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Author Topic: Re: The X-Com Files - 2.9: The Empire Strikes Back  (Read 1566417 times)

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5055 on: February 04, 2023, 04:53:19 am »
I also had this issue, but managed to fix it.
Open the file "vars_XCOMFILES.rul" in a text editor such as Notepad++.
In line 28 - "maxLookVariant: 17" change the number to "174"

Looks like it was a typo.
No, 'maxlookvariant' only supports values up to 63 (or 15 for pre-7.8.7). Your change is equivalent to 'maxlookvariant: 14' (174 - 10*16 = 14), which means the last 28 variants are cut off. In 7.8.7, that moves to 174-64*2 = 46, so (46+1)*8 = 376 avatars, which makes them repeat.

Upgrade to 7.8.7.
« Last Edit: February 04, 2023, 05:01:11 am by Juku121 »

Offline lirukdatan

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5056 on: February 04, 2023, 08:19:12 am »
No, 'maxlookvariant' only supports values up to 63 (or 15 for pre-7.8.7). Your change is equivalent to 'maxlookvariant: 14' (174 - 10*16 = 14), which means the last 28 variants are cut off. In 7.8.7, that moves to 174-64*2 = 46, so (46+1)*8 = 376 avatars, which makes them repeat.

Upgrade to 7.8.7.

Never thought that there would be a calculation for the number of avatar faces. Now that I've counted the actual faces, it seems that I have about ~120 to choose from. Honestly, that's enough variety for me. I'll update when a stable version will be available. Don't want to risk it with preview builds.

Thanks.

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5057 on: February 04, 2023, 12:29:57 pm »
2.8 has 144 faces, 'maxlookvariant: 15' would let you access the first 8 of them. Although I guess 120 should be quite enough, and randomly generated soldiers still have access to the entire avatar set.

Offline Chuckebaby

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5058 on: February 04, 2023, 02:34:56 pm »
Quick question which is not really independent to X com files but more open x com in general.

If I right click on the weapon in battlescape, a yellow dot become eliminated. What is this ?

(I'll try and post a photo later).

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5059 on: February 04, 2023, 03:23:20 pm »
Preferred reaction fire weapon toggle.

Offline Chuckebaby

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5060 on: February 04, 2023, 04:46:38 pm »
Preferred reaction fire weapon toggle.
Great. Makes sense. thanks Juku.

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5061 on: February 06, 2023, 03:12:17 am »
Quote
savescumming
You wouldn't believe how salty I was after seeing them reload a dozen turns while doing the exact same thing - mostly rifle snap shots, overextending like they were trying to prove it works, getting lasered and occasianally rocketed back hard enough to make them reload - and then running into power armoured MiBs. They had no hope of piercing that with their rifles, but the guy doing said running into was their one and only swordsman (with Lo Wo's magic blade and wearing pajamas coveralls, no less) who proceeded to solo both the PA, a bunch of mooks and a Shock Armoured MiB. Who did precious little to fight back. Well, the PA guy got surprised stepping out of the craft and couldn't react with his minigun, but the others largely just stayed in their own rooms and took it.

Really made me wish for a better AI that did something evil to both the duo and Solarius' melee fetish. :-X

Offline Frenzyk

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5062 on: February 08, 2023, 09:16:07 am »
How safe is upgrade from v.2.7 to 2.8. I'm on start of invasion(1990), only terminated Red dawn. Just got to dimension X. No shogg or underwater missions yet, first ghosts missions.

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5063 on: February 08, 2023, 10:04:19 am »
The further I go, the more I don't understand the mechanics of fire damage.
Don't think this is a bug, so replied here.

You could start by reading the Ufopedia. That 90 is not fire damage, it's a number used to calculate the explosion radius. Edit: You can even see the actual damage by either selecting a fire mode and holding ALT, or ALT-hovering over the weapon in inventory.

I don't know why you think it 'destroys' alien drones. These have no fire resistance and 35 health, so you need 4 'hits' minimum (a turn being on fire also qualifies). The Fire Launcher does work better against large drones since fire damage ignores armour by default and hits all four tiles, so 60/(4*7.5) = 2 full hits to kill on average.


How safe is upgrade from v.2.7 to 2.8.
Pretty safe, barring the laser sniper issue. And you probably don't have those.



Since lots of players seem to think the accuracy multiplier is the most important statistic, how about making use of a feature that's been around for a while and including ranges in firing mode information?
« Last Edit: February 08, 2023, 10:28:13 am by Juku121 »

Offline Frenzyk

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5064 on: February 08, 2023, 06:38:53 pm »
I upgraded from 2.7 to 2.8(deleted old mod folders and unpacked new). Now new version is for some reason brighter and it's annoying. Anybody knows how to fix that?

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5065 on: February 08, 2023, 06:41:17 pm »

Offline krautbernd

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5066 on: February 12, 2023, 06:32:17 pm »
@Solarius

Alien-tech related facilities (grav shield, labs, large workshop etc.) almost exclusively rely on elerium or alloys. The sensorium is a welcome change with using alien entertainment.

Do you have any plans to utilize other loot (like mulitools, welders, etc.) that don't really serve a purpose at the moment? For example multitools for some of the more advanced labs and welders for the workshop? It wouldn't be all that prohibitive, but it would actually add a purpose for these items.
« Last Edit: February 12, 2023, 09:58:20 pm by krautbernd »

Offline Chuckebaby

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5067 on: February 12, 2023, 07:44:37 pm »
Do you have any plans to utilize other loot (like mulitools, welders, etc.) that don't really serve a purpose at the moment? For exmaple multitools for some of the more advanced labs and welders for the workshop? It wouldn't be all that prohibitive, but it would actually add a purpose for these items.

I really like this idea.

Offline PPQ

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5068 on: February 15, 2023, 01:14:12 am »
What ammo do turbolasers use? They do not have clips.

Offline Juku121

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Re: The X-Com Files - 2.8: The Lunar Protocol
« Reply #5069 on: February 15, 2023, 01:22:29 am »
The wall socket back at the base. :)