Biggest hurdle is the logical one of being an organization to fight aliens and showing proof they exist and then the dudes just "swamp gas" or "venus" it away... I mean we are the ones who say "Venus swamp gas", you can't snow us
wtf
Firearms are still rough, but it will sort.
Railguns are high damage but not ultimate weapons, and the craft mounted ones net too much profit.
The craft upgrades are ok. but an 8 man team can kill almost anything with access to BlackOps gear with no sweat at all. Cultists, aliens, monsters...piffle.
the tanks are only good for defensive situations and pretty marginal at that... their accuracy sucks.
The cyber disk tanks require resources that make them unattractive in favor of flying suits and heavy weapons. more shots, mobility, overwatch capabilities and can go anywhere etc. they need love, quite honestly I don't need an armored flying lethal machine... I need a stun wagon with machine dart guns and stun bombs.
or a fusion torch and LMG tank for cutting open a ufo.
The early armors are basically crap, until the armored vest, but then personal armor states it sucks against bullets so back to allot vests until powersuits.
I'd say armor that added strength but wasn't clomptastic would be a good add so heavy weapons wouldn't fuck your stamina.
Fatigues should be a research topics from the beginning that at least offers you use of the backpack.
I think the big swing in difficulty towards the player will change with more Midgame enemies and I didn't face any super badasses so there is that.
Squad support weapons that are decent are lacking for sure. LMGS are meh and if you have accuracy to support accurate fire with an LMG then a sniper rifle is more than likely a better choice.
laser weapons for me were an after thought because copious bullets and HE got the job done and by the time blasta weapons came about I had plasma weapons.
a rocket launchers should not be a weapon able to be fired one handed lol.
I didn't use the flamethrower, but getting close enough to use it seemed really bad for agent survival.
shotguns were meh and had superior accuracy to almost all guns I used, but code is law, right?
didn't bother using Psi, but I did screen all my agents and built troops resistant to psi to handle naughty sectoids.
The vans were a great option for rapid response outmoded by the first true aircraft, not bad just kinda disappointing. I loved the awww fuck feeling of scrambling to respond to a wicked bad attack.
I only ever saw the MIB at crop circles and they died like dogs and were easily overwhelmed, I remember in a previous version fighting them from a ufo they had built with crazy weapons.
never got the MAGMA mission.
spider caves were cool but a wash as by the time I encountered my first one I had bad ass gear.
the pointless research topics that added only flavor without giving access to gear were super annoying and eye rolling as they made me feel I had wasted my time... that is a personal failing not one of this mod.
certain logical failings made me scratch my head. even police in super fun hating countries have access to rifles a UN sponsored taskforce should as well. also, seeing Civillians in certain countries at a terror site packing made me giggle.
All things considered for the amount of things I know are undone I'd give my experience a solid 7.5/10 and know this run will be way different than one next release.