It makes clear what exactly, and why? Sorry, I don't follow at all. You want a shorter barrel because you think it'd look better, this part I get, but not the first one.
Makes it clear that the regular Magnum
currently has -20% range compared to the S&W and the DE, the closest guns to it.
How would the BlackOps Magnum be changed?
I did say 'DE standards', so range 20 for aimed and 15 snap. But now that I'm looking more closely, the whole pistol lineup has rather bizarre ranges. 9mm Makarov, the one handgun that legend describes as more lethal
thrown than fired has aimed range 20. Mk23 SOCOM, the super-shooty, 'offensive', 'tack driver' gun? Aimed range 18. A decades-old Mauser, presumably in 9mm Para: range 23. Super-tricked out Smart Magnum: range 16. Wildey, a gun that was originally meant as a kind of pocket rifle: aimed range 14.
Actually, I give up.
I don't even want to look at any other stats, this is unsalvageable from a 'realism' POV without a big rewrite. Let's just pretend that in XCF-land, all cartridges were secretly replaced by
aliens Illuminati at some point and leave it at that. I can do my own rewrite if I ever find enough time again.
Edit: Some more feedback:
I just encountered the new Red Dawn HQ and that's some impressive stuff! Very evil to the player, too, I approve.
I do have to ask why are all these supersoldier wannabes in Red Dawn (plus Stormies and Cave-people) so wimpy Health-wise? I mean, they're supposed to be really manly and jacked up, but a e.g. BL Assassin, Brother of Apocalypse or even a rando postal dude beats every one of them except the Coordinators. Even a regular no-frills gangbanger is only 10% behind.
Why are even the wimpiest AI units now locked behind either getting lucky with Osiron crates or getting an alien engineer through processing? I mean, I'd understand if you were at least given a few parts to get a drone or two started as a teaser, but right now there's just no light drones before they're obsolete or you get lucky. :'(