So, XCF replaces the classic "Plasma bolts from pitch black darkness killed half my squad, and I haven't even seen a single alien yet! What gives?!" experience with "The bugs are firing hot flaming plasma at me, and I can't even begin to spot them in the night. Fortunately, sniper-spotter and no-LoS accuracy penalty means they miss!"?
Can't say this change speaks to me, but to each their own.
I think it's the first time anyone complained that aliens are
not hardcore enough.
O_o
The idea of outright ignoring darkness just feels pretty exotic to me... How would the even do that? They already see in the dark far better than any Earth equipment allows. Not saying it's scientifically impossible, but it still feel kinda off.
Naturally, some aliens have psi vision, which in some rare cases can reach almost as far as standard day vision.
Is it possible to update the mod in the middle of a save game or does every new minor version of the mod require a new save file?
Generally yes; if there is an issue, I always mention it, usually with some instructions on how to update your save. And like Krautbernd said, doing this in battlescape is often a bad idea.
Also there are certain items, where I have no clue where to find them such as the anti-matter containment. I know you can complete the research by just interrogating a bunch of engineers, but where is the fun in that. Is there a way to look up in which mission items like these occur?
It's not an item in the first place. Why would it be an item? That's like expecting photosynthesis or oil refining to be an item to be found and examined... It's an engineering concept, not a physical object.
Is it normal that golden ships just don't spawn? Like I had exactly one spawn in my game, I shot it down over water not knowing that I shouldn't and now a year later I am yet to get another.
With how rare they are, I'd say it's 100% normal. They are not required to complete the game anyway.
The tech items are there for technical reasons. You don't find them in-game.
No, I swear that there is no such item as STR_ANTIMATTER_CONTAINMENT, technical or not. There's only research and Pedia article.
Howdey. Since I can't send PMs just yet in this forum, then I will ask here: may I upload this swelltastic mod to ModDb (under X-Com UFO Defense game page), please? Also, since as of lately I'm always trying to make an installer for the mod, so the end user wouldn't have to mess up too much during the process, what about making one for the modification as well?
A bundled pack of X-Com Files, together with OXCE, and paths finder, to extract the needed original files from the UFOs installations?
I guess it won't hurt. I'd prefer to keep it in one place for better information, but if you have a good reason, I don't think it's a problem, as long as you do proper crediting (not just for me, there's a number of people who are also significantly involved in making XCF).
Still, I'd like to know the reason. Is it because people from a certain region can't access mod.io?
About OXCE and other components, you'd have to ask their respective authors.