Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2453953 times)

Online Solarius Scorch

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #825 on: January 09, 2017, 12:42:29 pm »
Oh, wow! You update so fast now and so many things! This version updates look really cool, I'd better speed up to taste them all. Also I recently invested some time and managed to get Promotion I in my game and it seemed to me a bit easier than in previous versions. What is really needed to be able to compile first Report?

Thanks! The rules for Promotion I haven't changed, it's one strange creature autopsy and one cultist interrogated.

Offline mrbiasha

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #826 on: January 09, 2017, 12:48:51 pm »
Thanks! The rules for Promotion I haven't changed, it's one strange creature autopsy and one cultist interrogated.

Oh, than it's me just managed to do it quite quickly. Also, I'm somewhat baffled, I researched new SMG but can't find ammo for it, should it be in store or researched somehow?

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #827 on: January 09, 2017, 12:52:07 pm »
Oh, than it's me just managed to do it quite quickly. Also, I'm somewhat baffled, I researched new SMG but can't find ammo for it, should it be in store or researched somehow?

You mean the Minebea? It uses Uzi clips, I may have forgotten to state it specifically.

Offline mrbiasha

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #828 on: January 09, 2017, 12:58:01 pm »
You mean the Minebea? It uses Uzi clips, I may have forgotten to state it specifically.

Ah, it reads "modified Uzi version", I haven't found one yet, so I have no ammo. Thanks!

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #829 on: January 09, 2017, 01:07:40 pm »
Ah, it reads "modified Uzi version", I haven't found one yet, so I have no ammo. Thanks!

The ammo should unlock together with the weapon, either normal Uzi or the Minebea version.

Offline mrbiasha

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #830 on: January 09, 2017, 01:39:02 pm »
The ammo should unlock together with the weapon, either normal Uzi or the Minebea version.

Could it be a bug on my side as I placed newer version just over the older one?

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #831 on: January 09, 2017, 01:43:45 pm »
Could it be a bug on my side as I placed newer version just over the older one?

Probably not, but it's generally a bad idea.

Offline wolfreal

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #832 on: January 10, 2017, 10:47:49 pm »
I don´t know if this is the correct place to say this, but GREAT MOD!!!. This is a incredible job. Having lots of fun with my first attempt.

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #833 on: January 10, 2017, 11:34:52 pm »
I don´t know if this is the correct place to say this, but GREAT MOD!!!. This is a incredible job. Having lots of fun with my first attempt.

Thank you!

It's very far from completion, but early game is mostly as it's supposed to be. (Apart from the crop circles missions, they're kinda stupid with the hard turn limit... But at the moment I can't do better. Patience!)

Offline kazek

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #834 on: January 13, 2017, 04:19:11 pm »
YES!!! Now I can finally get back to playing. Or better start a new game.

I've found a skull in game files. I know this doesn't seem physically possible, but can you beat someone to death with it?

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #835 on: January 13, 2017, 05:47:15 pm »
I've found a skull in game files. I know this doesn't seem physically possible, but can you beat someone to death with it?

No, it's indeed too fragile, but if you want, you can mod it yourself! Just add this to the item entry:

Code: [Select]
    meleeHitSound: 109
    meleeAnimation: 0
    meleeType: 6
    meleePower: 0
    meleeBonus:
      strength: 0.5
    meleeAlter:
      RandomType: 2
      FixRadius: 0
      IgnoreDirection: false
      ArmorEffectiveness: 1.0
      ToHealth: 0.25
    accuracyMelee: 65
    meleeMultiplier:
      melee: 0.5
      flatHundred: 0.5
    costMelee:
      time: 10
      energy: 4
    flatMelee:
      time: true

It will give it the same melee stats as the flashlight.

And in the meantime, I'm still working on new paperdolls...

Offline kazek

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #836 on: January 13, 2017, 06:29:08 pm »
No, it's indeed too fragile, but if you want, you can mod it yourself! Just add this to the item entry:

Great! All I need now is Pvt Jimmy to suffer that fate.

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #837 on: January 13, 2017, 08:25:32 pm »
Great! All I need now is Pvt Jimmy to suffer that fate.

Sadly, fallen soldiers don't provide skulls... You must find one.

Offline kazek

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #838 on: January 13, 2017, 09:02:47 pm »
Sadly, fallen soldiers don't provide skulls... You must find one.
No, it was a Red vs Blue reference.

Offline firsttefl1

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Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« Reply #839 on: January 17, 2017, 11:43:56 am »
While playing Version 0.5.2b (using the default OpenXCOM Extended 3.5+), I've encountered a crash which happens near the end of the month (when the clock approaches midnight). The save file in question is attached.
No mods except "X-Com Files" have been used.

UPDATED: I also provide the log file.

There has also been a strange glitch on the Durathread Factory Map (the one in the polar region, I think), where units outside buildings seemed not to spend TU while moving around. And there were also freezes during the Enemy Movement screen. Unfortunately I cannot provide any savefiles for that.
« Last Edit: January 17, 2017, 11:55:01 am by firsttefl1 »