Fortunately I had one captured dynamite - I really wanted to question to the locked-up guy.
My September activity ended up being a 10-12 continuous streak of mostly doable missions. I got 12 wounded agents, and bagged 10 different species (5 alive)
I did catch a single, hmm, "warm" enemy. I was lucky enough to find him in a forest, where his shots go very wild. It was an epic fight, since I had nothing stronger than .45s, and in the end, the majority of the map was gone.
The transport system works extremely well as a gameplay element. The fact that it requires a 2x2 "hangar" is a bit strange, a 1x1 "briefing room" would be more suitable IMO.
One alien lifeforms unlocked the vanilla "alien origins" project, I don't know if it's intended.
My only gripes so far:
Medikit with only 3 heals is really not much. I often expended two full medikits per mission.
Some big research topics do nothing other than unlock more research topics. It's a bit of a downer to gain nothing concrete, no matter how small (hired xenobiologist could have contacts to buy a few things).
The "tone" of some ufopedia characters seems a bit out of character, I rather expected some "serious-sounding" people.