range.
- A bit more robots in Cyberweb Lairs.
- Some options are now enforced.
- Fixed wrong deployment on M.A.G.M.A. Lab.
- Various minor fixes.

Offline Dr.Crowley

  • Colonel
  • ****
  • Posts: 198
  • Saving data in the name of the Emperor!
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1173 on: March 28, 2017, 09:22:55 pm »
EDIT: Version 0.6.2 has been uploaded.
I love that rapid updating.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1174 on: March 28, 2017, 10:52:29 pm »
Could be fun to add some sg1 in this and allow you to do some semi random missions on other worlds, both exploratory and beat up everything and take their stuff style missions.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1175 on: March 28, 2017, 10:58:51 pm »
Could be fun to add some sg1 in this and allow you to do some semi random missions on other worlds, both exploratory and beat up everything and take their stuff style missions.

Maybe with time... For now I need to make just one other dimension to visit.

But I think it'd be better to make a completely different mod around that idea. Portals opening in various locations on Earth, incursions of extraplanar beings... This sort of stuff. It would definitely be feasible.

Offline mrbiasha

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1176 on: March 28, 2017, 11:41:08 pm »
But I think it'd be better to make a completely different mod around that idea. Portals opening in various locations on Earth, incursions of extraplanar beings... This sort of stuff. It would definitely be feasible.

Hah, Solarius you are such a resourceful person! An update after the update, so fast and already ideas for future mods!   :D

This way you gonna remake Apocalypse faster than openapoc project finishes their version  ;)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1177 on: March 28, 2017, 11:48:49 pm »
This way you gonna remake Apocalypse faster than openapoc project finishes their version  ;)

No, no - that's Robin's project, and he's doing a phenomenal job. ;)

(Really, go play his mod.)

Offline Dr.Crowley

  • Colonel
  • ****
  • Posts: 198
  • Saving data in the name of the Emperor!
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1178 on: March 29, 2017, 04:58:03 pm »
Maybe with time... For now I need to make just one other dimension to visit.

But I think it'd be better to make a completely different mod around that idea. Portals opening in various locations on Earth, incursions of extraplanar beings... This sort of stuff. It would definitely be feasible.
Heh, this reminds me "Primevil" series... or Apocalypse again 8)

Offline mrbiasha

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1179 on: March 29, 2017, 07:57:43 pm »
(Really, go play his mod.)

I just did and must say it's really very cool, though not so developed and polished as X-Com Files. I enjoyed it and will try to play more, thanks for the advice!

Offline bluberd

  • Sergeant
  • **
  • Posts: 42
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1180 on: March 31, 2017, 12:06:27 pm »
But I think it'd be better to make a completely different mod around that idea. Portals opening in various locations on Earth, incursions of extraplanar beings... This sort of stuff. It would definitely be feasible.
Thank you Solarius, great that you want to stick to the actual X-Files concept and not throw everything into one bucket. This is what discouraged me form playing Piratez and I would hate to see X-Com Files going in that direction :)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1181 on: March 31, 2017, 02:18:54 pm »
Thank you Solarius, great that you want to stick to the actual X-Files concept and not throw everything into one bucket. This is what discouraged me form playing Piratez and I would hate to see X-Com Files going in that direction :)

Just to be clear, there is various stuff in the mod, but each arc has a limited scope - at least for now.

As for Piratez, I'm quite baffled, since there's so much still missing from them rather than too much content...

Offline mrbiasha

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1182 on: March 31, 2017, 07:50:28 pm »
As for Piratez, I'm quite baffled, since there's so much still missing from them rather than too much content...

The thing with Piratez is that it is a mind-blasting mod, but it has gone a very long way from UFO itself, it's core concepts, basics. It is not bad all at all, but some people like traditional ideas more.

Offline gentlemanraptor

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1183 on: March 31, 2017, 10:46:58 pm »
Just noticed something, not sure if it's a bug - on some Strange Life Form missions, I actually get negative points for artifacts. On another note, a fun X-Com Files banner!
Spoiler:

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 0.6.2 alpha: Cyberweb Wars
« Reply #1184 on: March 31, 2017, 11:37:55 pm »
That's a pretty nice banner, cheers!

Hmmmm, what artifacts exactly?