I'm looking forward to your next release to start a campaign. How's that bug fixed version coming up? (No pressure, just keen interest!)
Meridian helped me resolve this, so for the past day or so I was adding stuff, polishing articles and so on... But I cannot remain indifferent to such interest! So,
version 0.3 is online.
I was hesitant to call it 0.3, since a new decimal number should only appear when a new arc is complete, and in this case it isn't. But the Cyberweb arc is huge and I'll probably take a break from it before it's done, especially since it smoothly leads to the next arc while already requiring much of its resources... So I'm releasing the first "episode" of Cyberweb now, and the rest will have to wait.
Now, what's inside?
- Started the Cyberweb arc. The new terrain is kinda ramshackle, I will work on it more.
- Prisoners are now divided between aliens, humans and animals, each with their own facility. Alien Containment is researchable.
- Added Sick Bay facility.
- Added Groza assault rifle.
- Added Blackops Sniper Rifle.
- Rebalanced shotguns (again) for the new pellet calculation system. (Now they can actually hit something.)
- New Magnum sprite, by Yrizoud.
- Decreased Glock clip price.
- Flare Pistol is now concealable, like other pistols. (At least unless it is used, then it becomes the total opposite of concealable.)
- Standard plasma weapons now use Gaussian formula for damage, meaning they will get average results much more often. This is kinda experimental, so I hope it works and doesn't break anything!
- Taser only has Aimed Shots now. This is to prevent agents from using it in reactions - it's a taser, not a six-shooter.
- Added some Ufopaedia pages about weapon types.
- Added more info to some Ufopaedia weapon entries.
- Improved some Ufopaedia articles (with help from Juku - now the Ufopaedia is 10% less Polandball-like).
- Reordered some articles (work in progress).
- Added more fluff articles, including Meridian the Hunter (a donation prize).
- Fixed SOLFOREST14 map, by Dioxine.
- Added four city map blocks by Civilian.
- Fixed X-Com car map. Now its middle section is actually taller.
- Added new death screams, for all humans. And I think they're hilarious.
- Fixed personal files page palette issues.
- Fixed a missing research for Obliterator.
- Fixed a wrong terrain for the cult outpost.
- Added small personal lights to all armours.
I didn't use the new pilot mechanics, because I'm not sure if X-Com agents should pilot jet fighters...