@Solarius Scorch
Thanks for reply but I think we misunderstood each other. What I meant that if UFO crashes into sea you should be able to salvage something out of it (if you have some relevant topic researched - maybe expanded council salvage corpse which could be researched after sea guard was researched). This could be done via generated events on geo map at the end of month (if game can track which UFO and of which class crashes into sea) not as tactical mission (as you are correct that 99% percent of enemies would simply drown by the time your transport aircraft arrives and plasma/laser weapons are unsable under waves so such mission would not make much sense).
I see what you mean, and it makes sense, but I really don't have any idea if this is even theoretically doable. Probably not.
EDIT:
The X-com Files 2.3 has been released!- New weapons: Alien Laser SMG (sprites by Dioxine), Forceblade, Star Pistol, Star Musket, Star Cannon (sprites by author unknown).
- New armor for dogs: Assault Gear (graphics by 8mono).
- New item: Repair Kit (scripting by 8mono).
- New units: Black Lotus Host, Black Lotus War Witch, Black Lotus Stormcloud (sprites by Brain_332), Hybrid Assault, Maid (all graphics by Dioxine), Hybrid Envoy, Osiron Tech Trooper.
- New craft: AH-6 Little Bird (graphics by Perekrylo and Dioxine).
- New UFOs: AH-1 Cobra, MI-24 Hind, UH-1B Huey, CH-47 Chinook, F-4 Phantom, MiG-17, MiG-29, Mirage 5, Angel Fighter (maps by Alex D, graphics by Dioxine).
- New missions: Cult Suppression (1 for each cult), Cult Infiltration (1 for each cult), Cult Street Fighting (1 for each cult), Cult Retaliation (1 for each cult, 1 for Golden Academy and Temple of Dagon each), Cult Assassination (1 for each cult), Cult Manor (1 for each cult, and with 3 tiers; building map by Dioxine), Temple of Dagon (with associated defense missions), Golden Academy Tower (with associated defense missions), Hybrid Embassy (with associated defense missions), Hybrid Recon, Hybrid Sky Patrol.
- Cult Apprehensions grow over time.
- Long-ranged heavy weapons can be mounted on the Humvee (by Dioxine), but it requires 2 drivers.
- Reviewed vehicle detectability.
- Skymarshall is slower.
- Basic Flight Training available earlier.
- Tritanium Foundry has more workspace.
- MiB Outposts aren't generated by alien bases.
- Alien Orbital Station frequency increased.
- Changed Fat to Boomer ratio.
- Disabled the "toxic" shade on Cyberweb Lair.
- New Urban school variant (by Dioxine).
- Modified and improved the Black Lotus HQ terrain.
- Modified parts of the Junkfarm terrain to remove any remaining similarities to URBANNATIVE.
- Hybrid Fighter renamed to Hybrid Aircar, with map changed.
- Hybrid Lander crew overhauled.
- Hybrid ships are tougher.
- Osiron Stakeout gives one Reinforced Osiron Crate.
- Changed radars tech tree.
- Removed AWACS.
- Reviewed craft radar ranges.
- Dog Cybersuit has better bark (sprite by 8mono).
- Hybrid Infiltrators have shields.
- Hybrid Supervisors have a psi attack.
- Hybrid Agents are now Hybrid Soldiers.
- Jarheads are now associated with T'leth.
- Mashinobi are no longer Jarheads, but cyborgs.
- Bio-drone's melee attack toned down.
- MiB have Anti-Camo.
- Rats can "kneel".
- All hybrids are smoke-resistant.
- Hybrids have a 50/50 gender ratio.
- Added Ninja Scrolls to Lotus HQ and manors.
- Alien Gardens are worth 1 point.
- All assault rifles and machine guns have improved armor piercing.
- Assault Suit can be repaired.
- Improved Bulletproof Coat and Toxi-Suit paperdolls (by Brain_322).
- Better Enhanced Dog Bite icon (by 8mono).
- Better Tank Mass Driver ammo graphics (by Brain_322).
- New MiB Enforcer sprites (paperdoll by XOps).
- New mushroom types in Shogg (by Nord).
- Fixed Alien Alloys recovery on downed UFO.
- Fixed bats being allowed on some missions where they shouldn't be.
- Fixed Holo-Grenades production.
- Fixed Taser Cannon range.
- Adjusted Sectopod's fire resistance.
- Fixed some Terror Ship maps.
- Fixed Spacer commendation bonus.
- Minor fixes.