This is totally awesome!
Here's my feedback after playing through the first month :
The "event" system is a great alternative to radar / scouting. I did get 4 missions at the same time, unfortunately.
Seeing agent Coulson on the "Dossiers" made me smile stupidly. Good job creating a bridge between the 90's and the '10s
It's not clear if the leather coats reduce stats
You may want to advise "psi training anytime" (I had lots of casualties, )
MIG is buyable from start but unarmed
The X-Com van has a not-so-discrete (X) painted on the side
There are almost too many pistols which can be bought from start, it's borderline redundant. More can be found during missions anyway, so I think you could move one to the first unlockable XCOM Report.
"unknown lifeforms" missions are terrifyingly dangerous. It's not rare to start cornered and have a team of 4 killed on the spot, during the first enemy turn. In another, there were so many enemies that the first enemy turn took like 5 minutes, I gave up. It's a mission where the enemies looked like
On the other hand, I once withstood an assault of chu...., killed more than half a dozen, but as they were getting closer and I was running out of ammo, I grabbed a dead one and fleed. It was epic.
It's nice that cultist activity missions have lots of melee opponents so it becomes possible to get close and capture them.
Long-range view works perfectly (single-CPU P4 3Ghz here) and help shorten missions, but I miss cover (hedges) and smoke grenades so far. Lots of missions in hilly countryside.
Also, your agents stop on every step when you get closer, it's annoying chasing melee/unarmed enemies.