Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1950653 times)

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #690 on: November 27, 2016, 09:22:00 pm »
Not exactly what I planned to do today, but...




Offline Meridian

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #691 on: November 27, 2016, 09:30:10 pm »
(e.g. at least 75% of items.rul is now different from Solarius'

I haven't seen your mod, but if you're sharing only 25% of code with XFiles, you should start your own mod.

Regarding Git, there are other issues that make using it non-attractive for me, but... how does it facilitate the generation of high-level, non-minutiae-filled changelogs?

It doesn't.
You can write high-level changelog with minimum effort using just notepad (or your favourite text editor), like everyone else.
I thought you wanted complete changelog.

Or, for that matter, bug-finding (as opposed to bug-tracking)?

If you don't already know the answer to that question, I doubt I will be able to explain it well/simple enough.
Let's just say, development (of anything, incl. mods) with and without a VCS is like chopping wood with bare hands vs. using an axe.

Offline kazek

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #692 on: November 27, 2016, 10:28:45 pm »
Not exactly what I planned to do today, but...






Another bug hunt...
Sorry. Couldn't resist.

Offline Meridian

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #693 on: November 27, 2016, 10:37:01 pm »
This game is too buggy.
That really bugs me!
I'm just gonna bug off now...

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #694 on: November 27, 2016, 11:10:48 pm »
I LIKE BUGS.


Offline kazek

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #695 on: November 27, 2016, 11:15:06 pm »
Ok....
I'll be(e) going now.

Offline Dioxine

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #696 on: November 28, 2016, 12:10:07 am »
We really need that poison-cloud Chemogun now.

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #697 on: November 28, 2016, 12:15:14 am »
We really need that poison-cloud Chemogun now.

I'm accepting graphics for this from now on.

Offline Juku121

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #698 on: November 28, 2016, 12:38:00 am »
So you want to shut yourself in an ivory tower. Sure, it's your choice, to each their own :)

I think somebody had a very good reply to that.

Do not subvert what I said. It makes me think bad of you.

If I wanted to stay in my tower, I'd never have made an account here or tried sharing my work.

Offline Dioxine

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #699 on: November 28, 2016, 01:51:55 am »
I think somebody had a very good reply to that.

If I wanted to stay in my tower, I'd never have made an account here or tried sharing my work.

What a cute word manipulation. Did you really think so low on me as to suppose such low-level semantic magic will work? I was stating my opinion on your actions, not rewording what you said. You didn't say it, you actually denied it, but, I THINK, you weren't realistic.

Maybe I wasn't clear enough? Then I guess you want it said more bluntly? No problem. Capitalizing on other person's work and then locking yourself out by refusing to do it in any civilized standard, just because you don't feel like it, means your work is useless. Advertising yourself while doing that basically amounts to leeching - you take, but not contribute. While I took your approach with 40k mod, I was genuinely trying to help, just did it ass backwards and ended up with most of my work being a waste; my fault entirelly for being stupid. The difference is I learned something, while you refuse to learn since whining is easier. Man up. The world doesn't revolve around you, or anyone else for that matter, if you feel under-appreciated. And nobody will appreciate useless work, just because it was hard.

If you don't want to conform to any sort of team work organization, and be an absolute master, start your own mod, but that requires even more work to be appreciated, especially creative work.

Offline Slaughter

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #700 on: November 28, 2016, 02:28:25 am »
Question: How do I use the Gym to boost my soldiers? I have tried everything so far, but I have no idea how to. I see no interface for it.

Offline Juku121

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #701 on: November 28, 2016, 02:46:18 am »
@Dioxine: I'm not going to get into a pissing match with you, since being the main developer of the biggest mod (which I wholeheartedly commend you on) has clearly gone to your head. And I'm not basing this off of just my personal interaction with you. Anybody who knows what a 'Mecron' is should recognize the species and avoid it.

@others: WRT 'leeching', does anyone whose work has been used in my changes (including Solarius, Dioxine, Arthanor, Hobbes, hellrazor, CanadianBeaver and many others) want me to take it down? Just say the word then.

Anybody who has not lost their composure yet, what does Dioxine mean by 'Civilized standards' when he first says 'nobody sane will go through your changes' (true for practical purposes), and when I put forth detailed high-level changelogs and invite people to look at the changes via Ufopedia, quick battles and test runs, berates me for not dumping the same 'unreadable' changes as a submod?

I'll remind you, the whole issue between me and Solarius has been the volume of conflicting changes, which no amount of pruning or reformatting is going to solve.

Offline Solarius Scorch

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #702 on: November 28, 2016, 03:15:56 am »
Question: How do I use the Gym to boost my soldiers? I have tried everything so far, but I have no idea how to. I see no interface for it.

Under Agents, there should be a button labelled Training.

Or you can just right-click a Gym.

EDIT:
Some new faces incoming!

« Last Edit: November 28, 2016, 03:46:05 am by Solarius Scorch »

Offline Slaughter

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #703 on: November 28, 2016, 05:06:03 am »
Under Agents, there should be a button labelled Training.

Or you can just right-click a Gym.

EDIT:
Some new faces incoming!



Neither work. What's up? Using the link in this thread.

Also, is the mod supposed to be played with the following settings and mods:

1. Aliens pick up weapons.
2. Alien Bleeding
3. Alternate Movement Methods

Offline Arthanor

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Re: The X-Com Files - 0.4.2 alpha: Going Postal
« Reply #704 on: November 28, 2016, 05:38:04 am »
Is the gym affected by the "psi-training anytime" option? I can't remember. I have no issue using the methods described by Solarius :/