As a side note, MHO is that Thanatonautian Manus from recent update is waay OP - when used by Psi-capable Agent, it surpasses even the Plasma Destroyer given Psi damage type and general armor ineffectiveness against it, while being much more accessible to use through research. I`d say it needs about an order of magnitude of nerfing, to do 10% damage to health and 100% to morale.
Won't it just make it even better?
Captures instead of kills!
I'm comparing it with the Flame Glove and it's not
that great... I need more testing...
Also, all three anti-ghost weapons would really benefit if manufacturing them *and* their ammo was possible, either directly or after additional research, using Ectoplasm as a material requirement.
We have some plans in this regard.
Also kudos to the music track. Great work. Who did this ?
I'm a musician and also a mastering engineer. Always willing to help when it comes to audio if ever needed.
The music track in this game is very well done.
It has a vanilla feel to it (the original game) but also totally different. Great work.
I don't know all the sources, but there's "MUSIC" a section in the readme - hopefully it can give you enough info. If something's missing or needs extra info, drop me a PM (I check them more often than threads).
And thanks for all the kind words!
You hopefully do know that there is a nightvision in the game, i originally thought so too, but not being able to see the terrain completely and where you are going or if you are going to accidentally fall down a high ground to some pit made me reconsider this aproach. By default it should be mapped to the SCROLL button, next to printscreen, pressing spacebar also temporially lights up the map as long as you hold it. This is only for you though, the nightvision doesnt apply to your agents, just the commander, they still will have a short detection radius depending on their night vision range.
This. But also there's another trick: Ctrl+End. It switches between normal vision, half-light and full light.
Bear in mind that it only aftects display, not mechanics! (setting half or full light does'nt actually make units see better)
I personally prefer using half-light over NV, but it's a matter of taste.