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Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2444415 times)

Offline Eddie

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Re: The X-Com Files - 0.6.1 alpha: The Towering Inferno
« Reply #1140 on: March 18, 2017, 10:35:59 pm »
Concerning transportation:

Does it make sense that the van is so much slower than the car? The car has speed 200 and the van 75.
You take the same plane and then rent a van instead of a car, how come the plane is suddenly so much slower?

Also, the mudranger is available right from the start because there is a typo in the ruleset, "requiresBuy" instead of "requires".
Not that it matters, the mudranger's low range makes it pretty much unusable anyway. Apparently there are no gas stations on the way to refuel...

Suggestion:
- use military envoy as required tech for the mudranger. Right now promotion II is required (if typo was corrected), so you can get the improved mudranger (needs workshop and military envoy) before the basic mudranger.
- make the basic mudranger a bit more useful by increasing it's range significantly but lowering the speed. A range of about half a continent seems apropriate. If possible: add a craft armament "extra fuel tanks" for the mudranger that increases range but reduces soldier slots. To balance it a bit.

Offline mumble

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Re: The X-Com Files - 0.6.1 alpha: The Towering Inferno
« Reply #1141 on: March 18, 2017, 11:43:32 pm »
For the AK, its mainly the cost behind it : 80 tu's for an aimed shot? most SNIPER rifles don't have that, so it feels janky as fuck trying to use the AK47 because of this, not to mention enemies rarely aim with them, due to it. It also makes it impossible to follow up an aimed shot with a snap shot, or similar tactics. Come to think of it, I generally feel more in danger fighting red dawn guys with makarovs than AK's, because this one issue.

I figure it could EASILY be lowered to 60 TU's, as this is the highest cost for the steyr aug, getting first place for "slowest aimed shot time" with an assault rifle. Even the damn hunting rifle is 70, and most sniper rifles don't go above 75, so this feels really screwy.

I mean, its still handy, especially early on when you have no hard hitting or ranged guns, but this seems very wrong that I'm more agile with aimed shots using a sniper rifle than an AK.
« Last Edit: March 18, 2017, 11:46:36 pm by mumble »

Offline Drasnighta

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Re: The X-Com Files - 0.6.1 alpha: The Towering Inferno
« Reply #1142 on: March 19, 2017, 06:29:40 am »


Does it make sense that the van is so much slower than the car? The car has speed 200 and the van 75.
You take the same plane and then rent a van instead of a car, how come the plane is suddenly so much slower?


Heh, I figured the Speed was an Average...  And you spend more time getting through Airport Security with more Guys... More time having to bribe more TSA Agents...  More Paperwork for a Van versus the Car, because you're dealing with U-HAUL rather than an actual Car Rental Company that lets you fill everything out before time


Joking, of course, but that's basiaclly how it works in my mind :D

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.1 alpha: The Towering Inferno
« Reply #1143 on: March 19, 2017, 11:56:12 am »
After watching some "Stuff They Don't Want You To Know" videos I've got an idea: how about some underwater missions with lake monsters? And "The Lost World" arc with a freaking DINOSAURS?! 8)

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1144 on: March 19, 2017, 08:46:59 pm »
Does it make sense that the van is so much slower than the car? The car has speed 200 and the van 75.
You take the same plane and then rent a van instead of a car, how come the plane is suddenly so much slower?

Yeah, it's not about the van being slower as such (though it kinda is), but the logistics involved.
Also the gamey rational should be obvious, why would you take a car otherwise?
And drasnighta also has a point. ;)

Also, the mudranger is available right from the start because there is a typo in the ruleset, "requiresBuy" instead of "requires".
Not that it matters, the mudranger's low range makes it pretty much unusable anyway. Apparently there are no gas stations on the way to refuel...

You would be surpised how useful the Mudranger is.
It is a bit of a puzzle to solve, yes, but it's intended. Just ask @Ohartenstein23. ;)

For the AK, its mainly the cost behind it : 80 tu's for an aimed shot? (...)

Yes, you're right. The AK47 is a living fossil, back from the FMP days, and it hasn't been updated properly. I'll do something about it.

After watching some "Stuff They Don't Want You To Know" videos I've got an idea: how about some underwater missions with lake monsters? And "The Lost World" arc with a freaking DINOSAURS?! 8)

Sure, gimme the sprites and I'll add something. :D

Unless you want me to use Triscene? ^_^

EDIT: Version 0.6.1b is uploaded.

- Fixed Cyber Armour available for infiltration missions.
- Fixed some captured units not recovering properly.
- Fixed BlackOps Sniper Rifle available before BlackOps.
- AK47 family fires a bit faster.

EDIT: Version 0.6.1b reuploaded, with some additional fixes.
« Last Edit: March 19, 2017, 11:17:17 pm by Solarius Scorch »

Offline mumble

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1145 on: March 19, 2017, 11:28:15 pm »
Does this new version fix the pepper spray crash?

I wonder what even made it crash...doesn't seem like it would be very complex.

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1146 on: March 19, 2017, 11:39:46 pm »
Does this new version fix the pepper spray crash?

Yes :)

It had the wrong explosion animation assigned.

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1147 on: March 20, 2017, 06:16:52 am »
Sure, gimme the sprites and I'll add something. :D

Unless you want me to use Triscene? ^_^
Heh, more TFTD units for X-Com Files! But actually there are some SNES Jurassic Park sprites:
Spoiler:



EDIT: Version 0.6.1b is uploaded.

- Fixed Cyber Armour available for infiltration missions.
- Fixed some captured units not recovering properly.
- Fixed BlackOps Sniper Rifle available before BlackOps.
- AK47 family fires a bit faster.

EDIT: Version 0.6.1b reuploaded, with some additional fixes.
Yet another update! I wish Hobbes would update Area-51 as fast as you do with X-Com Files...

Offline mumble

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1148 on: March 20, 2017, 09:30:52 am »
Those work, but the explosion deaths look goofy as all get out.. ... Maybe I should try making a bloody one, matching the xcom art style??? (WARNING : I am not an artist)

By the way, is sofas exploding into a smoke bomb explosion intended?

On one hand, it seems goofy, weird, and out of place

On the other hand, the idea of feathers / cotton clouding a room and obscuring vision makes me laugh uncontrollably.
« Last Edit: March 20, 2017, 09:33:28 am by mumble »

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1149 on: March 20, 2017, 10:46:44 am »
Which sofa?

Offline mumble

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1150 on: March 20, 2017, 12:15:04 pm »
Well, love seat : one of the city maps has little lazy boy kinda love seats, big comfy red chairs, and when they get shot, they seem to spew smoke like a smoke grenade

Really its not even that bad, its kinda funny, but I was curious if you INTENDED this...

EDIT : AK47 change actually makes me respect red dawn jerks, ESPECIALLY early on : an ak47 totting ganger is now a very serious threat.
« Last Edit: March 20, 2017, 01:12:39 pm by mumble »

Offline kazek

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1151 on: March 20, 2017, 09:31:44 pm »
Well, love seat : one of the city maps has little lazy boy kinda love seats, big comfy red chairs, and when they get shot, they seem to spew smoke like a smoke grenade

Really its not even that bad, its kinda funny, but I was curious if you INTENDED this...

EDIT : AK47 change actually makes me respect red dawn jerks, ESPECIALLY early on : an ak47 totting ganger is now a very serious threat.

True, same for EXALT HQ armchairs. They're highly explosive.

Offline Solarius Scorch

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1152 on: March 20, 2017, 09:44:26 pm »
Sorry, I'll need a screenshot to know the problem... Can't find anything wrong with raw tiles.

Offline Dr.Crowley

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1153 on: March 20, 2017, 11:44:18 pm »
True, same for EXALT HQ armchairs. They're highly explosive.
Wait, are they exploding or just spewing smoke, like mumble said?

Offline Drako^BB

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Re: The X-Com Files - 0.6.1b alpha: The Towering Inferno
« Reply #1154 on: March 21, 2017, 12:24:59 am »
I love this mod  and FMP :)

And wants more :)

Keep up the good work

And back to game ;) .....