Well, I finally beat the spider caves, so I can comment proper on it!!
first off, I kinda realize now motion detectors would be REALLY handy for this thing, as visibility is extremely limited due to the winding pathways. The stairs seem interesting and nice , but kinda wish going down them was worth doing.
Having extra hands to give reaction fire makes this much easier, just a helicopter made this much more barable... Though, it also helped I exposed a few dead ends early, to enable me to focus on the 1 direction the threat came from
spider queen is always kinda screwed on this map, a 2x2 unit with 1x1 halls everywhere is a bit easy it seems. I ended up cheesing it very easy after clearing the little guys out...kinda mad I never ended up capturing it
Points wise, its STILL a bit harsh, I think... I think killing / capturing the spider queen should give a heftier bonus, since it essentially means genocide the nest. I complete both parts, all kills (obviously) 1 agent death, all civilians but 1 died, and barely broke 50 points... I was hoping it could give more, considering all the risk involved, and the extra long mission. I mean, you completely destroyed a nest, and essentially saved a region, so regardless if the town in question got slaughtered, I think the council would still be pretty happy.
Also, at least for 0.6a, the black ops sniper can be purchased BEFORE black ops industries research is done. not sure how, but the blackops sniper acquisition research is available before then.
Also, I'm worried the gap on the AK47 and the AK74 is a bit too much. AK74 is better in all respects short of aimed shot accuracy, and the AK47 has a large TU cost for that. Seems the AK47 could use tweaking...?