Not gonna lie, the air game is 0% fun to design for me. I don't even like the X-Com interception minigame much, so I don't feel particularly enthused to work on it... But I do work on it, occasionally.
Maybe I'll create a new thread solely for this, if need be.
Well, X-Com craft are about halfway defined by their weapons loadout, so you could give heavy missiles to Interceptors and maybe both light and heavy to Ravens. That'd make the MiG-31 "baby's first interceptor" and Interceptors a meaningful upgrade.
Hmm, I'll consider that, thanks.
Still, it's only half of the problem; the other half is that planes are too close to one another.
Unless you want Interceptors and Ravens to still be rather vulnerable to cultist craft, that seemed okay to me.
Not particularly. Only fictional enemy fighters, like the Angel, should be able to compete with the Interceptor on equal terms.
You could also start putting more shields, armour, evasion and other crazy stuff on both UFOs and X-Com craft.
That counts as a "total overhaul"
By the way, MIG19 mission (also instead supposed to be 17?) uses MiG29, maybe bug?
Not exactly a bug, since it doesn't cause any issues, but it is an internal typo. I will fix it.
Although what's the mod's 'pilotsEmergencyEvacuationSurvivalChance', still 100? Then it doesn't really matter. And I'm using 75%, so different experience again.
Right, it was missing. Felt not right, so I changed it.
Edit: And, yeah, the Kitsune research requirements seem unchanged (there's a random 1/3 chance to fail to find the thing as well). Was there actually a plan to make it harder to access or am I misremembering?
There was, but hasn't happened yet. Any suggestions?
I love the Osiron Hacienda mission. It scratches the SWAT-y breaching a fortress gameplay I think that the early cult stuff lacks. Super good mission!
Thanks! It's rare, so hard to get any feedback on.
I ended up getting a Mrrshan Rifle out of it, which is the first time I've ever seen one. It seems like it has no prerequisite researches to manufacture and use, so I suppose my question is firstly is that intended? And second, where would I have found this weapon in normal gameplay? It's a pretty nice upgrade -- pulse rifles before the invasion even starts without selling my soul to MAGMA.
This weapon can only be gotten from some very specific places in the mod; paart from the Hacienda, I can only think of one other place where it might appear. As such, it is indeed a random gift which is supposed to be a little OP compared to normal guns of this level.
EDIT: @Juku: Did the change with the Interceptor as you suggested. Let's see what happens!