Author Topic: The X-Com Files - 2.5: Silent Run  (Read 1239110 times)

Offline D3LTA WAV3

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #765 on: December 19, 2016, 10:52:06 pm »
Okay, sorry. Also, I can't find any underwater missions in the Mission Generator(Click new battle at the main menu) but I see a ton of clues that hint at a merge with Terror from the Deep(Oh my god that's so awesome if you actually merged the two into one game.). Are there underwater missions(Oh please say yes) or is that a bug? Also the Durathread Factory mission briefing is missing too. Sorry if that was already reported.
« Last Edit: December 19, 2016, 10:53:56 pm by D3LTA WAV3 »

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #766 on: December 19, 2016, 11:04:04 pm »
Yes, there are underwater missions... Not the entire TFTD plot, because it's a couple decades too early for T'Leth to even be fully active, but I assure you there are things in the water...!

Offline D3LTA WAV3

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #767 on: December 19, 2016, 11:18:04 pm »
Yes, there are underwater missions... Not the entire TFTD plot, because it's a couple decades too early for T'Leth to even be fully active, but I assure you there are things in the water...!
Holy ****, what year do the underwater missions start?

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #768 on: December 19, 2016, 11:26:45 pm »
Holy ****, what year do the underwater missions start?

When you research them. :)

Offline D3LTA WAV3

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #769 on: December 20, 2016, 12:08:18 am »
Well I knew it was a research option. I just wanted to know when I'll probably reach it I guess. Like give me a random guess what year I'll be researching it in?

Offline Solarius Scorch

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #770 on: December 20, 2016, 09:10:11 pm »
Well I knew it was a research option. I just wanted to know when I'll probably reach it I guess. Like give me a random guess what year I'll be researching it in?

I can't remember exactly... I'd guess a second year, maybe third.

Anyway! Version 0.5 is here!

- Updated the mod to OXCE+ version 3.5.
- Started the M.A.G.M.A./Syndicate arc.
- Added M.A.G.M.A. Lab mission.
- Added Syndicate Lab mission.
- Added Osiron Stakeout mission.
- Added Deep Ones Rituals mission.
- Added Skyraider.
- Added Giant Beetle.
- Added Blackops Macro SMG (bigob by Bongwater Bandit).
- Added PM-63 Rak SMG.
- Added Billhook.
- Added Knife.
- Added Heavy Stingray Launcher.
- Added Cyber Armour (based on XOps' sprites).
- Added new agent nationalities.
- Added 8 new faces.
- Added some new backgrounds for alerts and briefings.
- Added burning indicator (code by Meridian, sprite by Captain Corkscrew).
- Added an option to demote soldiers (by Meridian).
- Added two Flashlights to the starting equipment.
- Added some fluff articles on aliens.
- Buffed some aliens.
- Decreased base funding by two thirds.
- Grenades are available earlier.
- Added another version of the Cafe (for the Hybrid Agent mission).
- New Ufopaedia pictures for Zombie, Fat Zombie and Zombie Trooper, including autopsies (by Nord).
- Fixed wrong inventory picture on MiB Stormtrooper.
- Fixed some missing strings and Ufopaedia entries.
- Fixed bugged Desert terrain.
- Fixed Cattle Mutilation nodes.
- Fixed some armours being available where they shouldn't.
- Fixed dog description.
- Fixed Synthmuscles extraction.
- Fixed a crash on Hybrid Storage Facility.
- Fixed a problem with Plasma Defences.
- Fixed unbuyable Light Cannon ammo.
- Fixed Janissary weapon.

As you can see, there's a whole lots of stuff, but not much in the way of tying things up - new arcs are introduced rather than old get closed. But it's OK, we'll get there.

WARNING: Delete your old version before you install this one. Old saves should work just fine, but just in case, don't try updating in the middle of a battle.

Get the new version from: https://www.mediafire.com/file/eq5h1lky5twmdor/OpenXcom_XFiles_0.5.zip
« Last Edit: December 20, 2016, 09:13:50 pm by Solarius Scorch »

Offline Meridian

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #771 on: December 20, 2016, 09:37:08 pm »
Congratz... but careful with bumping version numbers so "rapidly" or you'll soon reach 0.9, 0.9.9 or even 0.9.9z.

Or -- which would make me a happy panda -- you could break openxcom.org forum tabu and actually just go to 1.0, 1.1, 2.0, etc.
After all, we have unlimited number of numbers, no need to stick with the boring zero the whole life.

Offline Solarius Scorch

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #772 on: December 20, 2016, 09:40:45 pm »
Congratz... but careful with bumping version numbers so "rapidly" or you'll soon reach 0.9, 0.9.9 or even 0.9.9z.

Or -- which would make me a happy panda -- you could break openxcom.org forum tabu and actually just go to 1.0, 1.1, 2.0, etc.
After all, we have unlimited number of numbers, no need to stick with the boring zero the whole life.

Well, the idea is that at 1.0 I will have all the minimum already implemented. Which means all the stuff that was planned from the beginning, with no glaring holes, loose ends, etc. It will be a "finished" product.

And after that, we can expend it further, with new ideas and more details. Than we'll go beyond 100%, and beyond 1.0.

Offline Slaughter

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #773 on: December 20, 2016, 11:39:46 pm »
I'm running a LP right now, early game - should I update and continue the game?

Also, inb4 Solarius adopts Firefox's version numbering scheme. X-COM Files version 100 in two years!

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« Last Edit: December 20, 2016, 11:41:25 pm by Slaughter »

Offline mrbiasha

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #774 on: December 21, 2016, 12:09:05 am »
Welp, this is it! Long awaited major update is here and I can start a new game, maybe even hunt some bugs! The new art is nice and I'm looking forward to test tweaks which were made to early game, new missions and new enemies!

Offline Solarius Scorch

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #775 on: December 21, 2016, 01:15:29 am »
I'm running a LP right now, early game - should I update and continue the game?

Wait, you're doing an LP of XCF?! Links, please!

And sure, you'd better update... Some nasty bugs were fixed here.

And thanks for the nice word, guys! Hopefully you'll have fun.

Offline arrakis69ct

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #776 on: December 21, 2016, 03:05:54 am »
Starting the trans to spanish.

I see the billhook not have the ufopaedia entry

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Offline Solarius Scorch

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #777 on: December 21, 2016, 04:13:40 am »
Starting the trans to spanish.

Good!

I see the billhook not have the ufopaedia entry

But it does...

Code: [Select]
ufopaedia:
  - id: STR_BILLHOOK
    requires:
      - STR_BILLHOOK
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_BILLHOOK_UFOPEDIA
    listOrder: 1806


extraStrings:
  - type: en-US
    strings:
      STR_BILLHOOK: "Billhook"
      STR_BILLHOOK_UFOPEDIA: "This kitchen tool is quite infamous.{NEWLINE}Skill: MELEE/2 + 50{NEWLINE}POWER Bonus: STRENGTH*0.3 + BRAVERY*0.3{NEWLINE}Special: Extra Pain (10)"
« Last Edit: December 21, 2016, 05:34:54 am by Solarius Scorch »

Offline kazek

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #778 on: December 21, 2016, 08:34:14 am »
Anothet version? Damn exams won't allow me  to test it properly for now. But soon...

- Added PM-63 Rak SMG.
Glad to see some love for Ɓucznik.

Offline arrakis69ct

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Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« Reply #779 on: December 21, 2016, 09:46:20 am »
Good!

But it does...

Code: [Select]
ufopaedia:
  - id: STR_BILLHOOK
    requires:
      - STR_BILLHOOK
    type_id: 4
    section: STR_WEAPONS_AND_EQUIPMENT
    text: STR_BILLHOOK_UFOPEDIA
    listOrder: 1806


extraStrings:
  - type: en-US
    strings:
      STR_BILLHOOK: "Billhook"
      STR_BILLHOOK_UFOPEDIA: "This kitchen tool is quite infamous.{NEWLINE}Skill: MELEE/2 + 50{NEWLINE}POWER Bonus: STRENGTH*0.3 + BRAVERY*0.3{NEWLINE}Special: Extra Pain (10)"
I dont see in a New Game. Is a starting weapon buyable. I test later

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