Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1993900 times)

Offline Chuckebaby

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5655 on: September 27, 2023, 04:03:46 pm »
How can you tell which of your agents has already undergone bio-enhancement and which has not? I didn't find this option in the agent filter. In the case of training, this is indicated explicitly, but here it is not very clear.
Go to your "Agents" screen. Click on the + sign

Offline Fiskun1

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5656 on: September 27, 2023, 04:09:40 pm »
Unfortunately, there is no information about the agent undergoing bio-enhancement.

Offline Juku121

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5657 on: September 27, 2023, 04:56:26 pm »
No, but at least you can see that they've already been enhanced, even if the enhancement program is still in progress. I guess they're honorary cyborgs until then? :)

Offline Fiskun1

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5658 on: September 27, 2023, 05:04:54 pm »
But you are right again! Thank you!

Offline Chuckebaby

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5659 on: September 27, 2023, 08:04:46 pm »
But you are right again! Thank you!

"Thank him" ?
Bro I'm the one who lead you to water  ;D

Juku, always getting props  lol  :D

Offline Juku121

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5660 on: September 27, 2023, 08:55:54 pm »
Here, have an internet cookie to soothe the ingratitude. ;D

« Last Edit: September 27, 2023, 08:58:05 pm by Juku121 »

Offline Chuckebaby

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5661 on: September 28, 2023, 02:51:11 am »
Here, have an internet cookie to soothe the ingratitude. ;D



 It's yummy ;D ;D ;D ;D

I wouldn't mind seeing an improvement to a bio/enhancement screen. Maybe something similar to the equip agent screen. You could visually see improvements being done or have been done.

My first few play throughs with this game I completely ignored bio enhancements. But the past few I've done I have taken advantage of it as well as some others.
There is nothing better than showing up to an industrial mission with nothing but a wrench, then floating around  ;)


Offline Fiskun1

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5662 on: September 28, 2023, 07:35:18 am »
I wouldn't mind seeing an improvement to a bio/enhancement screen. Maybe something similar to the equip agent screen. You could visually see improvements being done or have been done.
My first few play throughs with this game I completely ignored bio enhancements. But the past few I've done I have taken advantage of it as well as some others.
There is nothing better than showing up to an industrial mission with nothing but a wrench, then floating around  ;)
I agree with every word! ;)
Thanks for the help!
« Last Edit: September 28, 2023, 07:38:00 am by Fiskun1 »

Offline Thunderwing280

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5663 on: September 30, 2023, 08:51:00 pm »
Where do I obtain a Tritanium Matrix for the Alloy Foundry?

Offline Juku121

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5664 on: September 30, 2023, 09:26:45 pm »
Via looting it, 'cos that's how X-Com does things? :P

Offline Thunderwing280

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5665 on: October 01, 2023, 03:00:39 am »
Via looting it, 'cos that's how X-Com does things? :P

Yeah I get that, but where in particular is it found?

Offline Juku121

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5666 on: October 01, 2023, 03:32:33 am »
Follow the white rabbit link.

Offline Thunderwing280

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5667 on: October 01, 2023, 03:38:05 am »
Follow the white rabbit link.

Ah I see, cheers

Offline Fiskun1

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5668 on: October 06, 2023, 03:37:12 pm »
This is probably more of a question for the authors of the OCSE, but still... it would be a good idea to give the player the opportunity to choose the nature of the return fire: aimed, burst mode, not to shoot at all, and so on.
When an agent tries to hit an enemy at long range with a pistol, it looks terrible. Or when, instead of one aimed shot, the agent makes two or three inaccurate shots...

Offline Nerro

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Re: The X-Com Files - 3.1: Lights in The Sky
« Reply #5669 on: October 06, 2023, 05:44:18 pm »
Reaction fire are reaction. It make sense for me that the agent does not take the time to aim.